Gyrostarr
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| Gyrostarr | |
|---|---|
| Developer(s) | High Voltage Software |
| Publisher(s) | High Voltage Software |
| Engine | Quantum3 |
| Platform(s) | Wii (WiiWare) |
| Release date | NA 2008 |
| Genre(s) | Tube shooter |
| Mode(s) | Single-player, Multiplayer |
| Rating(s) | ESRB: Rating Pending |
| Input methods | Wii Remote, Wii Nunchuk |
Gyrostarr is a sci-fi tube shooter video game developed and published by High Voltage Software.
Gyrostarr is one of several video games released exclusively as WiiWare through the Wii Shop Channel. It will be released in North America in 2008.[1]
Contents |
[edit] Gameplay
Gyrostarr is described as a sci-fi shooter, with 3D graphics procedurally generated by High Voltage Software's Quantum3 engine, allowing 50 levels to be stored as a 40 megabyte file. Players can choose between motion controls using only the Wii Remote, or analog stick and button controls with both the Wii Remote and Nunchuk. Up to four players control spaceships as they travel through "a twisting, turning techno-plasma canal in space," the goal being to collect enough energy "to penetrate an alien portal and warp to the next conduit." Not collecting enough energy, which comes in the form of points, will result in the player's ship being destroyed. Points multiply and accumulate when the player avoids enemy fire in addition to shooting down enemy spacecraft, and there are bonuses awarded when for accomplishing "intra-level achievements."[1]
A variety of weapons and power-ups can be found throughout the game. Defensive power-ups have a wide range of effects, such as providing temporary invincibility or slowing down enemies. Player ships also come equipped with a grapple gun, which allows the player to pick up distant power-ups more quickly. Unique for a scrolling shooter game, all power-ups can be targeted, shot, and bounced off the sides of a level, making them more difficult to acquire for other players.[1]
[edit] Multiplayer
Gyrostarr is capable of supporting up to four players for multiplayer gameplay. Multiplayer can be cooperative or competitive, depending on the actions of the players. This allows for players to either work together to complete a level, or to hamper each other's performance. Player ship positions are staggered across the track of a level; collecting a power-up moves a player to the last position, while collecting energy will eventually move player to the front.[1]

