Crash of the Titans
From Wikipedia, the free encyclopedia
| Crash of the Titans | |
|---|---|
The North American Wii version cover pictures Crash Bandicoot jacking a Ratcicle. |
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| Developer(s) | Radical Entertainment (PlayStation 2, PlayStation Portable, Wii, Xbox 360) Amaze Entertainment (Game Boy Advance, Nintendo DS) |
| Publisher(s) | Sierra Entertainment |
| Distributor(s) | Vivendi Games |
| Designer(s) | Kirsten Forbes (game producer) Raine Anderson (character designer) Chris Mitchell (writer) Marc Baril (composer) |
| Series | Crash Bandicoot |
| Platform(s) | PlayStation 2, PlayStation Portable, Wii, Nintendo DS, Game Boy Advance, Xbox 360 |
| Release date | NA October 3, 2007[1] EU October 12, 2007[2] AUS October 25, 2007[2] |
| Genre(s) | Action-adventure |
| Mode(s) | Single-player, Multi-player |
| Rating(s) | ESRB: E10+ ESRB: E (Game Boy Advance and Nintendo DS) PEGI: 7+ |
| Media | 128-megabit cartridge, DVD, UMD, Wii Optical Disc, DVD-DL |
| Input methods | PS2 Controllers, Wii Remote, Nunchuk, Xbox 360 Controller |
Crash of the Titans is an action-adventure game published by Sierra Entertainment and developed by Vancouver-based Radical Entertainment for the PlayStation 2, PlayStation Portable (the PSP version was ported from the PS2 by SuperVillain Studios), Wii, Xbox 360; the Game Boy Advance, Nintendo DS versions of the game were developed by Amaze Entertainment. It was released in North America on October 3, 2007,[1] in Europe on October 12, 2007,[2] and in Australia on October 25, 2007;[2] it is the first game in the series not to be released in Japan.
Crash of the Titans is the fourteenth installment in the Crash Bandicoot video game series, which began with Crash Bandicoot in 1996. The game's story centers on the discovery of a new mysterious substance known as "Mojo", which the antagonist of the series, Doctor Neo Cortex, plans on using to create a huge army of loyal mutants out of the inhabitants of the Wumpa Islands. The protagonist of the series, Crash Bandicoot, must stop Cortex's plot by utilizing the new technique of "jacking" to take control of the mutated "Titans" and destroy the Titans while collecting the mysterious Mojo himself. The game received fair reviews upon its release, with differing points of praise and criticism.
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[edit] Gameplay
Crash of the Titans is a platform game in which the player controls Crash Bandicoot, who's main objective in the game is to rescue his sister and save his home, the Wumpa Islands, from being destroyed by the main antagonist's Doominator weapon.[3] The first goal given to the player is to rescue the sentient mask Aku Aku, who gives the player basic instructions for the game, shields Crash from enemy attacks, and transforms into a skateboard to help Crash get across slippery terrain.[3] From there, the main goal of each level (known as "episodes" in this game) is to complete fights against large groups of enemies or simply progress through the episode.[3]
Crash starts the game with three lives.[3] On the top-left of the screen is an orange health meter.[3] Whenever Crash takes damage from enemy attacks or falls down a bottomless pit (Crash reappears on solid ground soon after the latter), the health meter decreases.[3] If the health meter runs out, Crash will lose a life. If Crash loses his last life, the game will end, and the player will have to start the episode Crash died in from the beginning.[3] Eating Wumpa Fruit replenishes Crash's health, and additional lives can be obtained by collecting 25,000 units of a magical substance known as Mojo; collecting a rare type of Golden Wumpa Fruit also gives Crash an extra life.[3]
Each episode contains a glowing portal leading to a simple mini-game arena, where Crash has to accomplish a certain task in a set amount of time. The task usually consists of collecting a sufficient quantity of Mojo, using an enemy animal's attacks to snipe bombs, or simply defeating a select number of enemies.[4]
At the end of each episode, the player will earn a rank of either a bronze, silver, or gold voodoo doll.[3] This rank can be improved for all episodes by defeating a set number of minions, destroying Cortex's three "spy-toilets", or scoring a minimum combat hit combo.[3] All three tasks must be accomplished in an episode if a gold voodoo doll is to be obtained for that episode. Hidden voodoo dolls unlock concept art packages for each episode.[3]
The Nintendo DS (DS) version of Crash of the Titans (Titans) plays similarly to that of previous Crash installments. The game takes place on four islands, each with two levels and a boss. When a boss is defeated, a new island is unlocked.[5] This process is repeated until the game is won. Each island has its own "Pachinko board" where players can win "on-demand items", items that can be used to restore health, provide temporary invincibility, set off Nitro explosions, etc. Additional content can also be won at these Pachinko boards, such as gallery art, cheats, and a mojo jackpot.[5]
[edit] Combat
Combat, a feature new to the series, is done in real-time, with Crash sporting a light and heavy attack early in the game. Crash can also block, dodge, or break an enemy's block.[3] When Crash defeats enemies or destroys objects, they release a magical substance known as Mojo for Crash to collect.[3] When Crash collects enough Mojo, he will earn either an ability upgrade or a new move, such as the Norris Roundhouse or the Triple Dragon.[3] His classic spin attack, named "Old Skool" here, is one of these unlockable moves, along with an aerial variant that allows Crash to float over chasms.[6]
While the small minions require only a single combo for Crash to defeat, the larger enemies, known as "Titans", require a little more effort. They have 15 Titans in the game. Unlike the smaller enemies, the Titans possess a star meter over their heads, which indicates how close a Titan is to being stunned.[3][6] The star meter will rise when a Titan takes damage, and will deplete when Crash stops attacking the Titan.[6] When the star meter is full, the Titan will be stunned, and will be susceptible to "jacking". When Crash jacks a Titan, he will mount the creature, putting it under his control with the aid of Aku Aku.[3] In this state, the player will take control of the Titan, who has a similar moveset to Crash,[6] with the exception of some Titans, who shoot projectiles instead.[3] Along with a longer health meter, the Titan also possesses a purple Titan Meter. When this meter is full, the Titan is able to unleash a unique special attack.[3] The Titan Meter is drained completely upon the completion of the attack, so if the attack misses or is misused, the player must wait for the meter to completely refill.
How durable a Titan is depends on how large it is. Some Titans will take more effort to defeat than others, while a few won't even be fazed by Crash's attacks alone. To defeat the larger Titans, Crash will have to jack a regular Titan to combat a larger Titan. When the larger Titan is defeated, Crash can dismount the Titan he previously jacked and directly jack the larger Titan, which he can use to defeat even larger Titans. Titans' attacks are particularly effective against members of their own species as well as weaker creatures. If Crash dismounts a jacked Titan to directly jack another stunned Titan, the Titan he left behind will die immediately. This allows for large groups of Titans to be dispatched quickly, with the only challenge being to manage to stun one of them.
[edit] Co-operative play
A second player, in the form of a white-furred "Carbon Crash", can join in the game at any time with the aid of a second controller.[3][6] The second player will appear in the first player's backpack, which can be exited or entered for most of the time.[3] The second player will not be able to leave the first player's backpack if the first player is in mid-air or is climbing a wall.[3] This co-op mode is useful for overpowering enemies and collecting Mojo faster.[3] There are two modes of co-op play, selectable from the Pause screen. In "Leapfrog Mode", the players swap control each time the leading player jumps, swings, or slides.[3] In "Piggyback Mode", the second player will be separate from the first player, but can hide out in the first player's backpack if the action becomes too intense (eg. when jumping over a chasm) and vice versa.[3]
[edit] Plot
[edit] Setting
The setting of Crash of the Titans is a collection of twenty levels that the player progresses through.[6] Each level is referred to as an "episode", and each has a distinctive subtitle that is usually a reference to popular culture (such as "The Blizzard of Claws"). Like the first Crash Bandicoot game, the episodes are played in numerical order, though the player can replay any episode that has been completed. The game moves through five major themes, all of them taking place on the Wumpa Islands, Crash's homeplace. The story starts in the jungle near Crash's and Coco's residence. This leads to an ancient temple lasting a single episode. Later in the game, Crash travels through a wood-cutting/mining area and a lava episode that features giant steel mosquitoes sucking minerals out of the ground. These episodes are overseen by Tiny Tiger, who is gathering materials for Nina Cortex's Doominator robot from the areas. The next few episodes take place on an artillery-bombarded beach, where Crash infiltrates Doctor N. Gin's missile factory, which resembles the Statue of Liberty. The penultimate area is a gigantic tree located in the middle of the island. This tree holds up an entire house owned by Uka Uka, one of the major antagonists of the series. The final moments of the game take place in Cortex's over-the-top Liberace-style lair, and finally the inside of the Doominator.
[edit] Characters
Nine returning characters from previous Crash titles star in the home console version of Crash of the Titans,[7] all of them given a new modern "punk" look that is distinct from other video game characters.[8] The player character and protagonist of the game, Crash Bandicoot, is an evolved bandicoot who must defeat Doctor Cortex and use the Titans against each other while collecting the mysterious new Mojo to advance his own fighting techniques. Aiding Crash is Aku Aku, an ancient wooden mask who acts as a shield, a skateboard, and a weapon for Crash. Crash's other two allies are Coco Bandicoot, his genius sister, and Crunch Bandicoot, his muscle-bound friend.
The main antagonist of the series, Doctor Neo Cortex, is a mad scientist who captures Coco and Aku Aku, and wants to use the stolen mojo to create an army of dangerous mutants. The entity behind Cortex's plot for world domination is Uka Uka, who eventually tires of Cortex's incompetence and replaces him with his cyborg niece, Nina Cortex. Aiding the Cortexes are Doctor N. Gin, Cortex's crazy right-hand man, and Tiny Tiger, an unusually kind-mannered minion of Cortex. Dingodile, another minion of Cortex, exclusively appears in the DS and Game Boy Advance versions of Titans as a boss character.[5]
Aiding the villains are a number of small fodder enemies that attempt to hinder Crash in his journey. Each of the fodder enemies are affiliated with a certain villain in the game. The first of these encountered is Neo Cortex's Ratnicians, which appear as bipedal, blonde-haired, chihuahua-like animals sporting lab coats and large beakers filled with a bubbling green fluid. These characters only appear in the first four episodes of the game, and are replaced by other enemies as the game progresses. These include Tiny Tiger's Southern-accented Koo-alas, Doctor N. Gin's monkey wrench-wielding Doom Monkeys, Uka Uka's spear-chucking Voodoo Bunnies, and Nina Cortex's Brat Girls. Radical Entertainment made a special effort in giving even these minor characters a personality by giving them a large number of distinctive quotes.[8]
[edit] Story
In the beginning of the game, Crash Bandicoot aids Coco with a butter-recycling device.[9] This peace is interrupted by Doctor Neo Cortex, who arrives in his airship. Cortex captures Coco and Aku Aku, and encases Crunch in crystal. In an attempt to stop Doctor Cortex, Crash throws Coco's machine at the airship, and manages to sever Aku Aku's cage, which falls into the nearby forest. After Crash rescues Aku Aku from the cage, they discover that Cortex and Uka Uka are stealing the Mojo from a nearby temple, and elect to stop them.[10] Upon reaching the roof of the Temple, Neo Cortex reveals his plot to use the stolen Mojo to create a huge army of loyal mutants, and use those mutants to build a colossal robot known as the Doominator, which will crush the Wumpa Islands and take over the world.[11] After failing to defeat Crash with his patented Yuktopus, Cortex boasts that Crash will never find his base, and flies off, leaving Crash and Aku Aku to follow him.[12]
Back at Cortex's base, Uka Uka derides Cortex for failing to destroy Crash, and replaces him with his niece, Nina Cortex, despite protests from Neo, N. Gin, and Tiny Tiger.[13] Nina's first act as the main antagonist is to have Coco brainwashed and have her aid in the construction of the Doominator.[14] Throughout the course of the game, Crash and Aku Aku interrogate Tiny Tiger,[15] Doctor N. Gin,[16] and Uka Uka on the whereabouts of Coco.[17] When they finally confront Nina Cortex inside the Doominator robot, Nina summons her Arachnina robot and fights Crash.[18] Crash eventually overcomes the robot, and destroys it. Coco is freed, and the Doominator can be disabled. The collapsing Doominator just barely misses the Bandicoot home (and Crunch), sparing much of Wumpa Island. Escaping the collapsed Doominator, Cortex praises Nina for betraying him, and promises to be more evil in the near future, but proclaims that he's still going to spank Nina stupid for all of this.[19] The Bandicoots decide that it is time for celebration, leading Crash to shout his first word and the object of their celebration: pancakes.[20]
The Nintendo DS version of the game largely follows the same story of the home console versions, but with minor tweaks involved, such as Nina Cortex having a more predominant role and the inclusion of Dingodile.[5] The Game Boy Advance version also includes Dingodile, and has some plot differences, such as the Arachnina (referred to by its old name, "Spiderbot") not being the last boss, and Cortex being reinstated after Nina's defeat in the N. Trapment Island (the penultimate island in the game).
[edit] Development
Development on Crash of the Titans began immediately after the completion of Crash Tag Team Racing.[8] Radical observed that Crash Bandicoot's presence had diminished in the minds of modern gamers, and decided to refresh the franchise by producing Titans.[21] The graphics of the Wii version of the game were one of Radical Entertainment's main focuses in the game's development,[22] with Radical stating that the Wii has a lot of horsepower under the hood and expressing the desire to make full use of it.[23] Originally, the Xbox 360 version would get a few extra months of development time to improve its graphics before setting a final release date.[24] Wii to DS connectivity was also considered, but due to technical issues and time, this feature was removed.[5]
While the game was being developed, the title's main character, Crash Bandicoot, became the new mascot of the Leukemia & Lymphoma Society's "School and Youth" programs in an effort to promote the fight against blood cancer.[25] In a bid to further promote the game, a Hummer (with a Wii inside) was decorated with painted imagery from the game and displayed at the Annual Balloon Fiesta in Bristol, United Kingdom.[26]
A "Monster Edition" of the game was released exclusively in Europe on October 12, 2007 for the PlayStation 2. This special edition of the game features "Making-of" videos, water-on tattoos, game hints, a cheat code list, and the game's E3 and theatrical trailers in multiple languages. The BBFC has given the game a PG rating for "mild cartoon violence and language".[27]
[edit] Audio
[edit] Music
Radical did not hire the composer of the music in the previous Crash games, the a cappella band Spiralmouth, to write the music for Titans. Instead, they assigned their in-house composer Marc Baril to do the job, who took Spiralmouth's work on the previous games as references for Titans.[8] Radical Entertainment has expressed its pride with some of the "funny and surprising" music featured in the game, such as Doctor N. Gin's polka theme.[8] A 32-track soundtrack was made available on the iTunes Music Store on December 18, 2007.[28]
[edit] Voice cast
To ensure that the audio does not become repetitive,[6][24] Titans features more than 7,000 lines of dialogue,[29] many of which make numerous references to popular culture, including a nod to the film Brokeback Mountain.[24] To better achieve a natural feel for their dialogue, the voice actors performed all their lines three times.[30] Many of the voice actors from Crash Tag Team Racing reprised their roles, including Jess Harnell as Crash Bandicoot and Lex Lang as Doctor Neo Cortex. Characters who were regulars in the series but did not appear in Crash Tag Team Racing were given new voice actors for Titans. These replacements include Greg Eagles as Aku Aku, Chris Williams as Tiny Tiger, and John DiMaggio as Uka Uka. The DS version features full voice acting for cutscenes and in-game elements by some of the same voice actors from the home console version of the game, though some of the voice actors were substituted, such as Debi Derryberry in the role of Nina Cortex, and Nolan North in the role of Tiny Tiger.[5] Dingodile, who appears only in the DS and GBA versions, is voiced by Nolan North.
Radical Entertainment wanted the enemies to be memorable on their own;[8] they scripted conversations between the enemy characters that can be overheard as the player comes near. Several voice actors provide the audio for the small enemies, including Tom Kenny from Nickelodeon's SpongeBob SquarePants.[30] Adding to the game's numerous pop-culture references, the voices and mannerisms of some of the characters are based upon those of real people, including Peter Lorre (Doctor N. Gin), Mike Tyson (Tiny Tiger), Mr. T (Crunch Bandicoot), Vincent Price (Doctor Neo Cortex), and Jerry Lewis (the Ratnicians).
[edit] Reception and sales
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Crash of the Titans has received fair reviews since its release. GameSpot credited it as a "fairly sturdy, combat-heavy platformer with a good hook", but concluded that it lacked the distinctive feel of past Crash Bandicoot games.[33] Nintendo World Report described the game as "a satisfying platform brawler that should easily please younger gamers while providing enough action and humor to keep older gamers interested".[44] The DS version of the game was reviewed positively, with IGN naming it "one of the better handheld Crash games to hit the market".[35] Nintendo World Report gave the DS version a better score than the home console version by half a point, but dismissed it as "a short game that has very little gameplay variety".[43] GameSpot proclaimed that "there's plenty to do, and controlling the enemy is a neat twist", but criticized the game's short length of only 6 to 8 hours.[31]
The more negative reviews include those from Nintendo Power, who criticized the game for its "fixed and unforgiving" camera, which they felt made the platforming experience "frustrating".[41] GameSpy criticized the game for very much the same reason along with the unsteady framerate, but was more positive in their opinion, praising the game's attractive graphics and offline co-op mode.[4] IGN described the game as "a good idea wrapped in a mediocre game", and hoped that the jacking concept would be refined for a possible sequel.[37] Eurogamer was also critical of Crash of the Titans, deriding its graphics as "designed primarily with the PS2 and Wii in mind, with a fairly lazy high-def makeover late in development".[45] The PSP version was met with less praise than its console counterparts, with IGN remarking that it "loses out to the consoles in a number of areas; especially when it comes to multiplayer".[38]
Crash of the Titans was a nominee in the Writers Guild of America's inaugural video game writing awards, going up against Dead Head Fred, The Simpsons Game, The Witcher and World in Conflict.[52] Titans lost the award to Dead Head Fred.[53][54] Crash of the Titans was also selected as a nominee in the "Best Sound Design" and "Best Character" categories of the Second Annual Elan Awards.[55] It lost both awards to Skate and Mass Effect's Commander Shepard respectively.[56]
In Australia, Crash of the Titans was the second highest-selling game in its first week below Halo 3.[57] The game was not as successful in the United Kingdom, where the PlayStation 2 version of the game debuted at #32 in the sales charts.[58] The game made 3.35 million pounds (equivalent to 6,532,500 U.S. dollars) in the U.K. by the end of 2007.[59]
[edit] References
- ^ a b Crash of the Titans (Wii) at GameSpot. GameSpot. Retrieved on October 7, 2007.
- ^ a b c d Crash of the Titans at GameFAQs. Retrieved on 2007-10-07.
- ^ a b c d e f g h i j k l m n o p q r s t u v w x Radical Entertainment (2007). Crash of the Titans Instruction Booklet (in English). Sierra.
- ^ a b Lewis, Cameron (2007-10-04). Crash of the Titans (PlayStation 2: 2007). GameSpy. Retrieved on October 5, 2007.
- ^ a b c d e f JumpButton (2007-07-12). Crash Mania official interview with Amaze Entertainment. Retrieved on 2007-07-13.
- ^ a b c d e f g Shoemaker, Brad (2007-04-20). Crash of the Titans First Look. GameSpot. Retrieved on 2008-05-10.
- ^ IGN character sheet. IGN (2007-04-19). Retrieved on 2007-07-13.
- ^ a b c d e f JumpButton (2007-04-24). Crash Mania official interview with Radical Entertainment. Retrieved on 2007-07-13.
- ^ Radical Entertainment. Crash of the Titans. Sierra Entertainment. Wii. Level/area: Episode 1: A New Hop (in English). (2007-10-04) “Coco Bandicoot: Crash! Help me get this gizmo working! At long last, the world will have a way to recycle butter!”
- ^ Radical Entertainment. Crash of the Titans. Sierra Entertainment. Wii. Level/area: Episode 3: A Zero's Journey (in English). (2007-10-04) “Aku Aku: Crash. It's as I feared. Cortex and Uka Uka are stealing all the mojo from the temple. This is somehow related to the strange mutants we've been fighting. (Crash babbles) There's an enormous treasure of Mojo contained within! It's like the Texas Mojo Repository in there! Hurry, Crash!”
- ^ Radical Entertainment. Crash of the Titans. Sierra Entertainment. Wii. Level/area: Episode 4: The Temple of Zoom (in English). (2007-10-04) “Doctor Neo Cortex: Uka Uka taught me a new process called Mojo mutations! I will use the stolen Mojo to create a huge army of loyal mutants! Not rejects like you guys. / Coco Bandicoot: You jerk. / Doctor Neo Cortex: But best of all, I will use this army to construct a mighty robot, the largest doomsday device I've ever built. I will smash Wumpa Island, then take over the world! And I shall call this robot... the Doominator!! (Crash appears shocked) / Coco Bandicoot: That name sucks!”
- ^ Radical Entertainment. Crash of the Titans. Sierra Entertainment. Wii. Level/area: Episode 4: The Temple of Zoom (in English). (2007-10-04) “Doctor Neo Cortex: You think you've won, you furry simpleton?! Well, Uka Uka got away with the Mojo and your sister! You'll never find them in time. The next time you see me, Crash, I will be controlling a world-conquering robot! (Cortex laughs triumphantly as he activates his jet boots.) Oh, I love to laugh.”
- ^ Radical Entertainment. Crash of the Titans. Sierra Entertainment. Wii. Level/area: Episode 4: The Temple of Zoom (in English). (2007-10-04) “Uka Uka: That was ridiculous and appalling! You've failed to destroy Crash Bandicoot! / Doctor Neo Cortex: I don't see what the big deal is. We got away with the Mojo and Crash's sister! / Uka Uka: I got away with the Mojo, and the big deal is that Crash Bandicoot is still alive! Cortex, I'm going to replace you. (Shocked, Neo Cortex spits his tea all over N. Gin's face. N. Gin screams in pain) / Doctor N. Gin: Thank you, master! / Doctor Neo Cortex: You can't replace me. My name's on the stationery! / Doctor N. Gin: (giggles) That's right, tough guy! Unless you want to buy a new stationery, you respect the master!! / Tiny Tiger: It's really nice stationery, too. / Doctor N. Gin: Oh, I know! Glossy!”
- ^ Radical Entertainment. Crash of the Titans. Sierra Entertainment. Wii. Level/area: Episode 4: The Temple of Zoom (in English). (2007-10-04) “Nina Cortex: Sorry, uncle, but it's time for some young blood to lead us to victory. And now that we have Coco, we can make her build the robot. / Coco Bandicoot: You won't get away with this! Crash will come for me and kick your butt! / Nina Cortex: Oh, I hope Crash tries, I really do. After all, I need a new fur coat. (Nina laughs) Get to work on the Doominator! Make more mutant soldiers! I want Wumpa Islands smashed flat. / Coco Bandicoot: Your... hair is dumb! / Nina Cortex: Oh, shut her up. (A brainwashing helmet falls out of nowhere onto Coco's head.)”
- ^ Radical Entertainment. Crash of the Titans. Sierra Entertainment. Wii. Level/area: Episode 7: The Blizzard of Claws (in English). (2007-10-04) “Tiny Tiger: I'll tell you where they go! Nina took Coco to the factory on the beach. / Crash Bandicoot: Nina? Howjihebevuh? / Aku Aku: Nina? You mean Doctor Cortex, don't you? / Tiny Tiger: No, Nina! Uka Uka and her got rid of Cortex. They were tired of Cortex failing all the time. / Aku Aku: This isn't good, Crash. Nina's a lot smarter than Cortex ever could be. I'll take us there now! Get ready, Crash.”
- ^ Radical Entertainment. Crash of the Titans. Sierra Entertainment. Wii. Level/area: Episode 13: Doomraker (in English). (2007-10-04) “Aku Aku: Listen up, corn dog. You help us, or Crash will sing you some knuckle music. / Doctor N. Gin: I'll be good!! I promise!! I be good!! And once my precious master has been freed, I will gladly betray you! You don't even look like a bandicoot!! / Aku Aku: What? / Doctor N. Gin: Shhhh. It's okay. Anyway, get out of here. That's right, stupids! You need to go to Uka Uka's lab and stop him! That's where they make all the delicious mutants! Maybe your revolting sister is there, too. Eugh... girls...”
- ^ Radical Entertainment. Crash of the Titans. Sierra Entertainment. Wii. Level/area: Episode 17: Adolt Edumacation (in English). (2007-10-04) “Uka Uka: You think you've defeated me? I'll get the last laugh on you fools! Any moment now, Nina will launch the robot, and Wumpa Island will be doomed! / Aku Aku: You monster! / Uka Uka: And Nina will have no more use for your lovely sister, so she's finished, too! I get the last laugh! (laughs) I'm laughing now, too, just in case. / Aku Aku: Quickly now, Crash. From now, we must travel to the robot. I can sense Coco, so I'll get us as close as possible. Get ready.”
- ^ Radical Entertainment. Crash of the Titans. Sierra Entertainment. Wii. Level/area: Episode 20: Revengeance 2: The Revengicide (in English). (2007-10-04) “Nina Cortex: I really didn't wanna do this myself. I really wanted one of my idiot underlings to destroy you! I really didn't wanna get hair all over my clothes!! But if you want something done right... use a giant spider body!!”
- ^ Radical Entertainment. Crash of the Titans. Sierra Entertainment. Wii. Level/area: Episode 20: Revengeance 2: The Revengicide (in English). (2007-10-04) “Why did you rescue me? I betrayed you, took over your evil plan... then failed. / Doctor Neo Cortex: Oh, Nina. Betraying me is the most vile, evil thing you could've ever done! You're a skank. I'm... just so proud of you right now. / Nina Cortex: Hooray! / Doctor Neo Cortex: I promise. From now on, I'll be more evil, more villainous, more horrible! Horrible! Oh, and go kill bandicoots too. I'm still going to spank you stupid for this. / Nina Cortex: Ohhh...”
- ^ Radical Entertainment. Crash of the Titans. Sierra Entertainment. Wii. Level/area: Episode 20: Revengeance 2: The Revengicide (in English). (2007-10-04) “Coco Bandicoot: Now let's go home... and eat pancakes! / Crash Bandicoot: (overjoyed) Pancakes!!”
- ^ Hayward, Andrew (2007-04-26). PSP/PS2/Wii/X360 Preview - CRASH of the Titans. WorthPlaying. Retrieved on 2007-07-24. “Developers at Radical Entertainment, who handled 2005's Crash Tag Team Racing, recognize that Crash's presence has diminished in the minds of modern gamers, and hope that Titans will be a return to form for the once-beloved platform hero.”
- ^ Harris, Craig (2007-04-19). IGN preview of Crash of the Titans. Retrieved on 2007-07-13. “In this early build the visuals were still being tweaked, and while in pre-alpha form the framerate was pretty shaky it's clear that this is an area that Radical is focusing much of their attention on in the game's development.”
- ^ Wii has a lot of Horsepower says Radical. Codename Revolution (2007-03-02). Retrieved on 2007-07-13. “The Wii has a lot of horsepower under the hood and we’re making full use of it. We’ve overhauled our graphics engine to get the most out of the console by updating the shaders responsible for rendering the environment, vehicle, and characters. In many ways Scarface looks sharper on the Wii than it does on the PS2 and Xbox.”
- ^ a b c Reed, Kristan (2007-04-26). Eurogamer's preview of Crash of the Titans. Eurogamer. Retrieved on 2007-07-13.
- ^ Video Game Hero Crash Bandicoot Urges Kids to Join the Fight Against Leukemia. GoNintendo (2007-08-06). Retrieved on 2007-08-19. “The Leukemia & Lymphoma Society and Vivendi Games today announced that Crash Bandicoot, the valiant, action hero of the highly popular video game series, is the new national champion for the Society’s School & Youth programs.”
- ^ De Marco, Flynn (2007-08-12). Crash of the Titans: The Hummer. Kotaku. Retrieved on 2007-08-19. “Has spinners, the works. All with a Wii on the inside that people can play.”
- ^ Crash of the Titans: Monster Edition rated PG by the BBFC (2007-07-31). Retrieved on 2007-09-13.
- ^ Crash of the Titans (Original Game Music Store). iTunes (2007-12-18). Retrieved on 2008-05-15.
- ^ VanOrd, Kevin (2007-07-12). E3 '07: Crash of the Titans Updated Impressions. GameSpot. Retrieved on 2008-05-10. “It will feature more than 7,000 lines of dialogue from well-known voice actors, for starters, as well as the kind of silly humor you would expect from a Crash game.”
- ^ a b Making Crash of the Titans :: Inside Radical Entertainment (pg.2). Kidzworld. Retrieved on 2008-05-07.
- ^ a b Provo, Frank (2007-11-09). Crash of the Titans review (DS: 2007) at GameSpot. GameSpot. Retrieved on February 5, 2008. “There's plenty to do, and controlling the enemy is a neat twist, but the adventure is over too soon.”
- ^ Davis, Ryan (2007-10-16). Crash of the Titans review (PS2: 2007) at GameSpot. GameSpot. Retrieved on November 25, 2007. “It's a fairly sturdy, combat-heavy platformer with a good hook, but it lacks a real distinct attitude.”
- ^ a b Davis, Ryan (2007-10-16). Crash of the Titans review (Wii: 2007) at GameSpot. GameSpot. Retrieved on October 17, 2007. “It's a fairly sturdy, combat-heavy platformer with a good hook, but it lacks a real distinct attitude.”
- ^ Davis, Ryan (2007-10-16). Crash of the Titans review (X360: 2007) at GameSpot. GameSpot. Retrieved on December 19, 2007. “It's a fairly sturdy, combat-heavy platformer with a good hook, but it lacks a real distinct attitude.”
- ^ a b Harris, Craig. Crash of the Titans review (DS: 2007) at IGN. IGN. Retrieved on October 23, 2007. “Definitely one of the better handheld Crash games to hit the market.”
- ^ Pereira, Michael. Crash of the Titans review (PS2: 2007) at IGN. IGN. Retrieved on October 17, 2007. “A good idea wrapped in a mediocre game.”
- ^ a b Pereira, Michael. Crash of the Titans review (Wii: 2007) at IGN. IGN. Retrieved on October 17, 2007. “A good idea wrapped in a mediocre game.”
- ^ a b Pereira, Michael. Crash of the Titans review (PSP: 2007) at IGN. IGN. Retrieved on October 28, 2007. “Crash of the Titans for PSP is a decent port of a briefly entertaining game. But even then, the PSP version loses out to the consoles in a number of areas; especially when it comes to multiplayer.”
- ^ Pereira, Michael. Crash of the Titans review (X360: 2007) at IGN. IGN. Retrieved on October 17, 2007. “A good idea wrapped in a mediocre game.”
- ^ a b Crash of the Titans (PS2: 2007) at Metacritic. Metacritic. Retrieved on October 24, 2007.
- ^ a b c Crash of the Titans (Wii: 2007) at Metacritic. Metacritic. Retrieved on October 1, 2007.
- ^ a b Crash of the Titans (X360: 2007) at Metacritic. Metacritic. Retrieved on October 24, 2007.
- ^ a b Miller, Zachary (2007-10-26). Crash of the Titans (DS: 2007) at Nintendo World Report. Nintendo World Report. Retrieved on October 28, 2007. “A mediocre game with some interesting ideas. Crash Bandicoot fans should enjoy it, but gamers looking for a decent platformer on their DS should look elsewhere.”
- ^ a b Thomsen, Mike (2007-10-08). Crash of the Titans (Wii: 2007) at Nintendo World Report. Nintendo World Report. Retrieved on October 9, 2007. “A satisfying platform brawler that should easily please younger gamers while providing enough action and humor to keep older gamers interested.”
- ^ a b Reed, Kristan. Crash of the Titans (Xbox 360: 2007) review at Eurogamer. Eurogamer. Retrieved on October 24, 2007. “If you thought that Crash's first appearance on the next generation of platforms might enhance its appeal from a technical standpoint, forget it. This is very much a game designed primarily with the PS2 and Wii in mind, with a fairly lazy high-def makeover late in development.”
- ^ Crash of the Titans (DS: 2007) at Metacritic. Metacritic. Retrieved on November 4, 2007.
- ^ Crash of the Titans (DS) at Game Rankings. Game Rankings. Retrieved on October 23, 2007.
- ^ Crash of the Titans (PS2) at Game Rankings. Game Rankings. Retrieved on October 24, 2007.
- ^ Crash of the Titans (Wii) at Game Rankings. Game Rankings. Retrieved on October 1, 2007.
- ^ Crash of the Titans (PSP) at Game Rankings. Game Rankings. Retrieved on October 28, 2007.
- ^ Crash of the Titans (X360) at Game Rankings. Game Rankings. Retrieved on October 24, 2007.
- ^ McNary, Dave (2008-01-14). WGA announces videogame nominees. Variety's Award Central. Retrieved on 2008-01-17.
- ^ Androvich, Mark (2008-02-15). Dead Head Fred wins inaugural WGA award. gamesindustry.biz.
- ^ Grant, Christopher (2008-02-15). Dead Head Fred wins WGA's first Video Game Writing Award. joystiq.com.
- ^ Radical Entertainment News & Updates. Retrieved on 2008-03-01.
- ^ The 2nd Annual Elans Canadian Awards for the Electronic and the Animated Arts winners. Retrieved on 2008-03-01.
- ^ Pluckett, Luke (2007-11-01). Aussie Sales Charts. Kotaku. Retrieved on 2008-05-10.
- ^ Project Gotham Racing 4 Wins Kudos In UK Sales Chart. Gamasutra (2007-10-16). Retrieved on 2008-05-10. “The charts do feature some genuine new entries, with the PlayStation 3 version of Electronic Arts’ Skate debuting at number twenty-five and the PlayStation 2 version of Vivendi’s Crash of the Titans at number thirty-two.”
- ^ Develop 100: #31 - #50 Profiles. develop. Retrieved on 2008-05-10.
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