bnetd
From Wikipedia, the free encyclopedia
bnetd is a software package that provides a complete emulation of Blizzard Entertainment's battle.net online multiplayer gaming service. The software allows users to create and play on their own set of servers, instead of relying on Blizzard's official servers. bnetd was reverse engineered from the official Battle.net gaming service.
Released under the terms of the GNU General Public License, bnetd is free software.
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[edit] CD key non-interoperability
Blizzard games are packaged with CD keys, codes unique to each retail disk. CD keys are entered, but not verified, during the installation process. Connection to battle.net is permitted only with a valid and unique key. Individual keys are regularly disabled by battle.net administrators to block suspected cheaters from battle.net. Players with disabled keys remain able to play independently of battle.net, such as in single player mode, or through a direct connection to another player.
Blizzard does not allow battle.net to interoperate with bnetd servers to verify CD keys, citing security concerns. Because of this, bnetd servers do not implement battle.net's validation. This allows players of Battle.net capable games to access full multiplayer functionality without a valid CD key.
[edit] Vivendi Universal v. Jung
In February 2002, Blizzard filed a DMCA safe harbor takedown demand against bnetd with their Internet service provider (ISP). Blizzard subequently filed suit against the developers of bnetd and their ISP in the United States District Court for the Eastern District of Missouri. The lawsuit alleged copyright infringement, trademark infringement, and violations of their games' End User License Agreement (sometimes referred to as a clickwrap license) and DMCA anti-circumvention prohibitions, in what would become an important test case for portions of that law. The Electronic Frontier Foundation mounted a defense, in which defendants denied copying any portion of battle.net or Blizzard games, denied the validity of the battle.net trademark, denied that CD keys are an anti-piracy measure, and denied that bnetd is a circumvention tool.
In September 2004, the court disagreed and granted summary judgement to Blizzard. On appeal, defendants argued that federal copyright law, which permits reverse engineering, preempts California state contract law, upon which the EULA's prohibition on reverse engineering is grounded.
In September 2005, the Eighth Circuit Court of Appeals rejected the defendants' argument and affirmed the lower court's decision. "Appellants failed to establish a genuine issue of material fact as to the applicability of the interoperability exception [of the DMCA]. The district court properly granted summary judgement in favor of Blizzard and Vivendi on the operability exception." The appeals court further ruled that bnetd circumvents copy protection in violation of the DMCA. (Eighth Circuit 2005)
bnetd developer Ross Combs and EFF staff attorney Jason Schultz criticized the appeals court ruling, claiming the ruling means software and hardware vendors can use a DMCA-EULA combination to prevent otherwise lawful reverse engineering and chill the development of interoperable systems. Blizzard co-founder Mike Morhaime called the ruling "a major victory against software piracy." An Entertainment Software Association representative also supported the ruling, claiming it reinforces the DMCA's ability to prevent "IP abuse and theft." (Lyman)
As a result of the litigation, the bnetd.org domain was transferred to Blizzard's control pursuant to the consent decree entered during the trial. As recently as May 2008, the domain continues to redirect to Blizzard's battle.net website. Although Blizzard won the case, the lawsuit did not stop the continued distribution of bnetd's open source, nor of derivative projects such as PvPGN. Other hosts were quickly set up by third parties in countries where no anti-circumvention legislation equivalent to the DMCA exists.
[edit] See also
[edit] References
- Lyman, Jay. "Bnetd reverse engineering ruling may stifle innovation". Accessed online on May 7, 2008. [1]
- United States Court of Appeals for the Eighth Circuit (2005). Davidson & Associates DBA Blizzard Entertainment, Inc.; Vivendi Universal Inc. v. Jung et al., 422 F.3d 630 (8th Cir. 2005). Accessed online on March 22, 2006. [2]

