User:Eile

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About me… I started Equalizer[1], a parallel rendering framework, in March 2005. Equalizer is being used to develop or port applications which use OpenGL to render in parallel, in order to scale the number of displays, the rendering performance, or both. I am working as an independent software engineer for various clients to deploy Equalizer in their applications.

Before Equalizer, I was working in SGI’s Advanced Graphics Division on OpenGL Multipipe SDK. If you want to know more, please visit my LinkedIn profile[2].