Dread Dragon Droom
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| Dread Dragon Droom | |
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| Developer(s) | HUMMEC |
| Publisher(s) | HUMMEC |
| Designer(s) | Derek Allen 1944- March 6th 2005 |
| Platform(s) | BBC Micro |
| Release date | 1985 |
| Genre(s) | Educational |
| Mode(s) | Single player |
| Rating(s) | N/A |
| Media | 5.25-inch floppy |
| Input methods | keyboard |
Dread Dragon Droom (popularly known as Droom) is an educational game designed and published by HUMMEC (Humberside Microelectronics in Education Centre) in 1985. HUMMEC was an offshoot of a number of local education authorities from the Yorkshire, Derbyshire and Humberside areas. The game was used widely in schools throughout the United Kingdom in the 1980s and was one of first examples of British educational software designed specifically for schools.
The plot of the game is classic fairy-tale fantasy: the princess Arminda has been captured by the Dreaded Dragon Droom, and held in his dungeon, while her suitor Prince Henry has been turned into a frog. The user has to rescue Arminda, aided by a witch, a wizard, fairies and the ever-helpful Little Bit on the way. The game is divided into a number of chapters, each containing a particular puzzle (mathematical, verbal, or logical). Chapters can be practised individually, or the game can be completed from the beginning.
Although the tightly-structured format and educational purpose of the game meant that it was highly linear, the game is notable for its variety of puzzles, colourful graphics and playful storyline.
This software was writen and created by the late Derek Allen who was one of the pioneers of ICT in Education. After "Droom" he went on to write verious softwares including Alberts House, Alberts Farm, Rainbow Storys all along side through the same company but under the new name of Resource Education.
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