Bloodhulk
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In the Dungeons and Dragons fantasy role-playing game, the Bloodhulk is an Undead being. They were originally evil, fanatical, shamanistic humans or similar creatures whom others had come to worship as a god, and had too many sacrifices made to them. When they die, the gallons of blood from those sacrificed to them begins to run in their veins, and they arise as oozing, hulking, misshapen abominations.
Physical description
Bloodhulks resemble, albeit very vaguely, humans. So full of blood has their muscles, skin, sinew and such become, however, that they look nothing short of mutated, and their identity is completely lost. Their veins bulge through their thick, red, rippling skin, struggling to pump blood to their gargantuan upper masses. Their heads are incredibly disproportionate to the rest of their body, being shriveled and wizened and tiny at the top of their massive torsos[original research?].
Society
Under Second Edition rules, Bloodhulks are described as incredibly bestial creatures with no desire other than to roam around and obtain the blood of any who would enroach upon what was their territory in life[who?]. For each victim the Bloodhulk kills with their brute strength and powerful fists, they consume the remains and become stronger from the blood. Eventually their hearts can no longer take the strain, however, and the creatures shrivel and die. For some reason, Bloodhulks are often depicted with other, smaller Bloodhulks, possibly clerics or such which had also received a small portion of the blood from the Bloodhulk's sacrifices in life[original research?].
As of Third Edition, Bloodhulks seem to have lost their clerical background, their blood-consuming ability, and their vulnerability to cardiac failure. They are essentially on par with zombies, although with increased size and hit points and a vulnerability to piercing weapons[who?].
Most Bloodhulks cannot speak. The few that can speak Undercommon[citation needed].
They are neutral evil in alignment[vague].

