Computer Clubhouse
From Wikipedia, the free encyclopedia
The Computer Clubhouse is a worldwide network of after-school learning settings, founded by Mitchel Resnick of the MIT Media Lab in Boston, USA.
The network, which includes over 100 clubhouses as of 2007, began with the so-called Flagship Computer Clubhouse, founded in 1993 at The Computer Museum, now part of the Museum of Science, Boston.[1][2] The network is particularly focused on economically disadvantaged communities.[2][3]
Clubhouses have been the proving ground for a number of projects of the MIT Media Lab's "Lifelong Kindergarten" research group. Notable examples are
- Scratch, an early 21st century multimedia programming language for young people[4]
- Lego Mindstorms programmable bricks, a late 20th century robotic construction toy[2]
- PICO programmable Crickets, early 21st century programmable toys for art construction projects[5][6]
[edit] References
- ^ About the Clubhouse at computerclubhouse.org, retrieved on October 18, 2007.
- ^ a b c 1998, Resnick, M., Rusk, N., Cooke, S. "The Computer Clubhouse: Technological Fluency in the Inner City", published in: High Technology and Low-Income Communities edited by D. Schon, B. Sanyal, and W. Mitchell, MIT Press. Online version [1], retrieved on October 18, 2007.
- ^ New York Times, July 18, 2002. "Not Just Closing a Divide, but Leaping It" by Michel Marriott. Online edition retrieved on October 18, 2007.
- ^ 2004, Maloney, J., Burd, L., Kafai, Y., Rusk, N., Silverman, B. and Resnick, M., "Scratch: A Sneak Preview. Second International Conference on Creating, Connecting, and Collaborating through Computing, Kyoto, Japan, pp. 104-109. Online version retrieved on October 18, 2007.
- ^ Business Week, Sep 7, 2006 "Invasion of the DIY Robots" by Jessie Scanlon. Online edition retrieved on October 18, 2007.
- ^ MIT Spectrum, Winter 1998 "Smart Toys - Mitch Resnick builds a toy chest of learning tools". Retrieved on October 18, 2007.

