Portal:Chess/Selected article/29

From Wikipedia, the free encyclopedia

Image:chess zhor 22.png
Image:chess zver 22.png a8 b8 c8 kd d8 e8 f8 g8 h8 Image:chess zver 22.png
a7 b7 pd c7 pd d7 e7 f7 g7 h7 rl
a6 b6 c6 d6 e6 nl f6 g6 h6
a5 b5 c5 pl d5 e5 f5 g5 h5
a4 rd b4 c4 d4 e4 f4 g4 h4
a3 b3 pd c3 bd d3 e3 f3 g3 pl h3
a2 b2 c2 d2 e2 f2 g2 kl h2 pl
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess zhor 22.png

In chess, a swindle is a ruse by which a player in a losing position tricks his opponent, and thereby achieves a win or draw instead of the expected loss. It may also refer more generally to obtaining a win or draw from a clearly losing position. I.A. Horowitz and Fred Reinfeld distinguish among "traps," "pitfalls," and "swindles." In their terminology, a "trap" refers to a situation where a player goes wrong through his own efforts. In a "pitfall," the beneficiary of the pitfall plays an active role, creating a situation where a plausible move by the opponent will turn out badly. A "swindle" is a pitfall adopted by a player who has a clearly lost game. Horowitz and Reinfeld observe that swindles, "though ignored in virtually all chess books," "play an enormously important role in over-the-board chess, and decide the fate of countless games."

Although "swindling" in general usage is synonymous with cheating or fraud, in chess the term does not imply that the swindler has done anything unethical or unsportsmanlike. There is nonetheless a faint stigma attached to swindles, since players feel that someone who has outplayed her opponent for almost the entire game "is 'morally' entitled to victory." However, the best swindles can be quite artistic, and some are very famous.

Read more about Swindle (chess)...