Jimmy White's 2: Cueball
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| Jimmy White's 2: Cueball | |
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| Developer(s) | Awesome Developments |
| Publisher(s) | Virgin Interactive |
| Designer(s) | Archer MacLean |
| Platform(s) | Microsoft Windows, PlayStation, Dreamcast |
| Release date | 1999 |
| Genre(s) | Snooker / Pool |
| Mode(s) | Single-player, Multi-player |
| Media | CD-ROM |
| Input methods | Mouse, Joypad |
Jimmy White's 2: Cueball was a computer game published by Virgin Interactive as a sequel to Jimmy White's 'Whirlwind' Snooker, released in 1999 for the PC, Sony PlayStation and Sega Dreamcast. The development team was led by Archer MacLean, the designer of the original game.
[edit] Improvements
A number of features from Jimmy White's 'Whirlwind' Snooker were improved upon for Cueball, most notably the graphics. The game made use of a 3D accelerator card which enabled the player to peruse not only the table, but the entire room. The shadows and reflections of the balls were rendered in much more detail, as were the cushions and pockets. The computer player (now represented by a pair of disembodied hands in white gloves) could be viewed from any angle while taking his shot; these hands also visibly replaced the coloured balls once potted.
Numerous items within the snooker and pool rooms were interactive, some of which (such as the dartboard and draughts table) were mini-games. The pool room was a bar / diner featuring a fully functioning jukebox and fruit machine.
[edit] Trivia
- An arcade machine situated in the pool room featured a fully playable version of Dropzone, one Archer MacLean's earliest games.
- Should the computer player lay a particularly nasty snooker, a dirty laugh is heard.
- Taking too long over a shot would send the computer player into a fit of sarcastic coughing.


