Bust a Groove 2

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Bust a Groove 2
Developer(s) Enix
Platform(s) PlayStation
Release date JP 1999-04-15
NA 2000-08-22
Genre(s) music/fighting game
Mode(s) Single player
Rating(s) ESRB: Everyone (6+)

Bust-a-Groove 2 is a music/fighting game released in 1999 for the Sony PlayStation. The game, sequel to Bust A Groove, combines dance-moves with special abilities designed to damage the opponent. It was originally released in Japan as Bust A Move 2: Dance Tengoku Mix, and was never released in Europe.

The initial characters of Heat, Hiro, Kelly, Kitty-N, Shorty and Strike were retained from the original Bust a Groove. Bust A Groove 2 removed several of the original game's characters (Pinky, Hamm, Frida, and Gas-O). These were replaced by several new characters: Comet, Bi-O, and Tsutomu. Some new hidden characters were also introduced into the game, and could be unlocked after completing certain tasks. Pander (also a new addition to the cast) and Robo-z Gold are the only hidden characters that have a unique dance style, other hidden characters merely mimicked others dance moves.

If players were able to have a smooth complete dance with no mistakes and no misses and a high score over a certain amount depending on the level, they would then complete a special solo dance show known as Fever Time at the end of the match. Usually a fever time would be completed after the level that's been danced in has been completely instensified. In some cases it is able to have both characters complete a Fever Time together if they were to finish the level with extremely close scores. Usually if the points were 100-1000 points above or below an opponent.

Intensifying a level, involved players dancing to the best of their ability, with perfect timing and almost making practically no mistakes or misses. As the dancers score would gain points, the level the characters were dancing in would begin to change gradually; this being known as "Intensifying". If a characters points became so high, the level would begin to introduce many entertaining scenes in the background. An example of a noticeable intensified level is Hiro's Disco stage.

When players reached a considerable amount of points in Hiro's stage, The platform the characters were dancing on begins to raise and the giant reflective mirror/screen above in the background opens and a giant Gorilla with boxing gloves (Hustle Kong) would appear and stay there until the end of the level.

These intensities would usually see the character who has the high points that wins, begin a Fever Time.

[edit] Reception and value

Bust a Groove 2, along with its predecessor, is one of the more valuable PlayStation games on the secondary market. For example, complete, used copies sell for more than $80[1] which is more than the original MSRP of $35.99.[2]

[edit] References

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