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Chex Quest 2 was released in 1997, after the release of the cereal box promotional game Chex Quest. Upon the time of its release, it was available exclusively for download from the official Chex Quest website. Although having been removed long ago, free downloads of this game and still be found on various Chex Quest fan sites to this day.
[edit] Storyline
Chex Quest 2 starts with the Chex Warrior returning to his home planet and landing in Chex City. As he lands he notes with a little apprehension that everything is quiet... Too quiet. As he leaves his ship, it becomes apparent that the Flemoid threat has reached his homeworld! Grabbing his trusty zorcher again, he races to the rescue of his beloved home. Battling through a spaceport, a cinema, a museum, and through the city until he reaches the sewers, where he faces The Maximus!
[edit] Weapons
In Chex Quest, the weapons, called Zorchers, assist in sending the Flemoids back to their own dimension.
| Type of Zorcher |
Weapon from Doom it Replaced |
Description |
| Bootspoon |
Fist |
Mêlée, weak weapon |
| Super Bootspork |
Chainsaw |
Mêlée, slightly stronger than Bootspoon; rapid enough to keep single enemies at arm's length |
| Mini Zorcher |
Pistol |
Standard weapon; slow rate of fire |
| Large Zorcher |
Shotgun |
Stronger than Mini Zorcher; will zorch most basic flemoids in one firing |
| Rapid Zorcher |
Chaingun |
Rapid firing weapon |
| Zorch Propulsor |
Rocket Launcher |
Fires zorch energy in a blast radius or "gateway" and affects many Flemoids within an area |
| Phasing Zorcher |
Plasma Gun |
Rapidly fires high-damage projectiles |
| Large Area Zorching (LAZ) Device |
BFG9000 |
Extremely large area of attack, will 'zorch' almost every Flemoid in sight as a result of a huge energy "gateway" opening |
[edit] Flemoids
In Chex Quest, the enemies are creatures supposedly made of phlegm that the Chex Warrior (you) must send back to their own dimension.
| Name of Flemoid
(Flemoidus ~)
|
Enemy from Doom it Replaced |
Description |
| Commonus |
Trooper |
Basic enemy with a weak melee attack[1] |
| Bipedicus |
Shotgun guy |
Stronger enemy with a shotgun-strength melee attack[1] |
| Bipedicus with Armor |
Imp |
Armored enemy that shoots a powerful slime ball |
| Cycloptis |
Pinky Demon |
A "flying" enemy that only has a melee attack |
| Quadrumpus |
Imp |
A big burly enemy with the same attack as a Bipedicus w/ Armor, only appeared in Chex Quest 2. |
| Larva |
Pinky Demon |
A fast worm-like enemy with the same attack as the Cycloptis, and replaced the Cycloptis in Chex Quest 2. |
| Maximus |
Baron of Hell |
A gigantic flemoid with the same attack as the Flembrane, boss of Chex Quest 2 |
| Item |
Description |
| Mini / Rapid Zorcher Recharger |
+10,+50 to Mini and Rapid Zorchers |
| Large Zorcher Recharger |
+4,+20 to Larger Zorcher |
| Zorch Propulsor Recharger |
+1,+5 to Zorch Propulsor |
| Phasing / LAZ Device Recharger |
+20,+100 to Phasing Zorcher and LAZ Device |
| Glass of Water |
+1% to Health (up to 200%) |
| Bowl of Fruit |
+10% to Health (up to 100%) |
| Bowl of Vegetables |
+25% to Health (up to 100%) |
| Supercharged Chex Breakfast |
+100% to Health (up to 200%) |
| Slime Repellant |
+1% to Armor (up to 200%) |
| Chex Armor |
+100% to Armor (up to 100%) |
| Super Chex Armor |
+200% to Armor (up to 200%) |
| Slimeproof Suit |
Temporary protection in slimepools. (This item only appeared once in Chex Quest 1 and never in the 2nd one.) |
| Zorch Pack |
Maximum capacity of weapons doubled, also gives recharge equivalent to small recharge to all weapons |
| Computer Area Map |
Reveals all areas of the current level on the map view |
| Yellow/Red/Blue Keys |
Opens initially locked yellow, red, or blue doors depending on the color of the key |
[edit] References
- ^ a b Strictly speaking these are still ranged attacks, as in Doom, but they won't fire unless you are in melee range.
[edit] External links
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