Evochron Renegades
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| Evochron Renegades | |
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| Developer(s) | StarWraith 3D Games LLC |
| Publisher(s) | StarWraith 3D Games LLC |
| Designer(s) | Shawn Bower |
| License | Shareware |
| Series | Evochron |
| Version | 1.858 |
| Platform(s) | Microsoft Windows |
| Release date | September 28th, 2007 |
| Genre(s) | Space simulation |
| Mode(s) | Singleplayer, Multiplayer |
| System requirements | Windows 98/Me/2000/XP/Vista, 1024MB RAM, 64 MB 3D accelerated video card, 250 MB Hard Drive Space, 1.5 GHz processor, 128K DSL connection (for multiplayer) |
| Input methods | Keyboard, Mouse, Joystick, Gamepad |
Evochron Renegades is the latest installment in the indie StarWraith 3D Games series of space sims. It is the sequel to Evochron: Alliance 2.0. Evochron Renegades features a vast seamless universe that lets the player fly anywhere without loading screens or choppy environment flipping.[1]
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[edit] Gameplay
Evochron Renegades features three main gameplay modes: training, freeform single player (which includes an integrated story), and multiplayer. In single player mode, the player can choose their own path in the game: becoming a pirate, miner, mercenary, trader, racer, smuggler, explorer, provider of cleaning services, virtually anything, without having to preselect a profession.
[edit] Universe
The game universe is three dimensional and entirely seamless, meaning one can fly from planet to planet given one has the fuel, resources and time. While occasional secrets may be found on such trips, it can takes hours or even days to fly from planet to planet. To avoid such journeys, every ship can be outfitted with a Fulcrum Drive which allows the player to instantly 'jump' from point to point within range of the capabilities of the equipped Fulcrum Drive. There are five levels of Fulcrum Drive, and a sixth, secret and experimental drive. Also, throughout the universe are Fulcrum Gates which can transport ships through much larger distances in a flash.
These gates have a set destination and form a main path throughout the game's universe. The last method of transportation are wormholes, which are typically one-way and can send a player to otherwise unreachable locations.
[edit] Learning curve
Evochron Renegades has a steep learning curve. The interactive training mode instructs new players on the basics of flying, combat, navigation, inventory management, station docking, planetary descents, and trading.
[edit] Availability and updates
The demo mode contains 90 minutes of single player gameplay.
[edit] Trivia
- Multiplayer was not officially announced as a feature of Renegades, but was later announced through a hunt for an unknown easteregg during the beta's. Testers quickly unraveled textual clues in the games text files, finally resulting in the common understanding the easteregg was in fact a multiplayer mode.
- Evochron: Renegades is the first StarWraith game to feature a seamless universe.
[edit] References
- ^ GameSpot Evochron Renegades for PC. Retrieved on 2007-11-14.

