The Lord of the Rings: Conquest
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| This article or section contains information about an unreleased video game. The content may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
| The Lord of the Rings: Conquest | |
|---|---|
| Developer(s) | Pandemic Studios |
| Publisher(s) | Electronic Arts |
| Platform(s) | Microsoft Windows, PlayStation 3, Xbox 360, Nintendo DS[1] |
| Release date | Fall 2008 |
| Genre(s) | Action |
| Mode(s) | Single player, Co-operative, Online Multiplayer |
| Media | Blu-ray Disc, DVD |
| Input methods | Gamepad, Keyboard and mouse |
The Lord of the Rings: Conquest is the upcoming video game developed by Pandemic Studios and published by Electronic Arts. It is based on The Lord of the Rings film trilogy, and uses a similar style to the Star Wars: Battlefront games. The game allows the player to play as both the forces of good and evil, but unlike The Lord of the Rings: The Battle for Middle-earth, the latter option is based around Sauron stopping the One Ring from being destroyed and fighting back.[1]
Pandemic was aided by Weta Digital in developing the game. They provided much of their digital models, including the Fell beasts. Pandemic are also negotiating to use elements that were cut from the films, and have taken inspiration from the novel, such as a level based around Balin's conquest of Moria. Some inspiration was less direct: the heroes decide not to attack Minas Morgul, so a level was based around conquering that city as if they did. The game will use Howard Shore's score to the films.[1]

