Image:Gerotor anm.gif
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Contents |
[edit] Summary
Animated POV-Ray Gerotor
[edit] Licensing
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[edit] Source
[edit] Gerotor.pov
//oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo//
// //
// Windows users: to start rendering this image, press Alt+G or the 'Run' //
// button on the toobar. //
// //
// Experienced windows users: try right-clicking on the line below ... //
// //
// +w320 +h240
// +w800 +h600 +a0.3 +am2
// //
// See the docs for full explanations of new features such as the above. //
// //
//oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo//
//Gerotor by [[En:User:Ravedave]]
// Copyright: CC-2.5
//This is my 1st attempt at using POV ray so it is sort of rough.
#include "colors.inc"
#include "functions.inc"
#include "logo.inc"
#include "textures.inc"
#include "shapes.inc"
// several different gold colors, finishes and textures
#include "golds.inc"
// various metal colors, finishes and textures
// brass, copper, chrome, silver
#include "metals.inc"
global_settings { assumed_gamma 2.2
max_trace_level 256
max_intersections 128}
#declare Iron=texture {
pigment {color rgb .2}
finish {
ambient .5
reflection .3
phong 1
}
}
//*create objects for the drawing */
#declare Axis =
union{
//Axis
cylinder { 0, x*1000, 0.1 texture { pigment { color rgb <255, 1, 1> }}}
cylinder { <.5,0,0>, <.5,1000,0>, 0.1 texture { pigment { color rgb <1,255, 1> }}}
cylinder { 0, z*1000, 0.1 texture { pigment { color rgb <1, 1, 255> }}}
//Axis
cylinder { 0, -x*1000, 0.04 texture { pigment { color rgb <255, 1, 1> }}}
cylinder { 0, -y*1000, 0.04 texture { pigment { color rgb <1,255, 1> }}}
cylinder { 0, -z*1000, 0.04 texture { pigment { color rgb <1, 1, 255> }}}
}
//draw axes when editing.
//object {Axis}
#declare HalfCirc =
difference{
cylinder {<0,-.1,0>,<0,1,0>, 1}
plane {z,0}
}
#declare outring =
difference {
cylinder {<0,0,0>, <0,1,0>, 1}
cylinder {<0,-.1,0>, <0,1.1,0>, .7}
}
#declare inring =
difference
{
cylinder {<0,0,0>, <0,1,0>, 1}
}
#declare halfcirc_out =
object {HalfCirc rotate -90*y scale<1.5,1,1.5> translate <3.2,0,0> }
#declare halfcirc_in =
object {HalfCirc rotate -90*y scale<1.5,1.1,1.5> translate <2.67,0,0> }
#declare hub =
union
{
cylinder {<0,0,0>, <0,1,0>, 1 }
box { <.25,0,-.25> ,< -.25 1, .25> translate<1,0,0>}
texture { T_Brass_1D }
}
#declare Inner_Rotor =
union{
difference{
object {inring scale <2.105,0,2.105> }
object {halfcirc_in rotate 90*y scale<1,2,1> }
object {halfcirc_in rotate 0*y scale<1,2,1> }
object {halfcirc_in rotate 180*y scale<1,2,1> }
object {halfcirc_in rotate 270*y scale<1,2,1> }
texture{ Iron}
}
object{ hub translate<0,0,0> scale<.4,1.1,.4> }
rotate y*360*clock
}
#declare Outer_Rotor =
union{
object {halfcirc_out }
object {halfcirc_out rotate 72*y}
object {halfcirc_out rotate 144*y}
object {halfcirc_out rotate 216*y}
object {halfcirc_out rotate 288*y}
object {outring scale<4,0,4>}
//add an X to the outer ring for tracking
texture{Iron normal { bumps 0.01 }}
}
//*The actual drawing */
union{
object {Outer_Rotor rotate y*360*(4/5)*clock }
object {Inner_Rotor translate<.5,0,0> }
//plane {y,0 texture { pigment { color rgb <1,1,1> }}} //Used for perspective when editing
}
camera {location <-7,10,-7> look_at <1.05,.05,0> angle 62}
#local SpottyPattern=pigment {
copper
color_map {
[0 color rgb 0]
[1 color rgb 1]
}
}
sky_sphere {
pigment {
gradient y
pigment_map {
[0.00 color rgb <1,1,1>]
//[0.12 color rgb <1,1,1>]
//[0.15 SpottyPattern]
//[1.00 SpottyPattern]
}
translate -.5
scale 2
rotate <-56,51,0>
}
}
// Light sources
light_source {< 200,100,-100> color rgb 1}
light_source {<-200,200, 100> color rgb 1}
light_source {< 200,100, 200> color rgb 1}
[edit] Gerotor.ini
; Persistence Of Vision raytracer version 3.5 sample file. Antialias=Off Input_File_Name=gerotor.pov Initial_Frame=1 Final_Frame=30 Initial_Clock=0 Final_Clock=1 Cyclic_Animation=on Pause_when_Done=off
File history
Click on a date/time to view the file as it appeared at that time.
| Date/Time | Dimensions | User | Comment | |
|---|---|---|---|---|
| current | 05:14, 7 May 2006 | 400×300 (658 KB) | Ravedave | (Animated POV-Ray Gerotor) |
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