Talk:Client-side prediction

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The last sentence: "As technology evolves, network latencies are getting lower. When/If latencies get so low as to be unnoticeable, client side prediction will not serve a purpose anymore." is misleading.

Assuming that the foundations of physics don't crumble, information cannot be transmitted faster than the speed of light. When you calculate how long it takes for light to get around the Earth and then factor in human reaction speed you'll quickly see that client side prediction is going to be required for twitch based games forever.

Even if in the far future we do find a way to transmit information faster than light, unless it's completely instantaneous we'll still need client side prediction for inter-planetary games that we'll likely want to play.