The Lord of the Rings: Conquest

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The Lord of the Rings: Conquest
Developer(s) Pandemic Studios
Publisher(s) Electronic Arts
Platform(s) Microsoft Windows, PlayStation 3, Xbox 360, Nintendo DS[1]
Release date Fall 2008
Genre(s) Action
Mode(s) Single player, Co-operative, Online Multiplayer
Media Blu-ray Disc, DVD
Input methods Gamepad, Keyboard and mouse

The Lord of the Rings: Conquest is the upcoming video game developed by Pandemic Studios and published by Electronic Arts. It is based on The Lord of the Rings film trilogy, and uses a similar style to the Star Wars: Battlefront games. The game allows the player to play as both the forces of good and evil, but unlike The Lord of the Rings: The Battle for Middle-earth, the latter option is based around Sauron stopping the One Ring from being destroyed and fighting back.[1]

Pandemic was aided by Weta Digital in developing the game. They provided much of their digital models, including the Fell beasts. Pandemic are also negotiating to use elements that were cut from the films, and have taken inspiration from the novel, such as a level based around Balin's conquest of Moria. Some inspiration was less direct: the heroes decide not to attack Minas Morgul, so a level was based around conquering that city as if they did. The game will use Howard Shore's score to the films.[1]

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