Geon: Emotions
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| Geon: Emotions | |
|---|---|
| Developer(s) | Strawdog Studios |
| Publisher(s) | Eidos Interactive |
| Platform(s) | Xbox 360 (XBLA) |
| Release date | September 19, 2007 |
| Genre(s) | Arcade |
| Mode(s) | Single player, Multiplayer |
| Rating(s) | ESRB: E (Everyone) |
| Media | Download |
Geon is a multiplayer-oriented action arcade video game developed by independent software developer Strawdog Studios for the Xbox 360's Xbox Live Arcade service. The title was officially announced during Microsoft's E3 2007 press conference and was released September 19, 2007 for 800 Microsoft Points.[1]
Contents |
[edit] Gameplay
Geon is a fast-paced arcade game that requires players to take control of an emotionally-themed cube and direct it around a semi-transparent grid, with the aim of scoring five 'goals' against their opponent (either human or computer controlled) before they do.
Each grid has two sides, and the game begins with players being placed on opposite sides of the grid. Players are not restricted to their 'home' side, and may traverse to the edge of the grid to 'flip' over to their opponents side at any time.
In order to score a goal, each cube must first be 'charged' with energy. This is achieved by collecting small pellets of energy ('emotes') that are distributed over each grid in a manner similar to Pac-Man. Once charged, the player is unable to collect further pellets and must attempt to score a goal by landing on the central goal area on their opponents side of the grid.
Players cannot collect their opponents pellets, so in order to gain an advantage in the competition, players can collect and deploy the various 'powerballs' that are available on the grids. Powerballs are also themed by emotion and hence some powerballs are offensive and disrupt an opponents' progress, where others are more defensive.
[edit] Emotions
The game is based around a central theme of eight select emotions, each of which have an associated avatar, music track, and powerball advantage. Players must choose an emotion before each game is played. Each emotion corresponds to a powerball; picking up and using the corresponding powerball gives a stronger effect.
[edit] Grids
The game contains 32 unique 2-player grids, that reveal a variety of obstacles like loops, bounce pads, lifts, platforms and switches.
There are an additional four grids specifically for 4-player games.
[edit] Game Modes
[edit] Single Player
- Duel - Human vs Computer, any grid
- Time Attack - In this mode, grids are played in sequence and the player must beat the computer and win the game within a target time to win awards and unlock mini-games
- Mini Games - The game has 8 mini-game challenges
[edit] Split Screen Multiplayer
- Duel - Human vs Human in a 2-way split screen match
- Team Geon - In this mode, two teams of 2 humans play against each other in a 4-way split screen match
- Last Man Standing - Four human players must compete against each other to score goals. In each round the last player to score a goal is eliminated
[edit] Online Multiplayer
- Duel - Challenge an opponent on Xbox Live
- Team Geon - Four Xbox Live players divide into two teams to play a match
- Last Man Standing - Four Xbox Live players compete to score goals and avoid elimination

