Dimetric projection

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Example of a dimetric axonometric drawing from a US Patent (1874)
Example of a dimetric axonometric drawing from a US Patent (1874)

Dimetric projection is a form of axonometric projection, in which its direction of viewing is such that two of the three axes of space appear equally foreshortened, of which the attendant scale and angles of presentation are determined according to the angle of viewing; the scale of the third direction (vertical) is determined separately. Approximations are common in dimetric drawings.

[edit] Confusion with isometric projection

This type of projection is used in many computer and video games (such as in SimCity 2000 and Diablo), but is often mislabelled isometric projection, in which the angles between the projection of the x, y, and z axes are all the same, or 120°.

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