Edge loops
From Wikipedia, the free encyclopedia
Edge loops are a 3D modeling concept that allows relatively little geometry to convey relatively large amounts of spatial information in a given mesh object. This determines the “flow” of geometry over a surface, and usually has an influence over the placement of surface detail and direction of the object’s contours.
The concept behind edge loops began originally as a requirement of low polygonal objects created on computer based programs as early as the 1980s. Since then, computer graphics pioneers such as Discreet-Autodesk (the makers of 3D Studio Max) and Alias Systems Corporation (formerly Alias|Wavefront, makers of Maya) have pushed modeling even further, making edge loops more of a method of intelligent design and optimization rather than a hard and fast requirement of the industry.
In the future, edge-loops may no longer be required at all. As computers steadily ramp up the number of polygons per object created, edge loops may become redundant.[citation needed]
[edit] External links
[edit] References
http://cube.phlatt.net/home/spiraloid/tutorial/modeling.html

