Bump 'n' Jump

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Bump 'n' Jump
Arcade flyer of Bump 'n' Jump.
Arcade flyer of Bump 'n' Jump.
Developer(s) Data East
Publisher(s) Data East, Bally Midway, Vic Tokai
Platform(s) Arcade, Atari 2600, Intellivision, ColecoVision, Commodore 64, NES
Release date 1982
Genre(s) Driving game
Mode(s) 2 players, alternating turns
Input methods 8-way joystick, 1 button
Display Raster, 240 x 256 pixels (Vertical), 16 colors

Bump 'n' Jump is a driving game developed by Data East, and was first released in the arcade in 1982 (licensed to Bally/Midway), but versions of the game have also been released on Atari 2600 and Intellivision in 1983, the ColecoVision and Commodore 64 in 1984, and the for the Nintendo Entertainment System (published by Vic Tokai) in 1988. The game was released in Japan as Buggy Popper (バギー・ポッパー?) and in other regions as Burnin' Rubber.

Contents

[edit] Description

[edit] Plot

The basic plot of this game is that the players' girlfriend has been kidnapped, and they are racing to her rescue. The goal in this game is to drive from the beginning of a level to the end while bumping enemy vehicles into obstacles and jumping over various large obstacles such as overpasses, and large rivers.

[edit] Gameplay

Screenshot of the NES port.
Screenshot of the NES port.

Due to the bird's eye view, players cannot see the large obstacles until it is too late to jump, so the game displays a flashing exclamation point when the large obstacles are about to appear. Adding a level of complexity, the NES version of the game also requires that players pick up cans of gasoline that are interspersed throughout each course, as their car uses up fuel steadily throughout the game.

The enemy vehicles are separated into cars and trucks. Cars can be bumped into obstacles or jumped upon and destroyed, while trucks cannot be bumped; they can be jumped upon only to destroy them, and will sometimes drop obstacles that will destroy the player. At the end of each level players receive bonus points for the remaining gasoline in their car, and the number of enemy vehicles crashed. Going from one level to another is characterised by a change of seasons. Apart from the change of scenery, the winter scenario also features the additional challenge of slippery roads. Players get points for bumping other cars and causing the other cars to crash, but one bonus isn't apparent: If the player completes a level without bumping another car, the player receives a huge point bonus.

The soundtrack uses the chorale parts of Johann Sebastian Bach's Herz und Mund und Tat und Leben cantata.

[edit] External links