Extreme Paintbrawl
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| Extreme Painbrawl | |
|---|---|
| Developer(s) | Creative Carnage |
| Publisher(s) | Head Games |
| Distributor(s) | Activision |
| Designer(s) | Carlos Cuello, Andre Lowe, Joe Wilcox |
| Engine | Build |
| Platform(s) | PC |
| Release date | |
| Genre(s) | First-person shooter |
| Mode(s) | Single-player, multiplayer |
| Rating(s) | ESRB: Teen |
| Media | CD-ROM |
| System requirements | Pentium-90, 16 MB of RAM, Windows 95 or higher |
| Input methods | Keyboard, Mouse, Joystick |
Extreme Paintbrawl is a paintball game released for the PC on October 20, 1998. The game uses a modified version of the Duke Nukem 3D: Atomic Edition v1.5 executable.
Contents |
[edit] Criticism
Extreme Paintbrawl had an extremely poor reception and is widely considered one of the worst video games ever made. In addition to its outdated Build engine graphics, it shipped with a non-existent AI that performed often bizarre behaviors, particularly computer-controlled teammates who mindlessly run straight forward at the start of a match, only to be stopped by an object in their path. Enemies would also have seemingly perfect aim, due to the fact that nearly every shot fired in the player's direction scores a hit. Also, although the game only installs and launches under Windows 95 and higher, the actual game is a DOS program. This often caused compatibility problems, especially with newer computers.
GameSpot gave it a 1.7 / 10 [1]. IGN gave it a 0.7 / 10 [2], the second game in the website's history to receive lower than a one, (losing out only to Olympic Hockey Nagano '98, which earned a 0.0). PC Gamer gave it a 6 / 100.

