User:Geuiwogbil/Expansions
From Wikipedia, the free encyclopedia
Contents |
[edit] Content for download
[edit] Background and Horse Armor
From April 2006 onwards, Bethesda began releasing small, downloadable packages of content from their website and over the Xbox Live Marketplace, for prices equivalent to between one and three US dollars.[1] The first package, a set of horse armour for Oblivion's steeds, was released on April 3, 2006, costing 200 Marketplace points, equivalent to US$2.50[2] or GBP1.50;[3] the corresponding PC release cost was US$1.99.[4] Bethesda offered no rationale for the price discrepancy.[5] These were not the first Oblivion-related Marketplace releases (the first was a series of dashboard themes and picture packs released prior to Oblivion's publication, in February 2006, for a nominal fee[6]) nor were they entirely unexpected: Bethesda had previously announced their desire to support the Xbox release with downloadable Marketplace content,[7] and other publishers had already began to release similar packages for their games, at similar prices. A November 2005-release of a "Winter Warrior Pack" for Kameo: Elements of Power was also priced at 200 Marketplace points,[8] and similar content additions had been scheduled for Project Gotham Racing 3 and Perfect Dark Zero.[9] Indeed, Marketplace content additions formed a significant part of a March 2006 Microsoft announcement regarding the future of Xbox Live. "Downloadable in-game content is a main focus of Microsoft's strategy heading into the next-gen console war," stated one GameSpot reporter.[2] "With more consoles on their way to retail, 80 games available by June, and new content and experiences coming to Xbox Live all the time, there has never been a better time to own an Xbox 360," announced Peter Moore.[10] Nonetheless, although Xbox Live Arcade games, picture packs, dashboards and profile themes continued to be a Marketplace success for Microsoft, the aforementioned in-game content remained sparse.[2] Pete Hines asserted, "We were the first ones to do downloadable content like that—some people had done similar things, but no one had really done additions where you add new stuff to your existing game." There was no pressure from Microsoft to make the move.[11]
[edit] Consumer backlash
Although gamers generally displayed some enthusiasm for the concept of micropayments for downloadable in-game content,[12][2] Oblivion's horse armor release caused significant discord on Internet forums, with gamers divided by the item's value versus its cost. "This is not a matter of it being expensive in the grand scheme of things. This is not a matter of it being a requirement to buy. It's a matter of basically spitting in the consumer's collective face," wrote one poster. "Something like horse armor is a trivial addition to the game ... Bethesda should be ashamed of it." Others were more conciliatory. "I agree that small stuff like that SHOULD be free, but in this day and age it's unlikely that we'll get a lot of 'free' content. If you are into the game as much as I am, you're going to shell out the $ for downloads. Microsoft knows this ... so the best we can hope for is that it will be free (unlikely) or inexpensive (as is the case here)," wrote another.[2] A Joystiq editorial gave further complaints. "C'mon, if this download came with a side quest, then sure, we'd throw down some points. But, despite our ever-growing addiction to Oblivion, we're not itching to hand over additional cash for an item that was supposed to be included in the game's initial release."[13] Kameo's release hadn't provoked such a backlash; but then, there had not been such "feverish enthusiasm" for Kameo as there was for Oblivion.[12]
On April 4, the day after the first content release, Bethesda representatives, and Pete Hines in particular, made a variety of similar responses to various inquiries regarding the mod; broadly similar responses were issued to GameSpot News, to Evil Avatar, and to 1UP. Regarding the cost of the add-on, Hines stated that Bethesda aimed for a price point that "fit". "A Theme costs 150 points. The Kameo thing was 200. We're trying to find the right spot that fits ... "[14] Hines assured the press that Bethesda wasn't going to respond rashly to customer criticism. "We're not going to make any knee-jerk decisions based on it [the armor] being available for five hours. We'll see what folks think and put out a few others we have planned and figure out where to go from there." Responding to concerns as to why Oblivion's downloadable content would cost money, while Morrowind's had been free, Hines stated: "Different game, different approach to downloadable content and the size and scope of things we want to do, and what it takes to do them."[12] Hines was skeptical that consumers would have been happy with the product at any price: "We could have put that out for 25 cents and people would have still been up in arms."[12] A Bethesda representative told GameSpot that future plans were still somewhat uncertain. "It's hard to tell right now until we have more stuff out, how many people want item plug-ins, versus quests or locations, and so forth. It certainly may be the case that some plug-ins will appeal to some folks and not others, but we hope we'll be able to provide a good variety so that there's something for everyone ... and hopefully more than one something for everyone."[15]
[edit] Later releases
April 4 also saw the announcement of two new downloadable content packs for the coming weeks: an "Orrery" quest that would see gamers setting out to repair a Dwarven Orrery; and a "Wizard's Tower" that would offer a new home for player characters, complete with the capacity to grow herbs, summon atronachs, and make spells.[15][16] 1UP predicted that, given Bethesda's response to customer criticism, those releases would be somewhat more substantial than the "Horse Armor" release was.[12] On April 7, Bethesda priced the "Orrery". Offering what GameSpot called "more bang for less buck", Bethesda set the PC release price at US$1.89, and the Xbox 360 release price at 150 Marketplace points, equivalent to US$1.88.[17] Joystiq offered their support—"'Big ups'"—to the company for the new price. "Although we passed on the $2.50 horse armor this week, we'll definitely be messin' with that Orrery device when it hits the Marketplace."[18] The pack was eventually released on April 17.[19] Also on April 7, EB Games and GameStop began offering a coupon promising one free download of the "Horse Armor" pack with every purchase of the PC edition of Oblivion; Xbox 360 owners were once again out of luck.[20] The "Wizard's Tower", called the "Frostcrag Spire" in-game, was released on April 24 for the same price as the "Orrery".[21]
New releases continued into late 2006. The "Thieves' Den", a 2.27MB download offering the chance to "Uncover a famous pirate's lost ship and claim it for your own", was released on May 22 for the Xbox 360, priced at 150 Marketplace points, "roughly" equivalent to US$1.89.[22] Explaining the add-on, Ashley Cheng stated "Basically, it's Goonies."[23] "Mehrunes' Razor", a quest revolving around a mage in search of the deadly Daedric artifact known as Mehrunes' Razor, was released on June 14. It became the most expensive download yet, at US$2.99 for PC users and 250 Marketplace points, equivalent to US$3.13, for Xbox 360 owners.[24] One 1UP reporter took the occasion to reflect on the increasing price of owning the "complete" Oblivion. With all the add-ons included, he calculated, "That's over $80 in game for the complete version of Oblivion, thus far." Foreseeing eventual problems with the upcoming PS3 release, and a potential bundling of all the software for a cheaper price, he wondered: "will Xbox 360 and PC users feel slighted? ... Microtransactions are sticky business."[25] Joystiq continued to comment on the "Horse Armor" add-on in their notice of the quest's release. "With a weapon like that, who needs horse armor?"[26] On July 13, "The Vile Lair", sporting a hidden crypt called "Deepscorn Hollow" for players bitten with Oblivion's vampirism bug, was released. Like the "Orrery" and the "Wizard's Tower", Bethesda set "The Vile Lair"'s PC release price at US$1.89, and the Xbox 360 release price at 150 Marketplace points, equivalent to US$1.88.[27] Joystiq responded positively to the new price point. "What a bargain! ... It's good to see the folks at Oblivion have learned their lesson and aren't offering relatively super expensive content not fit to see the light of day."[28] On August 31, "Spell Tomes", adding books with "wondrous and powerful magic spells," to the random loot of fallen foes, was released, for the price of US$1.00 on both the Xbox 360 and the PC.[29] Beginning on December 22 and continuing on until the end of the year, Bethesda offered their "Mehrunes Razor" package free of charge, as a sort of holiday gift.[30] Oblivion's final content pack, named "Fighter's Stronghold", was released October 15, 2007. It was free to download in the first week after its release.[31]
| The Elder Scrolls IV: Knights of the Nine | |
|---|---|
| Developer(s) | Bethesda Softworks |
| Publisher(s) | NA Bethesda Softworks EU Bethesda Softworks, Ubisoft |
| Series | The Elder Scrolls |
| Engine | Custom Gamebryo engine using SpeedTree, Radiant A.I., Havok 3.0 physics and FaceGen technology |
| Platform(s) | Windows, Xbox 360 |
| Release date | Xbox 360, Windows retail NA November 21, 2006 |
| Genre(s) | Computer role-playing game |
| Mode(s) | Single player |
| Rating(s) | ESRB: M OFLC: M |
| Media | CD-ROM, download |
| System requirements | 2.0 GHz processor, 512 MB system RAM, 128 MB video card, 4.6 GB hard disk space |
| Input methods | Gamepad, keyboard, mouse, SIXAXIS controller |
[edit] Knights of the Nine
The Elder Scrolls IV: Knights of the Nine is an official plug-in for the computer role-playing game The Elder Scrolls IV: Oblivion. Announced on October 17, 2006 for release on November 21, 2006, the plugin was developed, published, and released in North America by Bethesda Softworks; in Europe, the game was co-published with Ubisoft.[35] The Windows version is available either as a download from the company website or as part of the retail-released Oblivion Downloadable Content Collection CD—a release that also includes all official downloadable content available for Oblivion. The Xbox 360 version is available via Xbox Live Marketplace, and the PlayStation 3 version of Oblivion includes Knights of the Nine in its packaged release.
Knights of the Nine centers around a faction of the same name, devoted to locating and preserving a set of "Crusaders' Relics". Once found, these relics must be used to defeat the Ayleid slavemaster Umaril the Unfeathered, who seeks revenge on the Nine Divines.[36] Knights of the Nine was generally well-received in the gaming press. Although it made little change to the basic mechanics of Oblivion, it was praised by some reviewers as a brief and polished addition to the game's main plot.[37][38][39]
[edit] Gameplay
Knights of the Nine changes little of Oblivion's gameplay: it includes a new quest line, enemies, items and explorable regions, but nothing of the game's engine, interface or basic design.[37][38] As such, it is a fantasy-based role-playing adventure game. Players begin Oblivion by defining their character; deciding on its skill set, specialization, physical features, and race. The player gains experience points through the practice of specific skills: gaining archery experience by practicing archery, for example. This goes against standard role-playing game form, where any skill use garners generic experience points that may be put towards any type of specialization.[40] Enemies increase in difficulty as player strengthen their skills, scaling the game's challenge to the player's strength.[37]
Knights of the Nine is an example of open-ended or sandbox-style gameplay: the main quest may be delayed or completely ignored as the player explores the game world, follows side quests, interacts with NPCs, and develops a character according to their taste.[40] Furthering the goal of open-ended gameplay, Knights of the Nine, unlike Bethesda's prior content packs for Oblivion, begins with no explicit prodding towards the newly introduced content; players must seek out and find the game's quest without external aid.[37]
[edit] Plot
Knights of the Nine's central quest begins as the player approaches the Chapel of Anvil. The Chapel is the site of a recent attack: its priests and priestesses have been cut down, and its altar desecrated. The player proceeds to consult a local prophet for guidance. The prophet reveals to the player that the man responsible for the attacks is one Umaril The Unfeathered, an ancient revenge-seeking Ayleid sorcerer-king. Umaril, the prophet states, may only be defeated by a divinely-favored Crusader bearing the relics of the man who had first killed him, Pelinal Whitestrake. Although he had killed Umaril's body, Pelinal had not finished the job; he had not destroyed Umaril's spirit. The player pledges to the prophet that he will quest for the relics and destroy Umaril completely, accomplishing what Pelinal The Crusader had failed to do.[41]
The player commences on a journey to retrieve the relics, taking the helmet, cuirass, boots, mace, shield, gauntlets, greaves and sword of the Crusaders in succession. Along the way, further characters join the player's quest, re-creating the Knights of the Nine, a faction once pledged to defend the relics, whose former members had since passed on.[42] The relics united, and the Knights reborn, the player sets off to fight Umaril in his temple at Garlas Malatar. The Knights fight and defeat Umaril's minions, and the player slays the mortal body of Umaril. The player then follows Umaril into the spirit realm, and destroys Umaril's soul. Returning to the land of the living, the player is greeted with the grateful cheers of the Knights, praising the gods for their grace.[43]
[edit] Production, release, and availability
Prior to any announcement regarding Knights of the Nine, Bethesda had pursued a somewhat novel plan to distribute downloadable content through micropayments, priced from US$0.99 to US$2.99, instead of the more common practice of releasing expansion packs. The program was initially met with criticism by customers due to its alleged low value,[44] but later releases—at a reduced price, and with more content—proved more popular.[45] The releases, in addition to stirring controversy, raised questions regarding Bethesda's future content release plans, and as to whether expansion pack releases were necessary at all.[46][47] In August 2006, one Bethesda employee wrote in a post to Bethesda's Elder Scrolls forums that the company had "no plans to make an expansion for Oblivion".[47] Further questions were raised by a product listing found on game retailer GameStop's website September 11, 2006, listing a Knights of the White Stallion Expansion Pack for Oblivion. The game had a listed shipping date of November 21, 2006 and a US$19.99 asking price. The title was kept on the website only briefly—removed after gaming news site GameSpot sent Bethesda a request for comment on the product.[46]
Knights of the Nine began its life as a supposedly "exclusive" quest for the PlayStation 3 release of The Elder Scrolls IV: Oblivion. Along with the confirmation of the PlayStation 3 release on October 9, 2006, some gaming news websites reported that the release would contain "a huge, exclusive quest" focusing on "a new faction, The Knights of the Nine".[48] Some reports prefixed "allegedly" onto statements that the release would be exclusive.[49] Suggestions of exclusivity, in any case, did not last long: an October 17, 2006 Bethesda press release announced that Knights of the Nine content was also scheduled for PC and Xbox 360 releases,[35] eliciting commentary from Joystiq remarking on "how finicky" the word 'exclusive' had come to be,[50] and Kotaku remarking on how "Oblivion PS3 content didn't stay exclusive for long... or at all".[51] Other sites saw no incongruence in the announcement: GameSpot assumed that Knights of the Nine was simply the earlier Knights of the White Stallion by a different name,[52] and 1UP.com had anticipated the move ever since an IGN interview with Oblivion's Executive Producer Todd Howard,[53] where Howard had described Bethesda's general aim "to have all our content available across all platforms";[54] the final announcement served only to confirm their suspicions.[55]
The October 17 press release set November 21, 2006 as the North American distribution date for the Xbox 360 and PC versions of Knights.[35] The European release for the Xbox 360 and PC was set two days later, on November 23.[56] The European release was co-published by Bethesda and Ubisoft.[35] On November 9, 2006, Bethesda clarified earlier statements regarding PC releases, declaring that, although the boxed retail PC edition of Knights of the Nine was set for release on November 21, the PC release downloadable from the company website wouldn't be available until December 4.[34] This caused some consumer complaints, for although the Xbox 360 release was available on the Xbox Live Marketplace for 800 Microsoft Points (the equivalent of US$10.00, or GB£6.80[39]), for the time being, PC owners had only the US$19.99 boxed retail edition of the game.[57] The increased price of the PC's boxed retail release resulted from its inclusion of Oblivion's other downloadable content: Horse Armor, The Orrery, Wizard’s Tower, Vile Lair, Thieves Den, Mehrunes’ Razor, and Spell Tomes. Such content was not included in either the downloadable PC release, the Xbox Marketplace download, or the PlayStation 3 edition of Oblivion.[58] The downloadable release was ultimately issued on December 6 at the price of US$9.99.[59] According to IGN Entertainment's GamerMetrics, a service based on compiled visitor activity information on IGN's website, the pack was the fourth most anticipated release of its release week, following Tom Clancy's Rainbow Six: Vegas, Superman Returns and College Hoops 2K7.[60]
[edit] Reception
| Publication | Score |
|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Compilations of multiple reviews | |
|
|
|
|
|
360 86 of 100 (based on 8 reviews)[63] |
Knights of the Nine was generally well-received in the gaming press. Metacritic, an aggregate review site, scored the PC version of the game with an 81 out of 100,[62] and the Xbox 360 version of the game with an 86 out of 100.[63] GameSpot recommended the game for its value; although it made few improvements over the basic Oblivion experience, Knights of the Nine provides "a good day or two's worth of questing for a low price".[37] Similar comments followed from GamePro, who found that the "polish" and "affordable price" of the pack excused the fact that the pack's content "doesn't really change [Oblivion's] gameplay".[38] Eurogamer praised the game for its memorable plot and new, unique content. They concluded that if "more of the same is what you're after, you can't really argue with what Bethesda's served up for its hardcore fans." The review encouraged caution nonetheless: for if consumers were to fully accept individually priced content releases, Bethesda might just begin charging for all its quests.[39]
| The Elder Scrolls IV: Shivering Isles | |
|---|---|
| Developer(s) | Bethesda Softworks |
| Publisher(s) | Bethesda Softworks, 2K Games |
| Series | The Elder Scrolls |
| Engine | Custom Gamebryo engine using SpeedTree Technology, Radiant A.I., Havok 3.0 physics and FaceGen technology |
| Version | 1.2.0416 (April 30, 2007) |
| Platform(s) | PlayStation 3, Microsoft Windows, Xbox 360 |
| Release date | Xbox 360 NA March 26, 2007[64] |
| Genre(s) | Computer role-playing game |
| Mode(s) | Single player |
| Rating(s) | ESRB: M OFLC: M |
| Media | DVD, download |
| Input methods | Gamepad, keyboard, mouse |
[edit] Shivering Isles
The Elder Scrolls IV: Shivering Isles is the official expansion pack for the computer role-playing game The Elder Scrolls IV: Oblivion. It was released for Microsoft Windows in a boxed retail edition on March 27, 2007, for US$29.99. The Xbox 360 version was released over the Xbox Live Marketplace, priced at 2400 Microsoft Points (equivalent to US$30).[65] Announced on January 18, 2007, the expansion was developed, published, and released over the Xbox Live Marketplace by Bethesda Softworks; its retail release was co-published with 2K Games.[35]
[edit] Production, release, and availability
The earliest news about Shivering Isles surfaced on January 4, 2007, when the then-current issue (#177) of PC Zone revealed the game. The issue revealed the basic plot and setting of the game, published its first screenshots, and announced its expected arrival in the second quarter of 2007.[66] Bethesda had not yet announced the expansion,[67] and continued on in silence until January 18, 2007,[68] after the expansion had already been featured in both PC Zone and PC Gamer, after it had been scheduled for a February 6, 2007 appearance in Games for Windows,[69] and after it had been reported in several online publications.[70] The official announcement also confirmed an eventual release for the Xbox 360, something the magazines, as PC publications, had not mentioned.[71] Further clarification came in early March, when Executive Producer Todd Howard revealed the specific release date of March 27, 2007, and announced prices for all releases.[65]
Originally, the Xbox Live Marketplace release of Shivering Isles was scheduled for March 27, 2007, but an unscheduled Xbox Live maintenance was announced and the launch day was moved forward to March 26, 2007.[72] The expansion adds to Oblivion a potential 250 Gamerscore points — the maximum allowed for downloadable content under current rules — split across ten achievements.[73] An expansion disk version was announced on September 6, 2007, with a previously disallowed hard drive requirement.[74]
The expansion was released as a standalone for the Playstation 3 version of the game on November 20, 2007[75], and as a download from the PSN on November 29, 2007[76]. It had been previously included in the Playstation 3 version of the Game of the Year edition of Oblivion.
[edit] Overview
The expansion pack takes place in the "Realm of Madness", also known as the Shivering Isles, a realm of Oblivion ruled by the daedric prince Sheogorath.[77] The realm is divided into two sections: Mania, which is bright, colorful and over-saturated, and Dementia, which is dark, depressing and claustrophobic. Near the eastern shore of the Shivering Isles lies the capital and only city of New Sheoth. One third of the city (Crucible) looks like and represents Dementia. Another third (Bliss) looks like and represents Mania. The final third is divided into half of both and is known as the Palace District. The Isles are threatened by an event called the "Greymarch" which happens at the end of each era, in which Jyggalag, Daedric Prince of Order completely destroys Sheogorath's kingdom, therefore forcing Sheogorath to rebuild it from scratch.
The Realm of Madness is considerably different in both look and feel than anything in the land of Cyrodiil. Lead designer Mark Nelson stated that the reason for the drastic change in theme was because "People want to explore a new realm. Besides if you've played Oblivion for 200 hours, you've gotta be sick of gray stone castles." The new expansion pack has been estimated to have an additional 30-40 hours of gameplay available to players, and the Realm of Madness is said to be 25% of the size of Cyrodiil. There are 32 new types of unique ingredients added to the expansion, 10 new achievements, 10 new creatures (with different leveled versions), 9,500 new lines of dialogue, 200 new weapons and 80 pieces of armor and clothing [citation needed].
On entering the Shivering Isles the player is limited to an area called the "Fringe". The Fringe is a small area which acts as a portal from the mainland of the Shivering Isles. To enter the realm itself a massive guardian called the Gatekeeper must be defeated. Defeating the Gatekeeper may be a challenge as he has very high defense and attack power. The player can choose to team up with an NPC who is an archer to help defeat the Gatekeeper although this is not mandatory. As the Gatekeeper protects Sheogorath's realm from unwanted attacks, a later quest requires the player to construct a new one to replace the one he or she defeated. The new enemies include three types of mages (Heretics, Zealots and Apostles), a large insect that utilizes a variety of poisonous attacks (The Elytra), a tree-like humanoid (The Gnarl), a primitive frog-like species that is much like the goblins in Cyrodiil (Grummites), and their supposed larval form (Balliwogs) and last but not least the flesh and boned dog (more commonly known as the skinned dog). Also there is the Flesh Atronach and the Hunger. The Dark Seducers and Golden Saints are returning from previous installments in the series as the protectors of Dementia and Mania, respectively. Dark Seducers wear light armor and wield maces, axes, and/or bows, while the Golden Saints wear heavy armor and wield axes, bows, maces, and/or swords. Another Daedric creature making its comeback is the Hunger. There are new spells that include the ability to summon Sheogorath's personal servant, Haskill, and a creature returning from Daggerfall, the Flesh Atronach. Using materials found on the Isles called "Madness Ore" (easily found with Grummites or in their lairs; used to make heavy armor with high armor ratings) and "Amber" (easily found with Gnarls or in their lairs; used to make light armor with lower armor ratings than the Madness equivalent) new types of armor and weapons can be forged with the help of two NPCs. With templates for enchantment called "Matrixes," enchanted versions of these weapons and armor can also be forged.
The player can also choose to side with either the Golden Saints or the Dark Seducers and become the duke/duchess of either Mania or Dementia during the main quest. To achieve the 250 gamer points for attaining both ranks the player will either be required to play through the Shivering Isles main plot line twice with different characters, or save the game prior to the moment the critical choice is made and play through this section of the plot line twice.
It is revealed during the course of the main quest that Sheogorath is actually Jyggalag, the Daedric Prince of Order that was cursed by the other princes to become the Prince of Madness, and he may only show his true form at the end of each era, during the "Greymarch." At the end of the main quest, the player fights and defeats Jyggalag, and is then proclaimed the new Prince of Madness, although Sheogorath tells you earlier that he does not think that the player can become a "real" daedric prince. The player receives several new powers including the ability to freeze enemies with Sheogorath's staff, the ability to change the weather in the Shivering Isles, which provides random stat boosts, and a protect spell which teleports the player to safety and healing in Sheogorath's castle when they are near death. These abilities can only be used within the Isles (excluding the staff's powers). You also have the opportunity to call for a dancer, have a Golden Saint or Dark Seducer royal guard escort you and have access to an unlimited supply of combat-based mini-quests that involve defending the Gates of Madness or any of the towns from intruders or wild creatures respectively. You can choose to perform these quests either by sending your guards (500 gold reward) or by taking care of it yourself (1,000 gold). As an end game reward, you are given a set of Sheogorath's powerful enchanted clothing, and Jyggalag's sword, which functions as an unenchanted claymore in the player's hands. Also, if one has not acquired Wabbajack, and has stopped the Greymarch beforehand, subsequently gaining lordship over the Isles, Sheogorath's shrine will have Haskill speaking in the Prince's stead.
[edit] References
- ^ Oblivion Downloads. Bethesda Softworks. Retrieved on 2006-12-20.
- ^ a b c d e Surette, Tim (2006-04-03). Oblivion horse armor now available. GameSpot. Retrieved on 2007-07-06.
- ^ Loughrey, Paul (2006-04-05). Bethesda announces new premium Oblivion content. GamesIndustry.biz. Retrieved on 2007-06-27.
- ^ Sinclair, Brendan (2006-04-07). Next Oblivion add-on priced. GameSpot. Retrieved on 2007-07-06.
- ^ Klepek, Patrick (2006-04-03). Oblivion 360 Downloads Begin. 1UP. Retrieved on 2007-07-06.
- ^ Surette, Tim (2006-02-23). Oblivion content now on Marketplace. GameSpot. Retrieved on 2007-07-06.
- ^ Dobson, Jason (2006-04-03). Round Up: Oblivion Downloadable Content, ESRB Ratings Issues, Ubisoft COO Resigns. Gamasutra. Retrieved on 2007-07-06.
- ^ Surette, Tim (2005-11-29). Kameo konkokts kool kostumes. GameSpot. Retrieved on 2007-07-06.
- ^ Surette, Tim (2006-03-21). Marketplace hits 10 million transactions. GameSpot. Retrieved on 2007-07-06.
- ^ Carless, Simon (2006-03-21). Microsoft Confirms Xbox 360 Production Surge, Plans. Gamasutra. Retrieved on 2007-07-06.
- ^ Gibson, Ellie (2007-03-20). Scrolling Up. GamesIndustry.biz. Retrieved on 2007-06-27.
- ^ a b c d e Klepek, Patrick (2006-04-04). Bethesda Responds To Oblivion Issues. 1UP. Retrieved on 2007-07-06.
- ^ Ransom-Wiley, James (2006-04-03). Download Oblivion's horse armor, for a price. Joystiq. Retrieved on 2007-07-06.
- ^ Ransom-Wiley, James (2006-04-04). Bethesda responds to Oblivion backlash. Joystiq. Retrieved on 2007-07-06.
- ^ a b Surette, Tim (2006-04-04). More Oblivion content coming, detailed. GameSpot. Retrieved on 2007-07-06.
- ^ Ransom-Wiley, James (2006-04-05). Next Oblivion downloads promise more than horse getups. Joystiq. Retrieved on 2007-07-09.
- ^ Sinclair, Brendan (2006-04-07). Next Oblivion add-on priced. GameSpot. Retrieved on 2007-07-06.
- ^ Ransom-Wiley, James (2006-04-07). Bethesda patching Oblivion, lowers cost of future content download. Joystiq. Retrieved on 2007-07-09.
- ^ Miller, Ross (2006-04-17). Oblivion Orrery pack now available on Xbox Live [Update]. Joystiq. Retrieved on 2007-07-09.
- ^ Grant, Christopher. Free Oblivion horse armor coupon. Joystiq. Retrieved on 2007-07-09.
- ^ Sinclair, Brendan (2006-04-24). Wizard's Tower add-on available for Oblivion. GameSpot. Retrieved on 2007-07-09.
- ^ Thorsen, Tor (2006-05-22). Den of Xbox 360 Oblivion thieves uncovered. GameSpot. Retrieved on 2007-07-09.
- ^ Ransom-Wiley, James (2006-05-17). New Oblivion add-on inspired by Goonies. Joystiq. Retrieved on 2007-07-09.
- ^ Sinclair, Brendan (2006-06-01). Next Oblivion add-on detailed. GameSpot. Retrieved on 2007-07-09.
Sinclair, Brendan (2006-06-13). Oblivion Mehrunes' Razor add-on dated. GameSpot. Retrieved on 2007-07-09. - ^ Smith, Luke (2006-06-01). Yes, Even More Oblivion Content Coming. 1UP. Retrieved on 2007-07-09.
- ^ Rose, Alan (2006-06-16). New Oblivion plug-in available. Joystiq. Retrieved on 2007-07-09.
- ^ Thorsen, Tor (2006-07-11). Oblivion getting $2 evil add-on July 13. GameSpot. Retrieved on 2007-07-09.
- ^ Summa, Robert (2006-07-11). Next Oblivion download available Thursday. Joystiq. Retrieved on 2007-07-09.
- ^ Surette, Tim (2006-08-31). New $1 Oblivion DL casts spells. GameSpot. Retrieved on 2007-07-09.
- ^ Surette, Tim (2006-12-21). Bethesda giftwraps Oblivion's Mehrunes Razor. GameSpot.
- ^ Polybren (2007-10-11). Bethesda preps last Oblivion download. GameSpot. Retrieved on 2007-10-14.
- ^ The Elder Scrolls IV: Knights of the Nine Release Summary. GameSpot. Retrieved on 2007-08-31.
- ^ Rose, Alan (2006-11-22). Knights of the Nine screens, availability update. Joystiq. Retrieved on 2007-08-31.
- ^ a b Smith, Luke (2006-11-09). PS3 Oblivion Shelved Till Next Year. 1UP.com. Retrieved on 2007-08-31.
- ^ a b c d e Bethesda Softworks Announces Knights of the Nine™ for Xbox 360™ and Windows. Bethesda Softworks (2006-10-17). Retrieved on 2007-07-06.
- ^ The story of Knights of the Nine. The Elder Scrolls IV: Knights of the Nine. Bethesda Softworks. Reprinted in The Imperial Library (2006-11-21). Retrieved on 2007-09-01.
- ^ a b c d e f Kasavin, Greg (2006-12-04). The Elder Scrolls IV: Knights of the Nine for PC Review. GameSpot. Retrieved on 2007-08-31.
- ^ a b c d Newton (2007-01-08). Review: The Elder Scrolls IV: Knights of the Nine. GamePro. Retrieved on 2007-08-31.
- ^ a b c d Purchese, Rob (2006-11-27). Review - The Elder Scrolls IV: Oblivion - Knights of the Nine. Eurogamer. Retrieved on 2007-08-31.
- ^ a b Kasavin, Greg (2006-04-25). The Elder Scrolls IV: Oblivion for PC Review. GameSpot. Retrieved on 2007-11-23.
- ^ Attack on Chapel of Anvil. The Elder Scrolls IV: Knights of the Nine. Bethesda Softworks. Reprinted in The Imperial Library (2006-11-21). Retrieved on 2007-09-01.
- ^ The Pilgrimage, Run the Gauntlet, Nature's Fury, The Path of the Righteous, Wisdom of the Ages, Gauntlets of the Crusader, The Faithful Squire. The Elder Scrolls IV: Knights of the Nine. Bethesda Softworks. Reprinted in The Imperial Library (2006-11-21). Retrieved on 2007-09-01.
- ^ The Blessing of Talos. The Elder Scrolls IV: Knights of the Nine. Bethesda Softworks. Reprinted in The Imperial Library (2006-11-21). Retrieved on 2007-09-01.
Umaril the Unfeathered. The Elder Scrolls IV: Knights of the Nine. Bethesda Softworks. Reprinted in The Imperial Library (2006-11-21). Retrieved on 2007-09-01. - ^ Surette, Tim (2006-04-03). Oblivion horse armor now available. GameSpot. Retrieved on 2007-07-06.
Klepek, Patrick (2006-04-04). Bethesda Responds To Oblivion Issues. 1UP. Retrieved on 2007-07-06. - ^ Sinclair, Brendan (2006-04-07). Next Oblivion add-on priced. GameSpot. Retrieved on 2007-07-06.
Ransom-Wiley, James (2006-04-07). Bethesda patching Oblivion, lowers cost of future content download. Joystiq. Retrieved on 2007-07-09.
Summa, Robert (2006-07-11). Next Oblivion download available Thursday. Joystiq. Retrieved on 2007-07-09. - ^ a b Sinclair, Brendan (2006-09-11). Retail Radar: Oblivion expansion, Bully and Splinter Cell collector's editions. GameSpot. Retrieved on 2007-08-31.
- ^ a b Rose, Alan (2006-07-09). No official Oblivion expansions planned. Joystiq. Retrieved on 2007-08-31.
- ^ Richardson, Ben (2006-10-09). Exclusive Oblivion quest for PS3. Games Radar. Retrieved on 2007-08-31.
- ^ Ransom-Wiley, James (2006-10-10). PS3 Oblivion's exclusive quest explained. Joystiq. Retrieved on 2007-08-31.
- ^ Miller, Ross (2006-10-17). Oblivion gets Nine Knights, expansion set on Nov 21 [update 1 ]. Joystiq. Retrieved on 2007-08-31.
- ^ Eckhardt, Florian (2006-10-18). PS3 Oblivion Content Goes To PC and 360. Kotaku. Retrieved on 2007-11-22.
- ^ Sinclair, Brendan (2006-10-17). Knights of the Nine ride on 360, PC next month. GameSpot. Retrieved on 2007-08-31.
- ^ 1UP Staff (2006-10-11). Oblivion PS3 Content Not Exclusive. 1UP.com. Retrieved on 2007-08-31.
- ^ Sanders, Kathleen (2006-10-11). Oblivion: The PS3 Interview. IGN. Retrieved on 2007-08-31.
- ^ Klepek, Patrick (2006-10-17). PS3's Oblivion Content Coming to 360, PC. 1UP.com. Retrieved on 2007-08-31.
- ^ Boyes, Emma (2006-10-18). Nights of the Nine out in Europe November 23. GameSpot UK. Retrieved on 2007-08-31.
- ^ De Marco, Flynn (2006-11-04). New Oblivion Expansion: Only $10 on Xbox Live. Kotaku. Retrieved on 2007-11-22.
- ^ Dobson, Jason (2006-10-17). Round Up: New Oblivion Content, Entropia Grows, Lumines Lives. Gamasutra. Retrieved on 2007-08-31.
- ^ Sinclair, Brendan (2006-12-06). Knights of the Nine PC DL saddled up. GameSpot. Retrieved on 2007-08-31.
- ^ Dobson, Jason (2006-11-22). Round Up: PS3/Wii Units, IGN GamerMetrics, Exent/Portugal. Gamasutra. Retrieved on 2007-08-31.
- ^ The Elder Scrolls IV: Knights of the Nine Reviews. Game Rankings. Retrieved on 2007-08-31.
- ^ a b Elder Scrolls IV: Knights of the Nine, The (PC) Reviews. Metacritic. Retrieved on 2007-08-31.
- ^ a b Elder Scrolls IV: Knights of the Nine, The (Xbox 360) Reviews. Metacritic. Retrieved on 2007-08-31.
- ^ The Elder Scrolls IV: Shivering Isles Release Summary. GameSpot. Retrieved on 2007-09-02.
- ^ a b Sinclair, Brendan (2007-03-07). Oblivion gets Shivering Isles this month. GameSpot. Retrieved on 2007-09-02.
- ^ Bishop, Stuart (2007-01-04). Oblivion expansion: First concrete details. Computer and Video Games. Retrieved on 2007-09-02.
- ^ Ransom-Wiley, James (2007-01-04). Shivering Isles: first full-length Oblivion expansion. Joystiq. Retrieved on 2007-09-02.
- ^ Ransom-Wiley, James (2007-01-18). Bethesda (finally) confirms Shivering Isles Oblivion expansion. Joystiq. Retrieved on 2007-09-02.
- ^ Ransom-Wiley, James (2007-01-09). Bethesda mum about Oblivion expansion. Joystiq. Retrieved on 2007-09-02.
- ^ Klepek, Patrick (2007-01-09). Bethesda Won't Confirm Oblivion Expansion. 1UP.com. Retrieved on 2007-09-02.
- ^ Sinclair, Brendan (2007-01-18). Shivering Isles confirmed for 360. GameSpot. Retrieved on 2007-09-02.
- ^ Miller, Ross (2006-03-26). Shivering Isles now on Xbox Live — grab it before the downtime. Joystiq. Retrieved on 2007-09-02.
- ^ Miller, Ross (2006-02-08). Shivering Isles adds 250 Gamerscore points to Oblivion. Joystiq. Retrieved on 2007-09-02.
- ^ GameSpot news item
- ^ Shivering Isles comes to the PS3
- ^ Shivering Isles to hit U.S. PlayStation Store next week
- ^ "Bethesda Softworks", 2007-1-18. Retrieved on 2007-01-18.
[edit] External links
- The Elder Scrolls official site.
- Official online release of Knights of the Nine.
- The story of Knights of the Nine at The Imperial Library.
- Official Shivering Isles page
- UESP Wiki: Shivering Isles
- Geuiwogbil/Expansions at the Open Directory Project
|
||||||||||||||

