Talk:Freelancer (video game)
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[edit] Alternate Opening and spoilers
Should the Alternate Opening, the nasty old spoilers and the nasty blue spoilers be included? —Preceding unsigned comment added by 216.55.215.34 (talk • contribs)
- Don't see why not. Just make sure the spoiler warning tab is up and easily noticeable. CABAL 14:42, 24 Dec 2004 (UTC)
Okay, now I distinctly remember in-game filler text saying that there was more than five sleeper ships launched. Which is more canon, the intro movie or the in-game text? CABAL 04:29, 2 Jun 2005 (UTC)
- The intro movie distinctly says that only the five ships were launched, and all five survived. (This is an important clue, actually, because you don't see any evidence of the Hispania early in the game.) If the filler text specifically says otherwise, it might be worth noting exactly what it says and documenting the discrepancy. Xihr 19:52, 5 August 2005 (UTC)
- I don't recall there being mention of more than five either, but it's possible as a continuity error. If I can find evidence of this, I'll say so. Nufy8 20:38, 5 August 2005 (UTC)
- Not only is there text which states there was an additional sleeper ship, but you can actually see the additional sleeper ship if you have explored the game a little, as demonstrated by the screenshot in the article. There is, however, text in-game which suggests there are as many as eight sleeper ships, but this is largely regarded as an error left in from the previous storyline. —Preceding unsigned comment added by 195.188.104.253 (talk • contribs)
- I don't recall there being mention of more than five either, but it's possible as a continuity error. If I can find evidence of this, I'll say so. Nufy8 20:38, 5 August 2005 (UTC)
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- Pretty sure Cabal is right, and it is rather late in the game - after you've finished the game, in fact. Keep talking to the Corsairs on Crete or on Tripoli Shipyard in Omicron Gamma - I think they mention other sleeper ships. It's either them or the Outcasts on Malta in Omicron Alpha. Other factions might mention them as well. TaintedMustard 18:23, 9 September 2005 (UTC)
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- I'm pretty sure the rumors don't all have to be right. I mean, I remember during the story missions the people in the bar would give you their thoughts on the wars, but they weren't always right (although usually eerily close), and sometimes they were completely wrong about all of it. Why couldn't there just be errors in rumors intentionally put in? Also, if you click "Information" for the New Berlin-Sigma 13 Jump Hole or the Tohoku jumpholes (yes, there are two-one in Hokkaido I think) it gives you this blurb about "Valhalla Research" and stuff probably not originally intended to be in the game. It's probably just a glitch-no game is perfect. --Belugaperson 14:18, 18 February 2007 (UTC)
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- Valhalla Research, as with some of the other 'unknown factions' were actually the original names for the corporation factions that still exist in the game. If memory serves, Valhalla became the IC faction. Nobody is too sure why it was changed, but looking around the code can enlighten you. Yes, in Freelancer if you take all of the rumours as canon, then 8 sleeper ships were launched, this has always been presumed to be an error as Digital Anvil were taken over during the development by Microsoft Games, and were given a 'Just Ship It' instruction. According to the designers, this is why the game was left as moddable as it currently is, and why the ships were left in, perhaps as a storyline that never got made. In actual Freelancer 'canon' though, there are the 4 main houses sleeper ships, and the Hispana located in the Omicron Alpha system. —Preceding unsigned comment added by 62.30.138.247 (talk • contribs)
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- It is canon, I think, that at least one of the Sleeper Ships, perhaps more, were destroyed; and the Corsairs and Outcasts are the most reliable source for this type of history in the game. Therefore I'm inclined to believe that there were indeed eight sleeper ships; three were destroyed and five survived, of which one, the Hispania, is a 'secret'. It is also entirely possible that one or two of the others were slated to become different factions, which never happened. Actually I take a much more libaral, inclusive approach to what is canon than most. I figure that if it makes a good story, does not conflict with canon in main body of the release, and was at any point written by the developers, then it is canon. Therefore, there were eight sleeper ships.--194.81.176.254 (talk) 14:54, 26 November 2007 (UTC)
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[edit] battleclinic
battleclinic contains very useful information on the game and should be included in the external links for this reason. while lancers reactor is a good resource, it lacks information that battleclinic provides. please, do not remove the link again without a proper explanation. Dean.l 14:14:20, 2005-08-27 (UTC)
- I made the link more specific so it automatically goes to the Freelancer section. Nufy8 14:29, 27 August 2005 (UTC)
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- Thanks for that, Nufy8. Too bad BattleClinic doesn't have a homepage for Freelancer. Dean.l 08:16:11, 2005-08-29 (UTC)
[edit] Planets/Stations on same plane
I didn't think that all the planets and stations being on the same plane was so strange. I believe most celestial bodies in a solar system do tend to lie on the same plane, it's called the Ecliptic Plane. —Preceding unsigned comment added by 196.25.139.113 (talk • contribs)
yea, that's true. but it would be impossible to put trade lanes between them, as their positions relative to each other do not stay constant/stable. they orbit their sun at different speeds and therefore the distances between them will constantly change. —Preceding unsigned comment added by 84.129.142.124 (talk • contribs)
- Trade lanes and objects being in the same plane are two completely different things. With the exception of the Kuiper Belt Objects and maybe some comets, all of the bodies in the solar system are in the same plane. This trend is repeated in every solar system we currently know of. I don't see how including that tidbit about Trade lanes has anything to do with the possibility that Ecliptic planes aren't possible. Eccentricned 13:43, 17 August 2006 (UTC)
- I agree. As far as having stations being on the same plane, that's explained even easier - since most are artificial objects, the builders could've chosen to put them in such positions. As far as asteroid bases go, they could've been moved. However, it stands to reason that, if planets are in the same plane, so are large asteroids. Chronolegion 14:22, 10 January 2007 (UTC)
[edit] Kilometers (K) and Metres (M)
It might be possible that K mean Kilometers and M refers to Meters in-game but they are DEFINATELY not to scale with the current measuing system on Earth.
To argue that the game is "unrealistic" because distances between planets are "only" 20km is ludicrious. Marathon runners RUN 20kim all the time on Earth!
The official website stated planet Mahattan as 12,000+ km in diameter is also definately refering to km as another unit of measurement differing form kilometers. America alone is 9 million km squared in Area!
Bottom line: K,M,km in-game do not refer to actual "kilometers" or "meters" we used right now. —Preceding unsigned comment added by 165.21.154.113 (talk • contribs)
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- Marathon runners RUN 20kim all the time on Earth - a good example of why it's viewed as unrealistic, not the contrary.
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- Concerning your edit to the article: to suggest that it's impossible for planets to be a certain distance apart because humans can run that same distance isn't exactly pristine logic that connects point A to point B in a smooth fashion.
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- America's area is 9 million km squared; Earth's diameter (which is what planet Manhattan was measured in) is roughly 12,000 km.
- I've removed the references to marathon runners and America's area, but kept the notion in about K and M maybe not representing kilometers and meters the same way they're represented in the real world. Nufy8 04:17, 6 January 2006 (UTC)
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- Can you please explain to me how K can represent kilometers the same way they are represented in the real world????? Planets are 20km apart...you know, your car travel at 90-100km per hour. You meant to say there is a possibility that in the game that planets are 20km apart and can be reached by a car in 15 minutes? 165.21.154.112 04:24, 8 January 2006 (UTC)
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- That's why it's either an unrealistic fact that the developers conceded to, or, as you suggest, might not be the same in the real world. We can't say for sure, either way. Nufy8 05:13, 8 January 2006 (UTC)
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- Decisive information that "K" does not refer to "km": Planet Mahattan is stated to have 12,000km diameter IN-GAME. (right click Mahattan on starmap and click on the question mark icon) I flew across Planent Mahattan in game and realise that the distance is about 12K. Which means 1K = 1000km. This is STILL unrealistic but isn't as ludicrous as 1K = 1km. (This is insane, I run 2.4km everyday lol, am I a starship? lol)
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- We need a decisive clean up and rewrite, removing all argumenets and stating the in-game fact. Nuyf8 can you please do it? —Preceding unsigned comment added by 165.21.154.112 (talk • contribs)
- Interesting. I just measured one end of Manhattan to the other using a waypoint, and it measured the distance at around 9K, so I'm not sure how you "realised" the distance was 12K. And let me say this again: it's unrealistic for everything to be in kilometers out in space, but if 1K = 1000km, it's still unrealistic, and in several different ways. Just because something appears less unrealistic doesn't make it true, and unless we know for sure, we can't positively and without question assume that K does or does not equal km. Nufy8 16:05, 16 January 2006 (UTC)
- We need a decisive clean up and rewrite, removing all argumenets and stating the in-game fact. Nuyf8 can you please do it? —Preceding unsigned comment added by 165.21.154.112 (talk • contribs)
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- Good. Maybe you should do a fly around Manhattan to estimate it's diameter in K so we can estimate how many km one K is. This is still unrealistic so please do a rewrite about this. I'm leaving the job to you. :) It is much less ridiculous than implying that the designers are idiots for making Star Systems 20km apart and K = km in real life. (the more I think about that notion the more laughable it gets. I run 2.4km everyday and it only took me under 12 minutes) 165.21.154.111 14:58, 24 January 2006 (UTC)
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- You know what, maybe your recent change was all that we need. Perhaps it's not necessary to go into specific details about K and km and all of that, especially when we know so little about the specifics. Since nothing is concrete, I propose we don't bother stating theories or explanations that we can't explain with absolute certainty. Nufy8 17:42, 24 January 2006 (UTC)
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There is clear evidence for the possibility that 'M' and 'K' are indeed meters and kilometers, and that the scale is therfore distorted. The starflier is about 10-15 'm' across. 'K' is obviously 1000 'M', because when a target is selected and you move closer than 2 'K' from it it changes to 1999 'm'. Thus, if 1 'k' is indeed about 1000 kilometers then the starflier is about 10-15 kilometers long. That's just ridiculous. The other clear indication of scale disproportion is the person in the window. Yes-you can see the guy inside your ship if you look really closely in rear view. Compare him to the ship size, then the ship size to a planet or sun. Now try to explain why it's not distorted. CommKing 21:36, 17 May 2006 (UTC)
Metres and Kilometres? Are you people insane? K is representative of a thousand of whatever measurement units the game uses. That's why Kilometres are called Kilometres - because they are 1000 units, each of one metre. That's all the K signifies - a thousand, not a thousand metres. I've never read anything as ridiculous in my life. To put that in perspective, one Astronomical Unit (AU) which is essentially the radius of the earth's orbit around the Sun, is 150 million kilometres.
You should remove the entire section and consign this facetious "debate" to the dustbin of history. The entire topic is meaningless speculation - only the game designers can ever give definitive answer regarding what the units represent, anybody else's opinion is just that and as such has no place whatsoever in an encyclopedia.
The self-important, preening pomposity and absurd assumption of knowledge in some of the above comments is truly breathtaking. As for "measuring" distances using the quoted widths of ships and rack-of-the-eye judgements, do you really feel that was a productive use of your leisure time?
I content that your entire argument here is based on a faulty assumption; namely that the scale of the game is skewed. Surely the issue is actually that the perspective of the game is skewed? —Preceding unsigned comment added by 62.56.120.138 (talk • contribs)
Here is what Digital Anvil used and is brought to scale game size. Enjoy!!! http://school.discovery.com/teachersguides/pdf/math/ds/space_distance_and_time.pdf —Preceding unsigned comment added by 72.189.156.36 (talk • contribs)
NOTHING is to scale in this game. Nothing. If you compare the size of a ship to the size of a planet, the scale is completely off. The planet's radius simply isn't 10^5 times the size of your ship as you would expect of actual habitable planets. Aside from a minor note that the universe isn't to-scale, I really fail to see how this discussion is useful. Also, sign your posts! --129.128.211.45 18:21, 4 October 2007 (UTC) Er.... --Forgottenlord 18:21, 4 October 2007 (UTC)
- He's right, nothing is to scale. it says 0m when you're like twenty-thirty meters from things. Freelancer units are not meters, nor do they match the metric system in any way. --213.167.96.195 10:30, 3 November 2007 (UTC)
- I would disagree with what you said the game being "NOTHING is to scale". I also disagree with you saying that the ships are largely off-scale. This is a futuristic game, so anything can happen. WinterSpw 15:46, 3 November 2007 (UTC)
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- Not quite anything... The issue of scale is a thorny one. If you want real scale, check out Vegastrike. The problem is playability. Real-scale systems are a total pain to navigate through - there's the issue of granularity at extreme distances which can cause slingshots and overshoots. Vegastrike's autopilot, even with continual course correction when closing with a planet orbiting another star in the real-scale starting system, a Binary one, will commonly be off by more than the planet's diameter; indeed so much so that the gravity well does not catch the SPEC drive! That's using long integer maths, too, which offers a granularity in space which is exceeding fine. Real physics means you have to cancel your own inertia, and that can take a while with the less-than-super engines. And even Vegastrike just has one system to scale - because of gameplay issues!
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- Freelancer is not a space sim, it's a flight sim with a space theme. That's a very important distinction. The scales are so much smaller because the developers believed it made for better gameplay, not because they wanted realism. The dockable locations are as small as they are because curving round a planet looks pretty. It's all about look and feel and nothing about realism. That is Freelancer, and to a lesser degree, computer gaming in general.--Targ Collective (talk) 10:51, 27 November 2007 (UTC)
[edit] To Nufy8
Openlancer is not a mod for freelancer, it'll hopefully one day become a sequel to Freelancer. I can see what mean with linkspam, but would you please consider leaving that link in the article? —Preceding unsigned comment added by 62.66.194.63 (talk • contribs)
- Until it does, it really isn't that notable enough to warrant a link of its own (especially when the link consists of but a small forum). Besides, The Lancers Reactor carries information on the project, should anyone request information on it. Nufy8 01:31, 8 January 2006 (UTC)
- Can someone posts the link to Openlancer here. It should be on the main page. 165.21.154.114 04:23, 8 January 2006 (UTC)
- No, it shouldn't, and I've explained why. Nufy8 05:14, 8 January 2006 (UTC)
- www.openlancer.com - Blackhole, Lead Developer of Openlancer 24.16.25.230 10:20, 4 March 2006 (UTC)
- I added Starlancer and Openlancer to the Similar Games section. Starlancer is a sort of prequel Freelancer so I'm I'm assuming that was an oversight. Openlancer has its own article and a direct link to the Openlancer website should not be added to the Freelancer article. I hope that resolves this issue. --MegaBurn 20:35, 3 June 2006 (UTC)
- No, it shouldn't, and I've explained why. Nufy8 05:14, 8 January 2006 (UTC)
- Can someone posts the link to Openlancer here. It should be on the main page. 165.21.154.114 04:23, 8 January 2006 (UTC)
We also need some clarification. The caption calls it a 'Sabre' fighter, but the actual file name says that it's a 'Stiletto'. —Preceding unsigned comment added by 88.107.33.171 (talk • contribs)
- It's definitely a Sabre. It matches up with one of my own screenshots from the game. [1] --Keolah 23:38, 13 April 2006 (UTC)
[edit] Links
Please keep the links to the four that are there, they are the most relevant and there's no point in adding clan/mod/fansite pages. They only confuse people and spam the page, if you want to advertise your site please start a new page (if it warrants it). Bronzey 10:27, 10 May 2006 (UTC)
- What is up with these YouTube music video links? Removed them. -- Kuroji 08:20, 18 June 2006 (UTC)
[edit] About the Hispania
Technically, since the Corsairs have Greek and Italian influences in all of their things (ships, names, bases, etc.) couldn't we say that the crew on board the Hispania would be a conglomeration of Spain, Greece, and Italy? Or Mediterreanean nations, to make things easier. Cowami, Worshipper of Qeueue 20:15, 31 August 2006 (UTC)
Buth story says that Outcasts stand onboard Hispania, and Corsairs leaved ship in shutles. Why then so large distance betwean planets Malta and Crete? I just don't understand??? —Preceding unsigned comment added by 193.47.167.202 (talk • contribs)
- They are indeed Mediterranean nations; but the term Hispania refers to the Iberian Peninsula which contains Spain and Portugal. How did the Outcasts get so far from the Corsairs? Simple, they stayed on the Hispania as it drifted for years; when they found the planet to be named Malta the Hispania was coming to a dead stop. —Preceding unsigned comment added by FlieGerFaUstMe262 (talk • contribs) Nicht Nein! 03:33, 12 January 2007 (UTC)
They are some problems with names to. Outcasts has all Italiam names buth planets (most of them) has Spanish names. On the other hand, corsairs has Spanish names buth planets and some other things has Greek or other countries meanings. One more thing, what about France???? Are they forgothen or what??? —Preceding unsigned comment added by 193.47.167.100 (talk • contribs)
- The "prequel" to this game is Starlancer; in it, France was defeated as a nation and was probably not able to finance a sleeper ship. —Preceding unsigned comment added by FlieGerFaUstMe262 (talk • contribs) Nicht Nein! 03:33, 12 January 2007 (UTC) —Preceding unsigned comment added by FlieGerFaUstMe262 (talk • contribs)
Thet´s very logical, thanks! I have find some franch names in some Outcast patrols, buth I don`t think that´s have some importance! I alsow did not heard something abouth freelancers sequel. That is biggest mistake becouse there is to much things left behind ! —Preceding unsigned comment added by 193.47.167.100 (talk • contribs)
- Well, they do have some importance as Italy was defeated as well in Starlancer; most think that the little remaining population of those nations got on the Hispania. Nicht Nein! 02:36, 13 January 2007 (UTC) —Preceding unsigned comment added by FlieGerFaUstMe262 (talk • contribs)
[edit] POV
In the section Strange Physics:
"The trade-offs involved in making a space simulation game that is actually playable has resulted in a set of physical rules that are completely at odds with the "real" world."
"For the most part this need not detract from enjoyment of the game. After all, if the physics were too much like the real world, it would take years to fly from one planet to another, not minutes, unless spaceship speeds were increased so drastically that space combat would become non-viable. Certainly aircraft-style dogfighting is extremely difficult and frustrating using Newtonian physical models, which is why they have been largely absent in space combat simulators since their introduction in Elite II."
Are these two quotes not POV? Or at least Original Research? I would correct them myself but right now I am having difficulty thinking of a proper replacement. 69.124.143.230 23:45, 14 September 2006 (UTC)
[edit] Advertising Community Links
Sorry, but I dont think advertising links regarding multiplayer servers fit into the external links section. There should be a special category for this.. or not? —Preceding unsigned comment added by 134.130.240.38 (talk • contribs)
- Nope tis not encyclopedic. For christs sake people do we have to go back and delete your adverts every single time. As much as I love the mod community or you love your server it would be better suited pimping you stuff voer there @ Lacers Reactor. Ariolander 09:03, 4 January 2007 (UTC)
I need to know if i can use this page for a clan i am currently starting called the FreeLancer Traders Guild
If anyone is interested in joining, email me at copespace@yahoo.co.uk Clitton01 15:24, 1 August 2007 (UTC)
[edit] Freeport 7's location
I'm really curious about this because logically there should be a spot in the game where there is an empty space between trade lanes where the wreckage of Freeport 7 should be. Is the wreckage/location of Freeport 7 in the game, and if not, is it in a mod of some kind? --Doncroft 20:50, 25 October 2006 (UTC)
It is possible that the system has been quaranteened since the attack. It is also possible that the Nomads have invaded the system since and now occupy it. How many Freeport stations are shown in the game anyway? I think I've only encountered one or two of them. Chronolegion 11:46, 26 October 2006 (UTC)
- Freeport 10 is between one of the Tau systems and the Outcast homeworld, so probably 9 (since 7 is destroyed) WalrusMan118 12:38, 8 June 2007 (UTC)
Freeport 7 is in Sigma-17. I've personally seen the wreckage, while there is no place where it specifically says "Freeport 7 Wreckage", the area where the wreckage is lines upwith the shot in the first Single-Player clip of the stars. It is locted at on the left side of E3. —Preceding unsigned comment added by 12.205.138.198 (talk • contribs)
Yeah, it is in Sigma 17, I have also seen it. There are just some random debris floating around, it's not worth for it to be noted on the nav map. --Stratman 12:35, 28 November 2006 (UTC)
[edit] Alaska System
I'd like to see the evidence supporting that roam the Alaska system, I'd also like to see the evidence of the Sigma-13 hole in the area. I've looked through the gamefiles of both Alaska and Sigma-13, there is no jumphole connecting them. Also, the Nomads invaded Alaska system only AFTER Liberty had been breached by nomads. Before that, it was simply a high-security system, used for extremely dangerous (or politcal) prisoners, and classified shipbuilding. Also the station is named Juneau Shipyard, not Farpoint Station. —Preceding unsigned comment added by 12.205.138.198 (talk • contribs)
[edit] Warning!
This article is now 55KB long, if you have any improvement plans. Now would be the time. -Dynamo_ace Talk
I would suggest cutting down the amount of detail the Story section goes into. All it really has to do is list the main plot points and provide a general overview of the games story. I really don't think it needs to list every single detail about the plot, which is how it seems right now. Quite a few sections seem to go into excessive detail, using 30 words to say something that could be said in 10. The Kinslayer 11:35, 20 December 2006 (UTC)
I would suggest that the 'Strange physics' section be cut down a bit. Much of what is said in there is common to most video game and TV sci-fi franchises, and this particular explanation is extremely long-winded anyway. For example, all the talk about sound in space doesn't seem to be relevant here. —Preceding unsigned comment added by 195.188.221.191 (talk • contribs)
- Please sign your posts. I agree, the sound-in-space thing needs to be removed. I don't get it when fans try to justify things like that. However, inaccuracies that are unique to Freespace should be left in the article (e.g. planet scale and static systems). Chronolegion 15:10, 16 January 2007 (UTC)
Can we leave out the explanations, or at least just note them briefly and then move on? When I read a Wiki article, I want to know about the subject matter, not what other people think about it. Of course, "official" musings by the designers or developers probably should be included. E.g. if they originally wanted it to go in some other direction, whatever. Truce 05:26, 27 February 2007 (UTC)
[edit] Cloak
Why is cloaking such a surprise to Freelancer characters? Did the Coalition not use cloaking extensively? In fact, that is how the war started. Chronolegion 15:10, 29 January 2007 (UTC)
Well, it may be that cloaking technology (tech specs, working models or prototypes) were taken with the sleeper ships due to being considered 'non-essential' to colonizing a distant region of space. The colonists would not NEED cloaks in setting up colonies, developing industries, etc. As such, cloaks may have been 'forgotten' by the Sirius sector. Just an idea that might rationalize this. Empath 05:17, 1 February 2007 (UTC)
- While I do not deny that possibility, I do not think all colonists would have been that optimistic. I am sure at least a few of them understood that Earth's problems would follow them wherever they went and would try to preserve military technology. Chronolegion 12:52, 1 February 2007 (UTC)
Juni states in the game that while Liberty had experimented with cloaking technology, the power requirements were far in excess of what a single fighter (or, IIRC, three battleship power cores) was capable of producing, hence the surprise at actually seeing it happen. 144.135.138.40 06:08, 16 February 2007 (UTC)
- I imagine a whacking great battleship suddenly appearing in front of you would be surprising anyway, familiar technology or not. 82.153.193.54 11:46, 14 November 2007 (UTC)
[edit] Contradiction
If this game was released in 2003, how is it possible that it received awards in 1999? - Im.a.lumberjack 22:06, 24 February 2007 (UTC)
Dittooooooooo!!!! I was just going to ask this... - Alexsanjoseph 7:36, 3 March 2007 (UTC)
E3 is a convention show where games are shown off while still in production. Freelancer garnered rewards for its performance in the 1999 show. But due to time/money/production constraints and the Microsoft purchase of Digital Anvil, the game was not released until 2003, four years after it debuted at E3. 25 march 2007 —Preceding unsigned comment added by 68.210.31.53 (talk • contribs)
[edit] Websites
Can we clean up those websites at the end? BattleClinic focuses on EVE now so thats gone, FLWO is a couple of months old and has only recieved 1000 hits (not exactly notable, and several of them arejust advertising servers which can be found through Lancers Reactor main site. 62.30.138.247 04:40, 24 June 2007 (UTC)
[edit] Unknown Systems
Does anyone know were these systems are? Clitton01 08:31, 16 July 2007 (UTC)
AFAIK there is only two hidden systems: One is accessed from Omicron Gamma - the Cosairs homeworld - in square 2F. You will find the jump hole in a field of disabled fighters. The unknown system contains two planets with bases but no repair or equipment facilities. The other hidden system is accessed through Tau-37 - cant remember the coord. but it is also in a field of disabled fighters. That unknown system has no planets or bases, just a neutron star and a radiation field...
212.242.129.247 22:36, 15 July 2007 (UTC)Troels
vups - sorry - Omicron Alpha, not Tau-37. And location is F4. 212.242.129.247 22:55, 15 July 2007 (UTC)Troels
The Freelancer Wiki has a bit more detailed info on this, if you're curious. See http://freelancer.wikia.com/wiki/Unknown_1 and http://freelancer.wikia.com/wiki/Unknown_2. Fyrius 23:09, 31 August 2007 (UTC)
[edit] About the alaska system
FYI, there are a bunch of 'jump holes' in that system, meaning that you can save a lot of time when you are trading or traveling long distance. Contralya 10:57, 13 November 2007 (UTC)
Nope... Definitly no Jump Holes in Alaska... There's just the one Gate from New York - Ruppetthemuppet 24/11/07 —Preceding unsigned comment added by 90.242.190.181 (talk) 19:16, 24 November 2007 (UTC)
Please bear in mind that mods change the game and things like Jump Holes. Unless you wish to create an article on a mod (please do!) confine your comments to Freelancer Vanilla, please.--194.81.176.254 (talk) 12:23, 26 November 2007 (UTC)
[edit] 2007 Rewrite
Hi, I will be rewriting this entire article soon. I will be making major changes to befit Wikipedia and Wikiproject Video Games standards. The structure will be:
- Lead
- Gameplay
- Plot and settings
- Characters
- Story
- Development
- Reception
- References
- External links
Besides accordance with standard Wiki guidelines, the revised article will:
- be neutral in point of view WP:NPOV
- have verifiable sources WP:VERIFY WP:VG/S
- have contents that are mostly notable WP:NOTABLE
- not be a game guide as per WP:NOT#GUIDE
- not be an article entirely based on in-universe information without real world relevances WP:GAMECRUFT
- not be just lists of features and links WP:NOT#DIRECTORY
- not a compilation of indiscriminate information WP:NOT#IINFO
- not have materials which are of original research WP:OR
The aim is to achieve at least a B-grade article dealing with Freelancer the computer game, and not a Freelancer article about itself. Jappalang (talk) 02:13, 30 November 2007 (UTC)
Done Rewrite is done, but I would like to find out verifiable sales figures for this game. If anyone has them, please help out. Thank you. Jappalang 09:46, 4 December 2007 (UTC)
[edit] WP:VG assessment
As usual, another fantastic article! I'm rating it at B for the moment, as I've found two unsourced statements: the first paragraph of Reception and the last sentence of the Characters section. There may be one or two more, but I've probably missed them. Otherwise, this article is - as far as I can see - nigh-on flawless. So source those couple of sections and press the GAC button. I salute you! Una LagunaTalk 18:02, 7 December 2007 (UTC)
- Thank you. I have added references for the first paragraph of the Reception. As for the last sentence of the Characters, I was extropolating from the "no story missions" in multiplayer angle. It is true without the story missions, one will never meet the unique NPCs (with professional voices). However I am unable to find a qualified article which explicitly states that fact. :-( As such, I am removing that statement, and submitting the article to GAC. Jappalang (talk) 03:18, 8 December 2007 (UTC)
[edit] Dedicated Wiki
I have set up a dedicated Freelancer wiki on my site. May I include the link on the main page? Here's the link, by the way: [2] --Gaeamil (talk) 00:03, 10 December 2007 (UTC)
- Hi, in regards to this, please refer to Wikipedia's policy on External links WP:EL. One relevant point there is "Links normally to be avoided #13: Links to open wikis, except those with a substantial history of stability and a substantial number of editors." I also believe past discussions on external links for video games tend to support the notion that unless the external link has substantial unique information, it is better to leave it out. That said, there are currently 446,000 Google hits for the terms "freelancer" and "wiki". Unless one particular wiki has substantial real-world information about the game than the rest, it would be hard to call it unique. Jappalang (talk) 01:04, 10 December 2007 (UTC)
[edit] Reception section
I think the Reception section of the article is a little long... we should cut it down quite a bit. -ZFGokuSSJ1 (talk) 21:03, 16 December 2007 (UTC)
- Hi, I would like to point out that when editing, it would be good if the edit summary contains comments on what you are doing. As of right now, I am confused why you are changing accessdate parameters (showing up as red on the diffs despite being the same dates), changing a few em-dash usages (when Wiki-policy states the usage must be consistent within article, thus this change breaks this policy), adding spacings to the section headings when WP:MOS states them as optional, removing content and citations without explanation, etc. With the amount of edits,I will be putting back my last version of the article, and including back mainly the grammatical and typo corrections (use a diff to see what else has been incorporated or changed).
- As for the Reception section, rather than simply being a "quote" list, my style has been to gather the prominent praises and complaints of the game from the reviewers. I feel this gives a better idea of the reasons behind the ratings of the games and increases the uniqueness between gaming articles. Jappalang (talk) 23:27, 16 December 2007 (UTC)
- Hey, I accidentally clicked a button on a Wiki tool I have that changes hyphens, but I reverted all of those and changed it all back to normal. I think we should incorporate what I changed grammatically and prose-wise... I believe it sounds better. There's less "weasel words" in it, and it sounds more encyclopedic. -ZFGokuSSJ1 (talk) 23:43, 16 December 2007 (UTC)
- No problem. I think we can use this diff as a reference for what follows. I am more concerned with the removed contents. My version of the lead for example, contains the remarks on the reviewers' initial and final impressions which are readily verified. The lead being a summarized article, should contain the reception of the game, which is a crucial component of this game since it was part of the "celebrity studio" hype (a game readily awaited because of the reputation of its developer).
- For the Gameplay section, I did consider taking the same stance as you did, i.e. simply stating the entire game is fully playable by mouse only, and leaving it there. However this game is the first "flight sim" to be using a mouse only and flying in such a fashion, the new interface proclaimed by Roberts. As such I believe it warrants a slightly greater description to illustrate why this control was different.
- For the Plot and setting section, I am deliberately reasserting a constant out-of-universe stance to avoid falling into the "in-universe" trap. I remember reading several critiques of articles reminding us to point out notable figures with a small sample of their achievements, so as to give an impression to the readers and avoid the "click this to know this person whom you've seen in this movie but forgot their name at the moment". Basically, to keep the flow of reading going.
- In the Development section, Robert's promises were described to give an account of what was axed at the end, as well as giving an idea of the scale of the project's ambition. "Easy learning curve" is not automated flight maneuvers, as the ease of learning is more of the mouse-interface. Robert's multiplayer intent is to explain the design decisions made (which is what the Development section is for), as well as to state the original Freelancer multiplayer scale (hence reinforcing why the cuts were an integral part of the reviewers' attitude towards the game). Robert's opinions on Microsoft are stated as these were his reasons to accept a sale to Microsoft. Regarding mods, I too wondered if any mention should be totally left out since most mentions are purely fansites, hence not notable according to Wikipedia policy. However GameSpot (a reliable source according to policy) does host a Freelancer mod which would bring a mention to the modding of the game, hence widening the coverage of the article.
- I would like to know which are the words you found to be 'weasel-like' (as per WP:WEASEL) so I can remove work on those portions. Jappalang (talk) 02:06, 17 December 2007 (UTC)
- Yeah, that revision would be a good reference to replace some stuff. We can rule out some of the edits I deemed "unworthy" for the article after some discussion. I just recently saw the article totally different several days ago and I was excited, since the article before the time I saw it was absolutely atrocious. I guess I just got all excited that I wanted to remove all the stuff I didn't think was good.
- The main reason why I removed most of those phrases was not necessarily because of what they were and what the reference was, it was mainly because of the way it sounded, for instance, I don't really find this to be very encyclopedic: "They however pale in comparison to the scale of FreeSpace series ships." (which is weasel wording). Sure, it may have a source... but that doesn't really make it viable.
- There are just some phrases which don't sound encyclopedic:
- "Freelancer maintained a low profile throughout 2001 before popping out for a demo display,"
- "The players could even buy and set up their own bases of operation."
- "The game would run only with the mouse, allowing anyone to easily learn the game's controls."
- To solve the problem, we're just going to have to simply re-word the sentences that we conclude need to be changed a little bit. -ZFGokuSSJ1 (talk) 03:21, 17 December 2007 (UTC)
- No problem. Let us get this thing started.
- "They however pale in comparison to the scale of FreeSpace series ships."
- I would argue this statement has no weasel intent, since besides FiringSquad, two other reviewers (as in the Reception) have stated disappointment with the ship size. I do agree it is unencyclopedic on re-reading it, mainly because it does not serve the average reader (who may not know or care what FreeSpace is). Absolute should be given instead of relative comparison in these sections. Taken out.
Done
- "Freelancer maintained a low profile throughout 2001 before popping out for a demo display, drawing large crowds at the International Games Festival 2002."
- Is the issue with the "popping out", or is it with the intent of the statement? How about "The Freelancer team kept a low profile throughout 2001 before putting on a demo display at International Games Festival 2002, which drew large crowds." In place.
Done
- "The players could even buy and set up their own bases of operation."
- Am I right in presuming the "even" is the issue here? At the time of writing, I thought to emphasize this aspect because I thought Freelancer is the first to think of implementing it. However thank you for bringing it up, since I just rethought about it, and checked to find that Ultima Online also had it in their development plans which was a year earlier than Robert's. As such, it is a needless emphasis. Removed.
Done
- "The game would run only with the mouse, allowing anyone to easily learn the game's controls."
- Thank you for the feedback. Jappalang (talk) 05:54, 17 December 2007 (UTC)
- Yeah, those are all perfect! Thanks! I might go ahead and review the Reception section and list out which stuff could be removed sometime today-ZFGokuSSJ1 (talk) 17:32, 17 December 2007 (UTC)
- No problem. Let us get this thing started.
- Hey, I accidentally clicked a button on a Wiki tool I have that changes hyphens, but I reverted all of those and changed it all back to normal. I think we should incorporate what I changed grammatically and prose-wise... I believe it sounds better. There's less "weasel words" in it, and it sounds more encyclopedic. -ZFGokuSSJ1 (talk) 23:43, 16 December 2007 (UTC)
[edit] GA pass
This article is of very high quality for a ga-nominee, and I'm happy to pass. A few things though; both the Reception and Development section are pretty dense text, even with images. Perhaps subsections might help? Also, some pople might take exception to the large amount of fair use images. David Fuchs (talk) 22:35, 9 January 2008 (UTC)
[edit] Barrel Rolls and other maneuvers
Yes, you can do them, so I made a small edit to that effect. To do a barrel roll, you have to be in free-flight mode and have the auto-orient or whatever option enabled (I think). Fly around until you are upside-down, then hit the space bar. The spacecraft will barrel roll and there you go. This can be done while still or moving. -NordsternMN (talk) 15:55, 26 January 2008 (UTC)
- I believe you are talking about aileron roll as pointed out by barrel roll. In any case, unless there is a reliable source stating barrel rolls can be done in Freelancer, the source we have says players are unable to. Jappalang (talk) 18:20, 26 January 2008 (UTC)
[edit] Master Server down?
Is it? I can't seem to connect to it. Perhaps it got turned off when Digital Anvil was dissolved. -NordsternMN (talk) 15:55, 26 January 2008 (UTC)
-It has something to do with Microsoft wanting to finally cease it's support of the game. At least that appears to be the talk on the forums. I've only just discovered this myself and am looking into it, but it appears there are some direct connect devices, either stand alone for the stock version of the game (needing vers 48.45(?) at this time) or integrated into mods. There are still servers hosting Freelancer sessions. You can find a list here(although this is just a ranking of active servers):
http://www.aa-flserver.de/flserverstat/topservers24h.php
This site may also help:
http://discoverygc.com/forums/index.php?showtopic=9252
I'm intending to look into it further, when I find something, I'll post it here. (Bobbo9000 (talk) 09:17, 14 February 2008 (UTC))
[edit] Fair use rationale for Image:Fl box.jpg
Image:Fl box.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot (talk) 19:44, 13 February 2008 (UTC)
[edit] Updating Freelancer Legacy and community
I edited this article with updates about the community because I believe, as someone who still actively plays freelancer, such information will be useful for newer players who wiki the game and would like to be able to communicate with a community of players who can help them with the problems such as the master server being down, modifications, patches, and other things related to the game. The information is valid, and I would put in references if I had half a chance without having someone remove it. —Preceding unsigned comment added by Cwolf042 (talk • contribs) 14:45, 21 February 2008 (UTC)
- Hi, new information to the game is appreciated, but it must bear certain characteristics to qualify addition to a Wikipedia article. Generally one requires the information be at least verifiable (though sometimes notability is also a concern), and these sources must be reliable (i.e. blogs, forums, and fansites are generally no-nos). Wikipedia is not a deposit for every little bit of information concerning a subject; materials which guide a player how to play a game, indiscriminately list out items, or only serve to tout certain sites or thoughts are not what Wikipedia is looking for as per WP:NOT. As per guidelines suggested by the Wikiproject Video games, materials which are excluded from Wikipedia can be listed at the various gaming wikis (e.g. Encyclopedia Gamia, StrategyWiki, GamerWiki) due to them having a deeper focus on games. Jappalang (talk) 21:24, 21 February 2008 (UTC)
[edit] References
75 references for a computer game? I'm sure the article can do with much less. --217.233.237.30 (talk) 19:53, 25 February 2008 (UTC)
[edit] Mods and Freelancer
It is an error to state dynamic economy is "missing" from Freelancer. The word means the concept should be there but is not. Basically it means the game mistakenly left out the concept which is wrong. Dynamic economy was (intentionally) "taken out from" the game. Hence a mod like CrossFire "introduces" the concept rather than restoring or correcting what was mistakenly left out.
- I don't completely agree with you on this, but anyway, I can accept: no "missing". Anyway, "introduces" is still the wrong verb tense, cause article is (and should be) in past tense. Also, source states Crossfire introduced some other concepts as well. Please don't edit that out. goodone (talk) 17:46, 9 March 2008 (UTC)
- While the article does state Crossfire introduce other concepts, most of the Freelancer mods do that as well. Crossfire is not the only mod to do it and should not be given undue weightage in this department. The statement before the two notable mods (based on their mentions on established gaming sites) stated the concept behind this. Please state the rationale(s) behind your emphasis on Crossfire. I like to hear your thoughts before weighing out the options. Jappalang (talk) 00:01, 10 March 2008 (UTC)
- Crossfire IS the only mod with dynamic economy (and dynamic universe - something I wanted to add too, but I knew you would require special reference for that, causing edit out, so I didn't; I might change that now, cause you have just accepted hosting source review for relevant in the case of dynamic economy, and it does mention dynamics in Crossfire universe too). I do not have to explain too much of what importance dynamics is for Freelancer topic: it is one of the most criticized things in the entire game. SWAT Development team, authors of Crossfire, modified the game basic code adding a special launcher which updates game dynamics from internet server, making ingame settings on economy and universe change every time it is started, as if it would have it's own life, developing even when player was not playing, regardless if that was single player or multiplayer. There is no other mod with an even similar concept. The only dynamics other mods have is while releasing new mod version; of course, that does not conclude dynamics. If you do not believe me, because I can only specify references I did previously, download some of the most popular mods, compare them with Crossfire and check the issue yourself. The truth is that Crossfire is not just another fan project, it was made to show that Freelancer engine is not limited on dynamics. goodone (talk) 00:55, 11 March 2008 (UTC)
- Crossfire is not the only mod with dynamic economy. Other mods such as Freelancer Totalwar, Rise of the Lost Children, and Nima's Freelancer Mod/Shrouded World among others lay claims to that too. Crossfire cannot claim to be the only mod to do so; even its host never said that. This article is primarily about the game Freelancer itself, and not a focus piece on its mods. Crossfire is simply just one of the several Freelancer mods out there. No detailed attention should be on any of them to avoid undue weightage, and any attempt to promote them is equivalent to WP:SPAM and WP:POV. Jappalang (talk) 02:23, 11 March 2008 (UTC)
- Once again, you are completely missing out the point, speaking about rules as if other contributors do not know them. Anyway, I will try to get to you again, repeating, and suggesting that you do some research, not just using Google, because that is not real Wikipedia writing.
- 1. As I stated, Crossfire is the only mod possessing dynamics in general, not only dynamic economy (which is not really dynamic in any of those mods you stated here, cause trade runs do not change, but prices shift a point or two, and only if player affects them, for a short time, reverting back to the defaults right-a-way, which is not dynamic, but interactive). In addition, other mods do not possess any dynamics in universe; nothing changes on regular basis, even if a major ongoing war is happening (imagine a space war without a destroyed station). Crossfire has this all.
- This article is mainly on Freelancer the game, not one of its mod. What is the point of all this? Jappalang (talk) 05:55, 11 March 2008 (UTC)
- As I stated previously: Freelancer was criticized for not having ingame dynamics. Crossfire is not only important as a mod (and we are not discussing if it is important as a Freelancer mod, please, stay on the topic), but also as the mod that dealt with flaky and criticized Freelancer's not-included-in-the-game-but-should-have-been issues, and because of this connection with the article, it is important for the topic. goodone (talk) 18:12, 11 March 2008 (UTC)
- Crossfire's "addressing" of Freelancer's faults does not play a part in Freelancer's history. It is an extension which did nothing to correct Freelancer since Crossfire != Freelancer. None of the mods in the article play a part in the reception of Freelancer (where are the established reliable sources reviewing their impact on Freelancer). This section is going nowhere since mods are only generally mentioned, and we should leave it alone. Jappalang (talk) 02:17, 12 March 2008 (UTC)
- So, what you say here is: it doesn't matter Freelancer is still played today and this is not important for the article. OMG. Please, take a look at: MOTY Top 100 for 2007 and AMD GAME page on Top 100. I simply cannot agree that mods are not important for a game history, and the entire mods != Freelancer logic is simply lacking, Wikipedia or not. goodone (talk) 08:54, 30 March 2008 (UTC)
- Crossfire's "addressing" of Freelancer's faults does not play a part in Freelancer's history. It is an extension which did nothing to correct Freelancer since Crossfire != Freelancer. None of the mods in the article play a part in the reception of Freelancer (where are the established reliable sources reviewing their impact on Freelancer). This section is going nowhere since mods are only generally mentioned, and we should leave it alone. Jappalang (talk) 02:17, 12 March 2008 (UTC)
- As I stated previously: Freelancer was criticized for not having ingame dynamics. Crossfire is not only important as a mod (and we are not discussing if it is important as a Freelancer mod, please, stay on the topic), but also as the mod that dealt with flaky and criticized Freelancer's not-included-in-the-game-but-should-have-been issues, and because of this connection with the article, it is important for the topic. goodone (talk) 18:12, 11 March 2008 (UTC)
- This article is mainly on Freelancer the game, not one of its mod. What is the point of all this? Jappalang (talk) 05:55, 11 March 2008 (UTC)
- 2. You cannot state Crossfire "also introduced" anything, cause there's no "also" in the reference to back it up, thus you are doing it against the WP:RS. You should either include other references for mods that have dynamics too, or simply leave Crossfire be the only one with relevance to the article (cause most of the other mods didn't even get to be hosted on gaming sites; especially those you mentioned up, 2nd link is news link on updating flhook, a modders' tool - not a mod, and 3rd link does not even work).
- "Also" can be defined as "likewise", "as well as", etc. In the context of the preceding statement where mods are stated to introduce new ships and concepts, "Crossfire likewise introduced dynamic economy" as in introducing concepts. WP:VERIFY is used to verify exceptional claim. The burden is on you to prove Crossfire is the only mod supporting your belief, and the sources you quote did not verify that. The existence of Totalwar alone already invalidates that. The third link is accesible, likely you have a slow connection to it. My mistake on the second link, it should be the Hamburg City Mod which has implemented dynamic economy instead of Rise of the Lost Children. Jappalang (talk) 05:55, 11 March 2008 (UTC)
- We are discussing dynamics in general here, as I already stated in my yesterdays post, so this is obsolete. Anyway, thank you for caring about my internet connection, but unfortunately, it is the link's server that is having issues with connection and availability, not my own. I am looking forward to see what you are going to Google out on Freelancer dynamics-in-general. Btw, Hamburg City is not a mod, but a multiplayer server (without a mod). goodone (talk) 18:12, 11 March 2008 (UTC)
- Hamburg City is a term for both its server and client, and uses mods; otherwise it will not be claiming "FLCD is integrated in our Client Mod, without that Mod you cannot use the Charmanager, so download it from our Serverstatuspage." The belief of Crossfire's monopoly of dynamic economics is simply mislaid. It matters not about Crossfire's "dynamics" since no reliable source claims that. Jappalang (talk) 02:17, 12 March 2008 (UTC)
- Hamburg City is a multiplayer server, not a mod. It says "This Server runs FLCD in semi-required Mode", meaning it doesn't require it at all costs. It also says "FLCD (Freelancer Cheat Detect) is an Anticheat System for Freelancer, the Client scans only Freelancer game files", effectively excluding Hamburg City from mod theory. Since it can be played with standard Freelancer client, Hamburg City doesn't represent a mod per se. It has a "mod" client, only to install FLCD on it, a cheating protection, nothing more. On the other hand, this server's modifications are limited, and do not change Freelancer in any particular way, especially when it comes to dynamics, simply because any important change would require a change in client too. Comparing it to Crossfire or any other mod is... showing you haven't made any research about the topic. goodone (talk) 08:54, 30 March 2008 (UTC)
- Hamburg City is a term for both its server and client, and uses mods; otherwise it will not be claiming "FLCD is integrated in our Client Mod, without that Mod you cannot use the Charmanager, so download it from our Serverstatuspage." The belief of Crossfire's monopoly of dynamic economics is simply mislaid. It matters not about Crossfire's "dynamics" since no reliable source claims that. Jappalang (talk) 02:17, 12 March 2008 (UTC)
- We are discussing dynamics in general here, as I already stated in my yesterdays post, so this is obsolete. Anyway, thank you for caring about my internet connection, but unfortunately, it is the link's server that is having issues with connection and availability, not my own. I am looking forward to see what you are going to Google out on Freelancer dynamics-in-general. Btw, Hamburg City is not a mod, but a multiplayer server (without a mod). goodone (talk) 18:12, 11 March 2008 (UTC)
- "Also" can be defined as "likewise", "as well as", etc. In the context of the preceding statement where mods are stated to introduce new ships and concepts, "Crossfire likewise introduced dynamic economy" as in introducing concepts. WP:VERIFY is used to verify exceptional claim. The burden is on you to prove Crossfire is the only mod supporting your belief, and the sources you quote did not verify that. The existence of Totalwar alone already invalidates that. The third link is accesible, likely you have a slow connection to it. My mistake on the second link, it should be the Hamburg City Mod which has implemented dynamic economy instead of Rise of the Lost Children. Jappalang (talk) 05:55, 11 March 2008 (UTC)
- 3. On the other hand, if you think that information like this is not important in the aspect of Freelancer article, I would love you to specify exact line of the text rule that reads it, because, of course, I do not agree there is one. Development section of a game should always include any additional work by third party on the topic, especially if it adds new concepts to the original.
- WP:IINFO states an article should not indiscriminately include information. WP:UNDUE states one should not give a piece of information more prominence than it is due. This article is on Freelancer, not its mods, and should reflect that. Mods are only a general mention. Unless Crossfire has more players than Freelancer ever did, or every one thinks of Crossfire whenever the game Freelancer is mentioned, Crossfire is just a minor pipsqueak compared to the game. Jappalang (talk) 05:55, 11 March 2008 (UTC)
- I do not understand what does any of this has to do with the article, because we are not discussing over more Crossfire in the text, but relevant and important information regarding further development of the original game. To make it simple, as you already said: "Mods are only a general mention." Nevertheless, they are to be mentioned (together with reasons for 'why'). goodone (talk) 18:12, 11 March 2008 (UTC)
- WP:IINFO states an article should not indiscriminately include information. WP:UNDUE states one should not give a piece of information more prominence than it is due. This article is on Freelancer, not its mods, and should reflect that. Mods are only a general mention. Unless Crossfire has more players than Freelancer ever did, or every one thinks of Crossfire whenever the game Freelancer is mentioned, Crossfire is just a minor pipsqueak compared to the game. Jappalang (talk) 05:55, 11 March 2008 (UTC)
- goodone (talk) 04:46, 11 March 2008 (UTC)
- It matters nothing what Crossfire does since it is not Freelancer the released game per se. Wikipedia articles are not to be indiscriminate collections of information, nor a soapbox for certain mods, nor to bring prominence to obscure mods (recognition as in the gaming industry like what the game has gone through). Reliable source does not mean it is the truth and excludes all other sources of information (WP:VERIFY), nor a licence to allow one to misinterprete or misrepresent such information. Crossfire's claim of being the only mod having dynamic economy is patently false. Since you believe in the prominence of Crossfire and are interested in detailing its "goodness", please create a Crossfire Wikipedia article like what most notable mods have done (Counter-Strike) and let it be judged on its own. Jappalang (talk) 05:55, 11 March 2008 (UTC)
- Again, no comment, cause we are not discussing here any of the: 1. Crossfire as an article, 2. WP:IINFO, 3. WP:SOAP, 4. WP:UNDUE, 5. WP:RS, 6. WP:VERIFY, 7. any 'mis-'es of information, 8. dynamics-in-economy-only, nor 9. my beliefs on Freelancer, Crossfire or god. Please, make your future posts on-the-topic, if any. goodone (talk) 18:12, 11 March 2008 (UTC)
- It matters nothing what Crossfire does since it is not Freelancer the released game per se. Wikipedia articles are not to be indiscriminate collections of information, nor a soapbox for certain mods, nor to bring prominence to obscure mods (recognition as in the gaming industry like what the game has gone through). Reliable source does not mean it is the truth and excludes all other sources of information (WP:VERIFY), nor a licence to allow one to misinterprete or misrepresent such information. Crossfire's claim of being the only mod having dynamic economy is patently false. Since you believe in the prominence of Crossfire and are interested in detailing its "goodness", please create a Crossfire Wikipedia article like what most notable mods have done (Counter-Strike) and let it be judged on its own. Jappalang (talk) 05:55, 11 March 2008 (UTC)
- Crossfire is not the only mod with dynamic economy. Other mods such as Freelancer Totalwar, Rise of the Lost Children, and Nima's Freelancer Mod/Shrouded World among others lay claims to that too. Crossfire cannot claim to be the only mod to do so; even its host never said that. This article is primarily about the game Freelancer itself, and not a focus piece on its mods. Crossfire is simply just one of the several Freelancer mods out there. No detailed attention should be on any of them to avoid undue weightage, and any attempt to promote them is equivalent to WP:SPAM and WP:POV. Jappalang (talk) 02:23, 11 March 2008 (UTC)
- Crossfire IS the only mod with dynamic economy (and dynamic universe - something I wanted to add too, but I knew you would require special reference for that, causing edit out, so I didn't; I might change that now, cause you have just accepted hosting source review for relevant in the case of dynamic economy, and it does mention dynamics in Crossfire universe too). I do not have to explain too much of what importance dynamics is for Freelancer topic: it is one of the most criticized things in the entire game. SWAT Development team, authors of Crossfire, modified the game basic code adding a special launcher which updates game dynamics from internet server, making ingame settings on economy and universe change every time it is started, as if it would have it's own life, developing even when player was not playing, regardless if that was single player or multiplayer. There is no other mod with an even similar concept. The only dynamics other mods have is while releasing new mod version; of course, that does not conclude dynamics. If you do not believe me, because I can only specify references I did previously, download some of the most popular mods, compare them with Crossfire and check the issue yourself. The truth is that Crossfire is not just another fan project, it was made to show that Freelancer engine is not limited on dynamics. goodone (talk) 00:55, 11 March 2008 (UTC)
- While the article does state Crossfire introduce other concepts, most of the Freelancer mods do that as well. Crossfire is not the only mod to do it and should not be given undue weightage in this department. The statement before the two notable mods (based on their mentions on established gaming sites) stated the concept behind this. Please state the rationale(s) behind your emphasis on Crossfire. I like to hear your thoughts before weighing out the options. Jappalang (talk) 00:01, 10 March 2008 (UTC)
(redented) I had found it hard to keep assuming good faith when your contribution history focuses only on Crossfire in this article. You are correct we should go back to focusing on Freelancer. Our arguing over Crossfire's exclusivity of features serves no further purpose since they should not go into the article. I have re-written the statements about the mods to keep their focus general. The gist of the new statement is "Fans created mods such as xxx and yyy. Depending on the mod, aaa, bbb, ccc features are introduced", but brushed up in terms of langauge and framed in an active voice. The previous statement by stating 'xxx' mod is hosted at 'yyy' seems unsuitable for encyclopaedic entry (mind you, I was the one responsible for the awkward sentence in the first place). Thus no dispute should arise from statements claiming exclusive features of a mod or such. Jappalang (talk) 02:17, 12 March 2008 (UTC)
- My contributing history addressed mods, Discovery and Crossfire, which I am quite informed about. Unfortunately, Discovery never made its way to the topic, being deleted by you every time, even thou it had won MOD DB Top 100 on 2007 and 2006 Moty, just like Crossfire. Therefore, I wasn't interested into bothering much about it, since it seems you behave like you own this article, always editing out anything you think is irrelevant. It's not easy to fight a battle like that, and thus I don't want to spend my time on it much more than mentioning mods, which I spend my free time to contribute to. I made my modifications to the article a few moments ago, and I can only hope you will not find them ohhh-so-much irrelevant and delete immediately. goodone (talk) 08:54, 30 March 2008 (UTC)
- The whole point centers on what this article is. It is not about mods. It is about Freelancer. I do not own the article, but I do take it upon myself to ensure the article conforms to Wikipedia policy. You can refer to what artistandard the cle was before I touched it, and what standard it has now achieved and is recognised as. Stuffing everything about mods into the primary game article does not make the article good by Wikipedia standards. As for your latest edit, I am pleased with the use of a notable publisher for a non-industry award. You should, however, avoid the unbackable statements such as "making the game popular" (what is the proof the entire game industry is talking about Freelancer mods instead of say Starcraft 2 or Call of Duty 4?) and "widening story". Why should there be a misleading link to mathematics of dynamics which is unrelated to "dynamic features" in the mods? "Over years" is a vague term as Wikipedia asks for precise language when it comes to dates WP:DATE. As such, I have again edited your edits to be concise and verifiable by the references. Jappalang (talk) 11:21, 30 March 2008 (UTC)
- Ok, ur last edit is acceptable, thou I had my reasons for mentioning both popularity, changes in the storyline and a link to theory of dynamics when mentioning ingame dynamics in mods. Now, I am glad you have finally left moddb awards link alone, as well as Discovery mention, cause both Crossfire and Discovery are responsible for the fact that Freelancer is still selling. I don't think I have anything else to argue about this issue, so your last change will the final, I think (finally pleasing Discovery community too). goodone (talk) 17:04, 11 April 2008 (UTC)
- The whole point centers on what this article is. It is not about mods. It is about Freelancer. I do not own the article, but I do take it upon myself to ensure the article conforms to Wikipedia policy. You can refer to what artistandard the cle was before I touched it, and what standard it has now achieved and is recognised as. Stuffing everything about mods into the primary game article does not make the article good by Wikipedia standards. As for your latest edit, I am pleased with the use of a notable publisher for a non-industry award. You should, however, avoid the unbackable statements such as "making the game popular" (what is the proof the entire game industry is talking about Freelancer mods instead of say Starcraft 2 or Call of Duty 4?) and "widening story". Why should there be a misleading link to mathematics of dynamics which is unrelated to "dynamic features" in the mods? "Over years" is a vague term as Wikipedia asks for precise language when it comes to dates WP:DATE. As such, I have again edited your edits to be concise and verifiable by the references. Jappalang (talk) 11:21, 30 March 2008 (UTC)
[edit] Inspirations
A whole article on Freelancer without a single mention of Privateer, the previous game of this sort that Chris Roberts was involved with, let alone other seminal works such as Elite?!
There must be interviews somewhere where people involved with Freelancer discuss the older works they built on, what Freelancer took from them, and how, where, and why it differs from them. If anyone knows of any, maybe they could use them as sources to add some information on this to the article. 78.105.167.145 (talk) 14:16, 20 March 2008 (UTC)
- There are materials where Roberts talked about Privateer but he casually only throws one statement in the line of "Privateer and Elite failed in this aspect" and "Well, I created Privateer" without directly connecting to Freelancer itself (i.e. it had an oblique influence at best). Roberts never stated Privateer was the predecessor for Freelancer. You might want to read through Stephen Butts of IGN interviewing Chris Roberts (it is among the references). Much of the Privateer-Freelancer connection comes from reviewers fanatical about Privateer and trying to establish a connection between the two. Even then, it is pretty much generic statements which amount to hype like "if you loved FFX, then you have found its successor". Jappalang (talk) 22:53, 20 March 2008 (UTC)
[edit] article tone
This article seems to attack the game really. Particularly the very last paragraph. —Preceding unsigned comment added by 70.119.185.104 (talk) 05:50, 26 April 2008 (UTC)
- It is only reporting what the reviewers wrote—good game but did not quite live up to what was promised. Jappalang (talk) 06:41, 26 April 2008 (UTC)
[edit] Section on how to connect to Internet game servers, since Microsoft shut down its global server
Wouldn't it make sense to have a section on the global game server being down? Novice players won't know how to use the game's Internet multiplayer functionality (since it doesn't work anymore without mods or tweaks). I tried to contribute such a section but it was reverted :( —Preceding unsigned comment added by Geekerest (talk • contribs) 06:27, 27 April 2008 (UTC)
- No, it does not. Wikipedia is not a site teaching people how to play games (WP:GAMEGUIDE). It is a site to inform readers what a game generally is, more notable events during its conception and development, and its reception. A key point is verifiability on most content especially if it is contentious (WP:V). Jappalang (talk) 06:38, 27 April 2008 (UTC)
- Ok, sorry, first timer :). Please consider adding a note about the global server going down. This may be considered a significant event in the game's history.Geekerest (talk) 07:37, 27 April 2008 (UTC)
- 1 - 2 sentences of information should NOT be added to this article. What, are you trying to inform the people who read wikipedia something about Freelancer or something?
- Jappalang, it is my opinion we should add something about Microsoft ending support for Freelancer, thus mentioning the multiplayer replacement from the community in the development section, just after mods. It is relevant info according to the Wiki specs. I hope you concur. It can be short, only a few words, but quite informative. I propose: 'According with their lifecycle policy, Microsoft ended support for Freelancer in December 2007, mainly affecting multiplayer. The community answered with a creation of the Freelancer List Server replacement.' References: http://www.microsoft.com/games/freelancer and http://fllistserver.com/news. Please, be constructive in your decision. Thanks. goodone (talk) 18:14, 18 May 2008 (UTC)
- Jappalang's objection was with a "how-to" section. I would have no objection with the sentences you have suggested above; however, a "section on how to connect to Internet game servers" is objectionable per WP:GAMEGUIDE. Una LagunaTalk 19:53, 18 May 2008 (UTC)
- As Una Laguna has said, putting in "how to"'s is not what Wikipedia is about. Furthermore, to repeat for the n+2945th time, contentious information should have sources that pass WP:V/WP:RS. Hence, only Microsoft's role is reported. Jappalang (talk) 23:19, 18 May 2008 (UTC)
- I find this quite acceptable reference regarding list server replacement. All news are checked by both public and moddb stuff. Check the terms of service if you wish. goodone (talk) 20:39, 5 June 2008 (UTC)
- Moddb is not an acceptable source (refer to WP:RS). Jappalang (talk) 22:49, 5 June 2008 (UTC)
- As far as I see, moddb could be accepted as a reliable source. It is not a fansite. It's a news and database company providing the support for community projects and modifications on more than 15000 games. But if you can describe your viewpoint in particular, I would appreciate it much. I doubt anyone reading Freelancer article would say it is not reliable info. goodone (talk) 01:10, 6 June 2008 (UTC)
- Moddb has no editorial process in place. Information is user-submitted and factuality is not checked. Anyone can submit articles per "Our community-based features mean that it's not some mysterious editor in an ivory tower writing reviews - it's anybody who can put pen to paper." and "Perhaps most importantly, opinions on gaming aren't just our own - they are the combined feelings and views of anybody who has taken a moment to make themselves heard."[3] Simply put, it is a community site akin to forums. Content is not regulated by a fixed process but in a chaotic manner, "all content on the site is controlled by the community. This means you can add / edit and delete your content and others in certain circumstances. We ask that you respect fellow community members and freedom of speech and don't delete comments and other content which disagrees with your opinion. Fair ground to edit / delete others content is when it is in breach of this Terms of Use".[4] and "DesuraNET empowers its 230,000 registered members to create, collaborate and tailor their entertainment experience to suit their interests."[5]
- In a manner, community sites are generally not accepted as reliable sources. Moddb and Desuranet has declared themselves as such per "'Consumer generated content will continue to revolutionize the definition of entertainment' Reismanis said, 'and DesuraNET will be at the forefront of this trend, empowering its community to create the content it desires.'" and "Consumer desire for creative self expression through entertainment has become incredibly popular. The recent emergence of sites which thrive on community generated content, such as Flickr, Youtube, Myspace, Digg & Wikipedia are only a few examples of consumers controlling their personal entertainment experience."[6]
- If you wish to propose Moddb as a RS, please do so at WP:RSN. Jappalang (talk) 02:24, 6 June 2008 (UTC)
- As far as I see, moddb could be accepted as a reliable source. It is not a fansite. It's a news and database company providing the support for community projects and modifications on more than 15000 games. But if you can describe your viewpoint in particular, I would appreciate it much. I doubt anyone reading Freelancer article would say it is not reliable info. goodone (talk) 01:10, 6 June 2008 (UTC)
- Moddb is not an acceptable source (refer to WP:RS). Jappalang (talk) 22:49, 5 June 2008 (UTC)
- I find this quite acceptable reference regarding list server replacement. All news are checked by both public and moddb stuff. Check the terms of service if you wish. goodone (talk) 20:39, 5 June 2008 (UTC)
- Jappalang, it is my opinion we should add something about Microsoft ending support for Freelancer, thus mentioning the multiplayer replacement from the community in the development section, just after mods. It is relevant info according to the Wiki specs. I hope you concur. It can be short, only a few words, but quite informative. I propose: 'According with their lifecycle policy, Microsoft ended support for Freelancer in December 2007, mainly affecting multiplayer. The community answered with a creation of the Freelancer List Server replacement.' References: http://www.microsoft.com/games/freelancer and http://fllistserver.com/news. Please, be constructive in your decision. Thanks. goodone (talk) 18:14, 18 May 2008 (UTC)
- 1 - 2 sentences of information should NOT be added to this article. What, are you trying to inform the people who read wikipedia something about Freelancer or something?
- Ok, sorry, first timer :). Please consider adding a note about the global server going down. This may be considered a significant event in the game's history.Geekerest (talk) 07:37, 27 April 2008 (UTC)

