Spider-Man 2: Enter Electro
From Wikipedia, the free encyclopedia
| This article does not cite any references or sources. (January 2007) Please help improve this article by adding citations to reliable sources. Unverifiable material may be challenged and removed. |
- For the 1992 Game Boy game of the same name, see The Amazing Spider-Man 2.
- For the 2001 Game Boy Color game of the same name, see Spider-Man 2: The Sinister Six.
- For the 2004 video game of the same name, see Spider-Man 2 (video game).
| Spider-Man 2: Enter Electro | |
|---|---|
![]() |
|
| Developer(s) | Vicarious Visions |
| Publisher(s) | Activision |
| Platform(s) | PlayStation |
| Release date | USA October 17, 2001 PAL October 26, 2001 JPN October 31, 2002 |
| Genre(s) | Beat-em-up, Action Adventure |
| Mode(s) | Single player |
| Rating(s) | ESRB: Everyone |
Spider-Man 2: Enter Electro is the second PlayStation game to feature Spider-Man, and also serves as the sequel to the 2000 video game Spider-Man. This game follows the web-slinger as he attempts to stop his old enemy Electro from obtaining a source of power called the Bio-Nexus Device. Game bosses included Hammerhead, Lizard, Sandman, Shocker and the exclusive charged-up Hyper-Electro.
Contents |
[edit] Voice actors
- Rino Romano - Spider-Man / Palooka / Police broadcast
- Dee Bradley Baker - Electro / Hyper Electro / Hammerhead / Beast / Computer 3 / Lizard / Dr. Curt Connors
- Kathryn Fiore - Female Computer voice / female walky talky voice
- Jennifer Hale - Rogue / Dr. Watts / Computer 2
- Daran Norris - Shocker / The Sandman / Public Address/Professor X / The Beetle
- ????? ??????? - Thug
- Marcus Shirock - Terrorist#1 / Security Guard #1 / Train Yard Guard#1 / Train Yard Guard#2
- ????? ????? - Henchman / Terrorist#2 / Train Yard Guard#3
- Stan Lee - Narrator
[edit] Plot
After a brief lesson from Beast, Spider-Man interrupts a robbery at BioTech, planting a tracer on the leader's bike. The tracer leads him to a warehouse, where he interrogates a thug who tells him where to go next. After a battle with Shocker, he heads for the airfield, but is interrupted by a bomb scare on the way. At the airfield, Spider-Man observes an unconscious pilot's plane being started up, and plants another tracer on a helicopter used by the attackers. Successfully freeing the pilot before the plane crashes, he follows the helicopter's tracer to a train yard, where he battles Sandman and boards a fleeing train. On board, he encounters Beetle, who leaves behind a clue as to his scheme.
Meanwhile, the Science and Industry ball is stormed by Hammerhead, who takes Dr. Watts hostage. When Spider-Man defeats him, it becomes apparent that Sandman has escaped with Watts. Spider-Man decides to head for BioTech itself, where he ultimately faces Lizard. The defeated Lizard reverts to his human form and explains that Electro's goal was to steal the "Bio-Nexus" device, before instructing Spider-Man to go to Dr. Watts' lab.
Following a rooftop chase, he arrives at the lab and learns of the device's power source, only to be caught in another battle against Sandman. Defeating Sandman, he sees a news report about the power source - a sapphire named Zeus' Tear - being on display in the museum, and promptly heads there. Catching up with Dr. Watts and Electro, he battles Electro and, in the battle, Dr. Watts is accidentally captured by Electro, who offers to free her if Spider-Man gives him Zeus' Tear. Spider-Man reluctantly obeys, and misses in an attempt to reclaim the jewel before Electro catches it.
Electro uses the jewel to supercharge himself, before flying to a massive conductor to use his new powers. Spider-Man eventually defeats him, but instead of him, credit is given to The Mighty Thor.
[edit] Difference From the First Game
Although the gameplay and design are relatively similar, one major difference of the game from the first was the ability to play on ground levels. In the first game, if Spider-Man swung too low he would fall into the yellow mist that dominated all the levels and die. This game presented levels that are city streets, however they were confined grids rather than a free-roam environment. Also, Spidey was given the ability to fire a web-ball in mid-air, which would come in handy during some of the fights. Also, this time around, training mode takes you to the X-Men's Danger Room where Rogue and Professor X teach you what Spidey needs to know. The hand animation is also changed. Now, every characters' hands can react instead of waving fists. The basic punch and kick combo moves are changed, doing away with the two-handed uppercut/ mule-kick for the third strike.
[edit] September 11, 2001 edits
- The original version of the game was pulled after the September 11, 2001 attacks to change the final battle. Originally the battle was atop the North Tower of the World Trade Center, but since the towers were destroyed on September 11, the game was re-released with a different ending. Originally, Electro shouted " Top of the world ma!" as he departed his battle with Spider-Man for the towers, giving Spidey the clue he needed to track him down for the final boss battle, but in the re-released game, he just happens to guess correctly.[1]
- At the end of the video game, The Mighty Thor is credited with defeating Electro in the final battle. This is because Thor was supposed to appear in a video segment in the video game where he talks with Spider-Man shortly after he has defeated Hyper-Electro, thus giving Thor the credit with Electro's defeat in the Daily Bugle newspaper. This was removed because the game's original ending takes place atop the World Trade Center towers when the game was being developed and it was removed because of the towers' destruction on 11 September 2001.[2]
- Several levels were renamed in the re-release version of the game.
[edit] Reference to pop culture
- The cutscene where Hammerhead discusses the importance of teamwork in their plan to stop Spider-Man is quoted from Robert De Niro's character Al Capone in the movie The Untouchables. At the end, however, Hammerhead does not bludgeon a fellow mobster to death with his baseball bat, instead bashing a glass of red wine which spills over a newspaper photo of Spider-Man.
- During the cutscene after Spider-Man beats Shocker, he swings away to Hangar 18. Before he does that, he says, "I don't need pointy ears and a cape to tell that this is another heist." A reference to Batman.
- The hanger where Spider-Man fights the Shocker is called Hangar 18, an homage to the Megadeth song of the same name off the album Rust in Peace.
[edit] References to the First Game
- The game starts with a "Previously..." cutscene, which recaps the events of the previous game. In this little segment, scenes from the first game have been redone with improved graphics.
- The Lizard wasn't a boss in the first game, despite the fact that he appeared in it. The player fights him here.
- Although The Beetle appeared in this game, he is not a boss.
- At the end of the game when all of the villains of the game are in jail, they share a cell with the villains in the previous game and Shocker asks those first-game villains if they know how to play go-fish. In the first game, when the bad guys were incarcerated, they were playing this game.
- Like the previous game's final boss battle, "Monster Ock" (Doc Ock bonded with Carnage), this game features another never-before-seen enemy: "Hyper-Electro" (Electro with the Bio Nexus device equipped).
- In the previous game you will see Doc Ock banging his head on bars and at the end of the 2nd you see him doing the same
[edit] What If? Mode
Like the first game, What If? mode is again present and accessed by entering a cheat code. However, the changes this time around were not as numerous and often repetative.
[edit] Costumes
By completing certain in-game goals, new costumes can be unlocked for Spider-Man to wear. Many of them have special powers to alter the game experience. Included are all the costumes from the first game (see Spider-Man) with the same abilities. Each one is available after beating the game twice on normal or hard mode, except Symbiote Spider-Man which is achieved by beating the game on easy. However, there are new costumes which include:
- Spider-Phoenix (Spider-Man #25) - Beat the game on hard; invincibility, triple swing, double strength.
- Prodigy (Spectacular Spider-Man #257)- Beat 75 thugs in challenge mode; triple Swing, Double Jump Height, Double Strength
- Dusk (Spider-Man #91) - Collect all the comic books; stealth.
- Insulated Suit (Amazing Spider-Man #425) - Beat the Lizard using only serum shots; double strength, reduces damage from electricity (this power cannot be equipped in Create-A-Spider mode).
- Alex Ross (red) - Beat Sandman on hard, double jump height.
- Alex Ross (white) - Beat the game on kid mode, triple swing
- Negative Zone (Spider-Man #90) - Beat "Smoke Screen" on normal without resetting the time.
- Venom 2-Earth X (Earth X #1) - Beat the game on normal; unlimited webbing, double strength
- Battle Damaged - Automatically changes for the final battle when wearing the regular suit.
In addition to the costumes, you can also access a setting called "Create-A-Spider" mode, which allows the player to take any unlocked costume and apply up to three in-game powers to it. Levels 1. Enter the web-head 2. Burglary interrupted 3. Rooftops by night 4. Warehouse 66 5. Spidey vs. Shocker 6. Smoke screen 7. Hanger 18 8. Wind tunnel 9. Catch a thief 10. In darkest night 11. Heart of Darkness 12. Catch that train! 13. Gangland 14. Spidey vs. Hammerhead 15. Spidey in the machine 16. Mission: Spidey 17. The corkscrew 18. Spidey vs. The Lizard 19. The gauntlet 20. Spidey vs. Sandman again 21. Konichi-wa, Spider-san 22. Rock of age 23. Spidey vs. Electro 24. The best laid plan


