Talk:Corn maze
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[edit] Added more information that needs work
I have added some information for Categories, however all of them need more information. Please help with this! --Stealth500 (talk) 23:47, 25 November 2007 (UTC)
[edit] Right of left turn rule
This section is unencyclopedic, unsourced and fairly banal. It is not specific to corn mazes and does not provide any insight into the phenomenon. I agree with TheIslander's deletion and would like to see it removed again. -- SiobhanHansa 13:04, 26 November 2007 (UTC)
- I didn't actually see the talk page comments before my removal, but I agree entirely with SiobhanHansa. The right/left turn rule is a fairly common misconception - often it is not true, and also it applies to all mazes, not just maize mazes. That aside, the section was indeed banal and unencyclopedic, hence I removed it. The same goes for the 'other names' section - not at all encyclopedic, and more to the point it's covered in the introduction. TheIslander 15:00, 26 November 2007 (UTC)
[edit] Adding methods of maze creation
Would it be worth my time to create an article describing a method of maze creation? I would like to add something to this page, but being new to trying to edit I don't want to take the time to make up an article if someone is just going to come along and wipe it out the next day?Bearhawk949 (talk) 18:33, 29 January 2008 (UTC)
- There's already an article about Maze generation algorithms, which covers general techniques for making Mazes in any media. See the main Maze page for details. Information about techniques for specifically making corn Mazes would however be appropriate on this page. Thanks, Cruiser1 (talk) 01:22, 30 January 2008 (UTC)
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- I'm referring to actual techniques for physically making the maze out in the field once you have your design set.Bearhawk949 (talk) 11:56, 30 January 2008 (UTC)
- Is that big enough for a whole section? --Talk to Stealth500 (talk) 11:58, 30 January 2008 (UTC)
- Adding information about physically making Mazes in a cornfield would be a great addition to this article. If it's only one paragraph of new text, I'd just add a new paragraph in the article. If there's more than one paragraph of new text, then I'd make a new article section for them. Thanks, Cruiser1 (talk) 03:39, 7 February 2008 (UTC)
- I can't imagine there is more than a paragraph or two of material. I can only think of two distinct methods that are currently used. Bearhawk949 (talk) 12:56, 7 February 2008 (UTC)
- Adding information about physically making Mazes in a cornfield would be a great addition to this article. If it's only one paragraph of new text, I'd just add a new paragraph in the article. If there's more than one paragraph of new text, then I'd make a new article section for them. Thanks, Cruiser1 (talk) 03:39, 7 February 2008 (UTC)
- Is that big enough for a whole section? --Talk to Stealth500 (talk) 11:58, 30 January 2008 (UTC)
- I'm referring to actual techniques for physically making the maze out in the field once you have your design set.Bearhawk949 (talk) 11:56, 30 January 2008 (UTC)
(untab) I finally had a chance to cobble up a brief bit on the three basic methods. How do I go about putting it up for review? Bearhawk949 (talk) 17:27, 29 February 2008 (UTC)
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- Alright, here it goes. Feel free to let me have it if this is way off base.
Three basic methods that are used to create corn mazes:
1. Random Paths - This is by far the simplest creation method. Creating a path in the corn with this method is as simple as grabbing a weed whacker or utility quad and plowing through the field to create the pathways. While this method will create somewhere to walk in the field, it’s doubtful that the resulting paths will resemble anything.
2. Simple Geometry – This is a simple but effective way of creating a maze. The concept is simple, but the implementation can be tedious. To start, draw your design out on a grid and plot your points. Then by plotting out your points one by one on the corn field you can faithfully recreate even the most complex design.
3. GPS – This is the most accurate method and utilizes surveyor grade GPS system. Some may try to use a simple hand held to plot out a field. But, even with a WAAS enabled consumer hand held GPS, the margin of error is still too great to be useful in mazes that wish to have pathways within close proximity to one another. Bearhawk949 (talk) 14:48, 3 March 2008 (UTC)
- It's good, but there are a few problems. Firstly, sources. This cannot really be added unless you can back it all up with some reliable third-party citations. For example, I'm a little dubious about the first method - seems a little unlikely to me. Back it up with a source, however, and I can't dispute it. Secondly, and just as importantly, the style of writing. It's not really suitable for an encyclopaedia. For a start, it should all be in third person - don't write "draw your design" or "plot your points". Also, it's a little too informal - phases such as "as simply as grabbing a weed whacker" just don't sit right. Take a good look at WP:MOS. It's certainly not "way off base"; just needs a little tweaking here and there ;). TalkIslander 15:16, 3 March 2008 (UTC)
- thanks for taking the time to write up the critique. I'll work on it and post againBearhawk949 (talk) 14:16, 16 March 2008 (UTC)

