Talk:Data buffer
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[edit] Buffering sucks
Buffering sucks --66.218.18.6 03:01, 30 July 2006 (UTC)
yea, you spend a minute buffering a stupid video and only get 2 seconds of video before rebuffering, downloading is faster and more reliable
- You obviously need to buffer enough so that playback doesn't catch up with streaming before end of video :-) --TuukkaH 11:09, 30 August 2006 (UTC)
wag 1
[edit] No buffer space available
No buffer space available. I get this message from my antivirus software on my computer and I can't use any of my browsers. I'm wondering what it means, and if it has something to do with downloading and uploading files at the same time. How can I make more space to the buffer then? Actually I haven't found anything useful on the web related to this problem. Hopefully someone out there comment on it.
[edit] Buffing increase performance
Buffing is a good method of moving data. Imagine if a computer had to move data to and from the hard drive, the computer would be very slow as some drive interface are also slow. To prevent this a computer uses buffer which is a temporal space in the memory used to store temporal information.
The ideal of buffer is so great.
[edit] for more info email me;
rachitech@bluebottle.com
or visit my
[edit] website
www.rachitech.page.tl
[edit] Major edits
The article was labeled as "Unclear/Confusing". (I agree.) I've done some heavy editing to it, including the removal of some parts that really didn't have to do with buffers (strayed from the subject) and generally lended themselves to confusing the reader, or were poorly written. The article could still use some external links to other references.
The "Types" section still needs work - Circular buffer is all that is there at the moment, and there is no article for that link. (Which there used to be... it was marked as a copyright violation... I might work on that next) Are there other types of buffers? I implemented a buffer once that I personally named a "Chunk Buffer" - I have no idea if this is the correct name or not. Essentially, it buffered data in chunks, allocating chunks as data was written to it. Chunks had a minimum size, but could be allocated larger if a large write occurred. If there is a real name/use to this kind of buffering, someone add it. I just don't know what the formal name is.
I'd be grateful if someone would proof the page, and if they feel it is ready, remove the Confusing tag. I may do this myself sometime later, if nothing happens.
Edit: And would double buffering (as in video games, where the screen is rendered first to an offscreen surface, and then blitted en masse to the screen) be considerable as a type of buffer?
Deathanatos 04:02, 8 May 2007 (UTC)

