Talk:Euclidean group
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[edit] Inversion with respect to a point in 3D
How come "inversion with respect to a point" is "not preserving orientation" in 3D? BTW what it means to preserve orientation in 3D? --TMa
[edit] Improvements
I've done some work on the ordering of sections, and other tweaks. It shouldn't be too hard to put this into approved 'concentric' style. Charles Matthews 15:35, 13 October 2006 (UTC) OK, that should be somewhat better now. The only point of real concern I have is this: does the article really need the non-closed subgroups enumerated? I would have thought the closed subgroups were enough. Charles Matthews 15:52, 13 October 2006 (UTC)
- If the overview is restricted to closed subgroups this has to be mentioned, you cannot say the subgroups are all of type A, B, or C, when there is also a type D. However, to clarify the restriction you have to explain it, so you end up briefly explaining the additional kind anyway.--Patrick 22:08, 13 October 2006 (UTC)
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- I don't agree: if it is thought of as a topological group, why not just explain the closed subgroups? I don't see the need for any more than that. Charles Matthews 12:23, 14 October 2006 (UTC)
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- I was thinking of the algebraic concept of a group. The concept of a topological subgroup seems more complex.--Patrick 23:39, 14 October 2006 (UTC)
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[edit] Notation special Euclidean group : SE vs E+
In this article the notation E + is used for the special Euclidean group, but SO for the special orthogonal group (the rotations). I would prefer SE for the special orthogonal group thus making the notation consistent.
--Benjamin.friedrich (talk) 22:25, 2 February 2008 (UTC)
[edit] The Euclidean group E(3) as a matrix Lie group
When actually working with the E(3), it is very useful to write the elements of E(3) as matrices; this is done using homogenous coordinates.
I am unsure where to include information about homogenous coordinates: Possible options are the articles on rigid bodies, rigid body motion and the Euclidean group.
Here is a start for a section on homogenous coordinates (source: A Mathematical Introduction to Robotic Manipulation by Richard M. Murray, Zexiang Li, S. Shankar Sastry)
Homogenous coordiantes and the E(3):
Both points p = (p1,p2,p3)T of three-dimensional space and vectors v = (v1,v2,v3)T of three-dimensional space are usually written as 3-vectors. Since points and vecors differ in their transformation behaviour under Euclidean motions, we use alternative notation and write them as 4-vectors
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This has the benefit that we can represent an Euclidean motion being the composition of a rotation with rotation matrix W and a translation with translation vector T as a 4x4-matrix G, which reads in block-matrix form
Transforamtion of points and vectors is now given by simple matrix multiplication. --Benjamin.friedrich (talk) 22:40, 2 February 2008 (UTC)


