User:Grey Roco
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[edit] Episode: Archives of Arendur
Example Summary: In Which the Azrai blah blah blah summary paragraph Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Curabitur elit. Cras elit. Vivamus in eros. Cras et justo sit amet mi lacinia rutrum. Aenean eget sem. Suspendisse potenti. Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Nulla ipsum diam, pellentesque at, volutpat a, molestie sed, lorem. Suspendisse potenti. Curabitur placerat.
Cras nibh dui, cursus nec, dictum quis, sagittis at, lorem. Nullam molestie. Curabitur mattis, ligula a venenatis sagittis, enim lacus viverra metus, ac adipiscing lacus urna porttitor mi. Integer massa arcu, blandit in, suscipit vel, convallis eu, massa. Aenean diam neque, pulvinar quis, pulvinar id, hendrerit sit amet, enim. Nulla nulla. Vestibulum ipsum nunc, auctor ac, mattis eget, facilisis vitae, augue. Sed ut lacus. Maecenas sollicitudin neque. Praesent tortor. Mauris vel sapien eu sapien vestibulum lacinia. Quisque vel pede. Nulla blandit. In tristique risus a est. Etiam semper turpis nonummy dui.
Contents |
The Azrai met up, as usual, at the Black Sail Tavern, before deciding how to proceed to the Archives of Arendur. Since Derioch Ysarl was in her chambers the night before her death, the Azrai hoped Atticus could pick up her trail to the Archives from there. Luckily, after some minor difficulty and Greylord’s help getting past the guards, Atticus found a trail leading into the catacombs of the Gatehouse Asylum.
Once the rest of the Azrai joined them, Atticus followed the trail whereupon Onyx had one of her visions. In it, Derioch was seen walking across a nearby catacomb intersection with her mimir floating beside her. The trail was confirmed.
As Atticus followed the trail, both Rogue, Atticus (and even to some degree the others) began to notice that the increasingly confusing catacomb intersections were designed to be just that – confusing. It was as if this were an underground maze with intersections that were designed to make a person think they had already been past that place. Furthermore at several of the intersections Onyx had more episodes in which she saw other individuals moving through the catacombs. These individuals included Derioch (again) Lhar and Valiant, Dr. Vrinn, and the Oldest Barmy. In many cases the individuals had mimir’s floating above them (Derioch and Lhar), in other cases they appeared to be holding something that Onyx hypothesized was a mimir (Vrinn and the OB).
After exactly 32 intersections (according to Rogue), the Azrai reached a door unlike any they have ever seen. It was twelve feet tall and a mixture of ancient stone, iron, and steel interlaced with gears and pistons. In the center was a large gear with a recognizable symbol, the symbol on the floor of the Gatehouse Asylum, the symbol of the ancient Cabal. At that moment Onyx had a more powerful vision, one that encompassed everyone present. The Azrai saw a vision of four individuals that they had seen previously, each during different visits, placing mimirs in the center of the symbol.
After a brief discussion, Pheodora placed Derioch’s Mimir in the door. The gear turned, and the doorway opened. Pheodora left a wraith at a previous intersection as a guardian while the Azrai entered the Archives.
[edit] Inside the Archives
Inside, the Azrai discovered that Otto’s mimir, one of Grundelthum’s originals, responded to symbols spread throughout the premises by reciting a recording. These symbols were large key symbols surrounded by Aoskar’s Folly – the symbol of the Keeper of Secrets. The “history” portion of the recording summed up the supposed purpose of this place:
Established by the Keeper of Secrets before the Fall of Arendur and Ranais in case of Tolumvire’s failure, the Archives was intended as a depository of knowledge from the Golden Age. General Lhar Shadow’s Kin, Slayer of the First Order, rediscovered the Archives buried beneath the Gatehouse centuries into the Age of Reckoning. From that point forward the Archives were used as the launching point for the renewed efforts of the Cabal, now known as the Illuminated. For the last centuries in particular, the Illuminated has established themselves using the technology and knowledge found within these walls for the coming reunification.
After some exploration, the Azrai discovered several other locations within the Archives each with an associated recording:
[edit] The Control Panel
A stainless steel curved metal panel stands nearly ten feet high and 30 feet across. A slanted 2 by 5 foot steel pillar stands 3 feet out of the ground just in front of the bizarre curved panel. The pillar has a smooth mechanical indentation near the bottom of the slant, and a convex mirror near the top of the slant.
[edit] The Recording
This control point can be used to access the various functions of the Archives similar to the HUB access control but with mimir interface and more functional limitations. Rather than an open-ended system, the Archives allows only for the control and access of the functions contained within these walls. Interaction with the interface-mimir allows for easy navigation of this particular access control.
[edit] The Library
Cleverly depressed into the ancient stone walls are several rows and stacks of oddly dull metal bookshelves stuffed with ancient books. A wheeled ladder is attached for convenient browsing. Just around the corner of this alcove appears to be a flattened kiosk built into the wall that allows for access to ethereal book storage and access.
The Recording: The collected works of the Illuminated are stored here either in hard copy or ethereally in either library kiosk. Some of the works are originals and are not duplicated elsewhere. Furthermore, several of the works have portions that have been converted into ethereal schemas that can run on any of our sensory projectors on the premises.
[edit] The Dais
A large star shaped dais stands ten feet off the ground. A gargantuan statue of a seven-headed hydra crouches on the dais, its pose one of watchful wrath. Flickering lights from the surrounding torches gloomily illuminated the statue, which seems to be made of iron. Careful inspection of the dais revealed that it may rotate along cleverly concealed grooves.
The Recording: The Collosuss was recovered from the ruins of Arendur and serves as the guardian of the Archives. Created by the foremost Thaumaturgists and Engineers of the previous age, its potential for destruction is legendary. Designed to be impenetrable, the Colossus only activates when ordered to do so by the Illuminated Council or when the security of the premises is breached.
[edit] The Astro-Ethereal Generator
Five ten-foot high rune covered metal pillars are arrayed before a small stone monolith. The monolith is connected by a five-foot-wide arm of stone to a large pyramid of stone directly behind it upon which is carved the classical Illuminated glowing eye symbol. A single metal door is set into the base of the monolith, although the door has no handle or obvious hinges.
The Recording: The entire compound is powered by an ancient device that predates this cycle. Coined the Astro-ethereal generator by Dr. Vitreous Vrinn, the device gives life and energy to the various chambers throughout the complex. Sealed within a specially designed protective chamber, the generator should be approached with extreme caution. Its energies can be wildly unpredictable.
There were also two chambers, one containing ancient thaumaturgist robes, and the other containing ancient slayer armor.
Finally there were four sealed doorways, each separate chambers belonging to the masters of the Illuminated – Derioch, Lhar, Ygrax, and Bel.
[edit] Chamber of Antiquities - the upper levels
When Darius and his mimir approached the symbol near the dais, it began to recite a recording:
As Colossus turns its eyes may sight Sword then Staff then Rod then Light
Figuring it for the riddle it was, the Azrai accessed the control panel and turned the dais to face the four doorways in that order, each corresponding to the masters of the Sword (Lhar), Staff (Derioch), Rod (Bel) and Light (Ygrax). Once the “combination” was entered, Lhar’s Doorway, the Chamber of Antiquities opened.
The Chamber of Antiquities: A huge sealed doorway with Aoskar’s folly surrounding the Cabal symbol.
Recording: Original founder of the modern day cabal, Lhar Shadowskin has maintained the Chamber of Antiquities as both a museum and tribute to the previous age. Kept as a reminder of past mistakes and future possibilities, the Chamber of Antiquities has served the Illuminated as its greatest hope for the great reconciliation.
Once inside they were alerted via recording that they would have to pass three tests - The Guardians of the Sword, The Guardians of Vigilance, and the Guardians of the Ring. The first hallway they entered, was assumed to be the guardians of the sword, since it was named the Hall of Confrontation and revealed this recording:
"Welcome to the Hall of Confrontation. Newcomers to the Chamber of Antiquities must pass several tests. During the Fall of Arendur, the Slayers of the Cabal were beset upon on all sides by the fiends of the Infernus. Many lost their lives defending the Thaumaturgist’s cause. Prove that you are worthy by besting the onslaught of fiends in the Halls of Confrontation – the first of several tests. But whatever you do, do not let them disrupt the ritual." At that moment stone demonic guardians began to animate while several of the Azrai (Otto, Atticus, Greylord) sprang down the hallway towards the mock ritual that they were supposed to prevent the guardians from disrupting. Unfortunately, iron portcullises began to close dividing the group making the task that much more difficult. After a difficult battle, the Azrai prevailed, destroying the guardians and preventing them from disrupting a circle of statues surrounding 3 glowing orbs. On closer inspection, the white orb was an orb of reknewal, the black orb and orb of storms, and the silver orb a crystal ball. All three were eventually taken.
The next room was a large, domed, dimly-lit, star-shaped chamber with 7 large alcoves each containing large statues of various figures. A multi-colored mural made of semi-precious stones in the domed ceiling reflected light and cast multi-hued shadows about the room. In the center of the chamber was a large well-carved white sarcophagus. A recording revealed some information:
“You are standing in the Tomb of the Prophet. The children of the Spire, the Rilmani, discovered that some among their number could interpret the subtle vibrations of fate and predict the future. The prophet was the best of them. The prophet warned of the cycle’s impending doom and steered the Cabal away from danger towards reconciliation. Though the prophet served Tolumvire, some say Tolumvire served the prophet, for the prophet’s wisdom came straight from the spire and even Tolumvire must heed those words. The servants of Aoskar lie before you…”
After examining the statues, the Azrai noticed familiar attributes about them. One could have resembled the Lady, one the Keeper of Secrets, others Slayers, Engineers, Veridis Mov, and even Aoskar. The figure on the sarcophagus center was tall white, hairless, sexless creature that somewhat resembled a Rilmani. Noticing that many of the statues could be moved along well-concealed tracks, the Azrai inserted a mimir into the sarcophagus and placed the statues according to their corresponding chess piece positions on the outer-chamber dais. Aoskar was the King, the Lady the Queen, wizards were bishops, slayers knights, and engineers rooks. As the individual statues moved, the multi-hued mural in the room displayed an illusionary scene, likely of the end-times of Arendur from the point of view of the figure represented. Strangely, the statue of the Keeper dropped a small whitish-pink crystal shard as it moved into place. This particular object was somewhat identified by Otto as some sort of unique scrying crystal – that is you cast scry into it and “see things”. Otto believed that this is the “Shard of Aoskar”.
With all the statues in place, the sarcophagus moved aside, revealing a stairway downward and two more tests.
[edit] Chamber of Antiquities - the lower levels
The Azrai descended into the lower levels to tackle the next test, the Guardians of Vigilance. The room initially appeared to be an empty, with a wizard’s table along the back wall. Although Onyx and Atticus were carefully searching its entirety, Onyx accidentally broke an invisible summoning circle, where a very large and nasty devil was waiting. After grabbing Onyx and holding her incapacitated, the devil and Pheodora eventually entered into Infernal negotiations for the creatures freedom, something he could obtain with the use a mimir. For Onyx's freedom and information regarding the next test (in particular about the gateway, that it was malfunctioning, and that creatures would be appearing), Pheodora agreed to exchange the use of her mimir allowing for the devil's freedom. After negotiations were completed, Atticus attacked the devil since Pheodora only agreed that she would not harm him. A tense, brutal battle ensued in very tight quarters involving multiple meteor swarms, but the devil was slain. Out of respect for Lhar and in response to Greylord’s arguments, the Azrai left the contents of this room (as well as others) alone.
The Azrai then entered the final test, the Guardians of the Ring. The chamber was dominated by four large columns with rail-switch like levers atop them. A square depression in the floor housed what appeared to be a tangle of wires and a 20-foot diameter flat metal ring. The metal ring crackled with electric energy and along wires that extended from it into the columns and outward to the perimeter where 3-foot tall metal beams encircled the perimeter of the room. Immediately upon entering, strange winged fiends began to emerge from the flat diameter ring. They continued to do so until the Azrai managed to climb all of the columns, pull the switches, and shut down the gateway. All the while they were unable to use “natural” magic, only that generated by magic items.
With a bit of down time, the Azrai began to examine the now disabled gateway mechanism. With no small amount of tweaking, mimir interface, and trial and error, the Azrai managed to access the gateway protocols and believed that they could open a gateway to just about anywhere they desired. When a few of the Azrai discovered ancient guns, schema, mechanical suits, and technical wonders in the two adjacent storage rooms, Atticus had finally had enough. He constructed a device to contact Lhar and asked whether or not the Azrai could “borrow” his things. Lhar seemed more disturbed that he was contacted than anything else, and as an afterthought added, “take whatever you need.”
As a result, the Azrai began to loot most everything magical and potentially useful in Crux from the entire archives, leaving only a single room filled with remnants of arms and armor from Lhar’s Lieutenants. After this, Jason contacted Dwarven Mountain to inform them of an upcoming delivery. Accessing the gateway again, the Azrai successfully opened a gate from Lhar’s chamber to Dwarven Mountain.
With only one area left unexplored on the map, the Azrai descended to a long hallway that is actually a 10-foot wide bridge with a deep pit on both sides and a wall just five feet on either side of the bridge. Along the wall there are scenes sculpted depicting Lhar’s escape with the Sorrow stone, including his freeing it from the Abyss, the razing of Oranor, fleeing to Freeport, hiding in the Baron’s Keep, and eventual escape and settlement in Sigil. The Cabal symbol on the stone doors at the end of the tunnel provided the centerpiece for perhaps the most warded door the Azrai have ever seen. The Doors however, were open, and untrapped, at least once Derioch’s mimir was placed inside.
The chamber within consisted of a center platform, suspended by 4 bridges (two of which were partially destroyed). Far below was a gigantic spinning fan-blade. It was an exact replica of the gateway room in the Baron’s Keep where the Viper nearly prevented Lhar from escaping through the gateway to Arendur and eventually Sigil. Almost immediately, Onyx had a very powerful vision of a white robed figure, recognizable as Trolan, slowly walking across the then completely whole bridge towards the center platform with trepidation. He kept glancing over his shoulder as if silently communicating with people behind him, because the plain, but solid white box that he was approaching, severely scared him.
The vision ended. What remains in the spot where the box was is a symbol of the Keeper – a symbol that activates a message from a Mimir. The message, in Lhar’s voice, was as follows:
“Azrai, this room is perhaps the safest room on the premises, and therefore, the only place I feel even remotely safe leaving you this message. I sealed the Archives several years ago, after I left, knowing that security had been breached. Trust Derioch, she should have been the one to lead you here. I have confided in her what I believe to be true. You must make finding the Sorrow stone your priority. Lawshredder will stop at nothing until he has it. You must find it first. Find your Hound and you find your stone. I gave it to him. He swore he’d still have it.”
After this somewhat sobering message, the Azrai briefly rested and discussed, preparing their next steps in the Archives.
[edit] The Clockwork Fortress - the first two rooms
[edit] Outside
During the resting period, Atticus built a device that allowed him to use the Memory Stone on the central control panel while only allowing for one-way communication. In this manner, he was hoping to prevent the archives from somehow accessing the Memory Stone. The purpose was to access information he believed was in the Archives on Lawshredder that he had previously and accidentally deleted. He believed he was successful in restoring this information.
Others spent this time exploring the archives library and attempting to figure out the next riddle triggered by Darius’s mimir:
“Four flag stones that bear four signs One directs and one unbinds Of the two that must remain, They are the two that are the same”
Eventually the Azrai discovered the dais could be rotated to stop at the “flagstones” or the stones that had symbols of the Keeper on them. After finding the correct order (entrance, control panel, library, library), the doorway to the Clockwork Fortress was opened.
[edit] The Clockwork Fortress
A brown metal circular doorway opens rolling along a groove like a gear.
“Archives #6 – The Clockwork Fortress
Illuminated Member Dr. Vitreous Vrinn imagined the Clockwork Fortress over 600 years ago. Serving as a laboratory for countless hours of his private research, the Fortress was the birthplace and re-imagining of many wonders originally discovered within the Archives. After Dr. Vrinn was relieved of his post, another famed researcher, Dr Grundelthum Sunder inherited the Fortress continuing the fine work within these walls. As a result of Grundelthum’s tragic death, Derioch Ysarl currently oversees these projects.” Once through the doorway, the Azrai noted a distant rumbling and loud grinding of metal machinery in the distance. Unfortunately, a short hallway ended in a metal-toothed geared wall. Accessing the control panel, they realized they could get sections of the fortress, or gears, to move. Although making the gear-like wall closest to them move exposed the room beyond, only one gear wall could move at a time. Therefore, Rogue stayed behind to operate the control panel and allow the Azrai to progress through the Clockwork Fortress.
The first room was a circular chamber, whose only exits were through a single hole in the rotating gear wall. In the center was another gateway. With Rogue’s help, the Azrai discovered that the gateway was currently malfunctioning but used to go to Grundelthum’s lab, the Illuminated HQ in the spire, and the Asylum.
The Azrai slipped through the gear wall into the next chamber.
[edit] The Auto-Scribe Room
A metal stairwell descended into a darkened and crackling electrically lit chamber where a large pod-like metal structure with a hermetically sealed submarine door dominated the room. The device was a proto-type automatic scribe. Coils of thickly insulated wire dangling from the ceiling above connected several electrical inputs from two nearby generators. A fully equipped alchemists workbench was against the near wall.
Once a mimir was placed into the auto-scribe, they accessed a few more recordings. The first two were from Derioch:
“I have been only been able to access the other portions of the Clockwork Fortress sporadically due to ethereal equipment malfunction. Either the fortress is breaking down, or I am losing control.”
“Pheodora, if you have this mimir, then I am sorry, but things have progressed too quickly. It was not supposed to happen like this, but as Tolumvire once said, ‘fate is as inevitable as a rolling boulder’. I believe I am in danger even now, so there are several things you must know. I have dumped several of these files into the Archives and collected from there other essential files into one of its central depots. You must travel to the archives, below the dais. Therein lie your answers, answers to questions you haven’t even asked… If you can access the constructs throughout the complex, it could benefit you to do so, but I would not trust them, they may have been corrupted. I will store messages where and if I can. Good luck. At this point, you and the LIT are my only hope in solving the murders.”
The third was recorded by Grundelthum:
“12 Mortis, 23 HR. Sensory Coding Trial 47. Today my esteemed colleague Dr. Vrinn will move from rats to the genuine article. Sentience Infusion will begin on human subject number one, Vitreous Vrinn in approximately 10 seconds. Sentience prepped and loaded. Subject in position. Begin in 5, 4, 3, 2, 1 (Crazy machine sounds continue to heightened fever pitch). (Muffled Screaming) Oh my god, what…what is happening…system shutdown authorization 5242434… (coughing and choking)Are you ok Vrinn? I thought for sure you were dead? (Vrinn laughing softly – creepy) I was…but not anymore.”
Delving into the archives revealed more files that detailed Grundelthum and Vrinn’s initial research in these chambers. It appeared that the two scientists were attempting to infuse bits of memories into creatures. In one particular experiment, memories or learning were transferred from rats that had completed a maze successfully, to those who had never been exposed to the maze. After repeated success they decided to move to “human” trials with Vrinn as a test subject, in which they would attempt to transfer a previously undisclosed “memory” from Grundelthum to Vrinn. Obviously, because of the recording something did not quite go according to plan.
Before leaving, Pheodora conducted a few experiments with some of Derioch's alchemical equipment and ingredients that were in this chamber. This included mixing up a batch of Silverweed antidote and using it on Darius!! Phe concluded that though the antidote seemed to have effect while in the confines of this locale (and perhaps permanently), the ingredients were "ethereal constructs" created by the archives and would not exist outside of this chamber. Furthermore, she was unable to replenish Derioch's ingredients, perhaps due to a malfunction of this chamber.
[edit] The Clockwork Fortress - the last two rooms
The next room was equally as amazing.
[edit] Construct Room
In the center of the room on 10 foot diameter platform stood an amazing manlike steel construct made of interlocking plates, gears, and thick exposed coils. Though quite inactive, there was something sinister looking about its design.
Two more recordings were discovered. The first was from Grundelthum:
“I took Vrinn’s assimilative sensory schema and merged them with Eliath’s equations. The resulting functional schema resulted in a most remarkable construct, capable of distinguishing a wide range of sensory data, self-referential decision-making, as well as true un-augmented learning. I cannot wait to test the creature’s intelligence.”
The second was from Derioch:
“Remind Darius about this construct. After Grundelthum’s death, he spent many hours with it. Darius called it a marvel, and if I recall has used it quite extensively.”
When either Darius’s or Otto’s mimirs were placed in the construct, it greeted them as Grundelthum and asked:
“Would you like to play King’s Folly or Capture the Queen” (2 types of chess games)
“Are you aware of the consequences?” (answer no) “You have 3 opportunities to defeat me. A third failure means complete and immediate ethereal purge.”
When questioned further with Otto’s mimir, the Azrai realized the chess construct had never registered a defeat in over 50 matches. However, when Darius put his mimir in the construct it responded:
“Welcome Darius, would you like to continue where we left off?” (yes) “Prepare protocol 11th Murder Victim.”
This particular protocol loaded a game that the chess construct claimed Darius played around 600 years ago. Also, it appears this was Darius’s 3rd and final attempt at beating the construct, since he had registered 2 previous defeats. Luckily this game had been “saved” at a point where the chess construct was at a distinct disadvantage. Delving a bit deeper, however, the azrai realized that although the chess construct never registered a defeat, he did register an unknown anomaly around the time of its last game with Darius leading many to believe that Darius defeated him at that time.
Throwing caution to the wind, the Azrai took on the construct and despite its best effort, they defeated it. Suddenly the construct seized up, said “Not enough data - too much chaos – must destroy source” and the illusionary chess board that Darius was playing on began to oscillate between several chess games in progress - some recognizable by Atticus as the chess boards from Valiant’s vault. Then 0’s and 1’s began to appear too quickly to reveal any pattern. During this, Rogue claimed the control panel also began to cycle between menus, spending particular time on the ethereal purge and Collossus activation commands before the menu also degenerated to 0’s and 1’s. Luckily for the Azrai, Rogue managed to capture much of that data.
At this point the construct stepped off the dais and grabbed Darius attempting to strangle him. Thinking quickly, Darius shouted out the “system shutdown authorization code” he had heard from Grundelthum’s recording in the previous room. It worked and the construct returned to the dais seemingly back to normal. However, when reactivated it seemed infused with a renewed will and consciousness that it had not had previously as it would interact more and sometimes refuse commands. While talking with it in this new state, the construct claimed it could make predictions if it had more data. Loading several location data sets from Derioch’s mimir, the construct claimed this was an excellent start. However, the consensus was they would need to defeat the construct again to “make a prediction” based on this data. After a couple of attempts (on Derioch’s mimir) were unsuccessful the Azrai decided to dismantle the construct and move to the final chamber.
[edit] Pool of thoughts
This large circular room was dominated by a single bizarre structure with dark, opaque liquid resting in a huge metal basin depressed in the floor. A clockwork panel against the far wall with various dials and lights seemed to control the device. Several wires emerged from the panel and into the liquid at various points. The panel also had mimir interface. It was this same device that Otto had seen earlier in the archives when he had had attempted to scry on Dr. Vrinn.
Once a mimir was placed into it more recordings were discovered, the first two from Grundelthum:
“I have begun preliminary experimentation with the Pool of Thoughts. Unlike a sensory stone, it does not seem to store memories, or even thoughts, as Vrinn’s notes would suggest. The schema suggests the storage space is something far more complex. In fact, I believe there is something stored within it now.”
“I have still been unable to decipher the Pool, though I am certain it is a highly advanced sensory coding device. It is becoming dangerous for me to work in this chamber. I may sadly have to reset the ethereal protocol after all. I would hate to lose this research.”
The third was from Derioch:
“Neither Grundelthum nor I had much experience with this device. Either way, when we discovered it, needless to say, Grundelthum was shocked, as he was unaware of its existence.”
As the Azrai are looking at the strange pool, they begin to notice that words are being carved into the metal – the handwriting was similar to Sougad Igorian’s wall and Aram Oakwright’s wall. It read:
“Vengeance begets Vengeance” “Blood begets Blood” “Many have died” “Many more to go” “The way is paved in blood” “Who will get there first?”
At this point, Onyx has another series of visions that overtake everyone. In the vision, the azrai see Dr Vrinn laying himself down upon a restraining table as it lowers into the dark opaque liquid of the strange pool. It switches and the figure is a robed man with dangling chains then switches again to a robed man dragging bandages who is certainly Carrion. There is another switch as Valiant enters the room, dragging the large coffin-like box (aka box of hate) and looks up to see writing appear on the walls as well. The scene switches and Valiant is also lying down and descending into the liquid.
The Azrai awakened to see Onyx strapped to the table, descending into the liquid. Despite some of their efforts, the machine turned on, and Onyx was completely submerged. When she emerged, she seemed disoriented, though otherwise ok.
After checking the machine for who had accessed it, it was determined that it had been accessed by these individual mimirs in this relative order: Vrinn (several times), Grundelthum (several times), Derioch (several times), Lhar (once), Butcher (once), Carrion (once).
All that was left to do was exit the premises, and warily keep an eye on the already unpredictable Onyx.
[edit] Books Found
You also received two books from the archives:
The Four Doors Alignment by Nester Hollingsworth
I'm just getting started with this. I emplore you, Please do not bite the newcomers. --Grey Roco 02:30, 10 September 2007 (UTC)
[edit] Meta Information
Category:Episodes Category:Specific Story Arc?

