Image:Crystal Clear app kscreensaver.png
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| Date/Time | Dimensions | User | Comment | |
|---|---|---|---|---|
| current | 22:04, 23 January 2007 | 128×128 (4 KB) | Pngbot | (optimized with optipng) |
| 01:46, 28 March 2006 | 128×128 (7 KB) | CyberSkull | ({{Information| |Description={{crystal clear}} |Source= |Date= |Author= |Permission= |other_versions= }} Category:Application icons) |
File links
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- Jaggies
- Packed pixel
- Point cloud
- Onion skinning
- Digital Picture Exchange
- Bézier spline
- WUXGA
- Feature extraction
- Blitter object
- UXGA
- Image segment
- Pixel geometry
- Constructive solid geometry
- Viewable image size
- Video4Linux
- Vertical synchronization
- Hidden line removal
- CG artwork
- Lathe (graphics)
- Opening (morphology)
- Viewing frustum
- Khronos Group
- Texel (graphics)
- Trilinear filtering
- Metaballs
- QSDK
- Structuring element
- Video server
- Polygon mesh
- Mimic ASCII
- Knot span
- OpenGL User Interface Library
- Himetric
- RT.X100
- Stanford Bunny
- DPVS
- Eric Gooch
- ROAM
- ACM SIGGRAPH
- Pseudo-transparency
- Mixed raster content
- Color cycling
- SXGA+
- Cone tracing
- Image plane
- Display list
- Obj
- Endorphin (software)
- Weiler-Atherton clipping algorithm
- Split screen (computer graphics)
- VT180
- Micropolygon
- Back-face culling
- Variable frame rate
- Topological skeleton
- Gelato (software)
- Template:Compu-graphics-stub
- Video tracking
- Video BIOS
- Path tracing
- Precomputed Radiance Transfer
- Xaw
- Cube mapping
- Stencil buffer
- Particle rendering
- Digital Flat Panel
- Calligraphic projection
- UNISURF
- Per-pixel lighting
- Common Image Generator Interface
- Portal rendering
- Humanoid Animation
- WireFusion
- Marching tetrahedrons
- Vector graphics markup language
- Lightweight Java Game Library
- Image scaling
- Mesh subdivision
- Fullwidth form
- Graphics Environment for Multimedia
- Virtual cinematography
- Morph target animation
- Block-matching algorithm
- Collision hull
- WSXGA Wide XGA+
- ECW (file format)
- Inno3D
- Least squares conformal map
- Diamond-square algorithm
- Text Mode Demo Contest
- OpenRT
- UV mapping
- Photorealistic (Morph)
- Nicholl-Lee-Nicholl
- Newell's algorithm
- Pyramid of vision
- Drop shadow
- Eurographics
- Tile set
- ATI Tray Tools
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