Portal:Chess/Selected article/Introduction/Fortress (chess)

From Wikipedia, the free encyclopedia

Image:chess zhor 22.png
Image:chess zver 22.png a8 b8 c8 d8 e8 f8 g8 h8 Image:chess zver 22.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 bd f5 g5 pd h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 pd h3 pl
a2 b2 c2 d2 e2 f2 g2 pl h2
a1 b1 c1 d1 e1 kd f1 g1 h1 kl
Image:chess zhor 22.png

In chess, the fortress is an endgame drawing technique in which the side lagging in material sets up a zone of protection around their king that cannot be penetrated by the opponent. Clearly, it only works when the opponent does not have and cannot create a passed pawn, unless that pawn can be stopped (e.g. see the opposite colored bishops example). An elementary fortress is a theoretically drawn position with reduced material in which a passive defense will maintain the draw.

Fortresses are a problem for computer chess: computers are unable to reason about fortress-type positions except to the extent that their endgame tablebase allows.

Read more about Fortress (chess)...