Bike or Die

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Bike or Die
Developed by Toyspring
Latest release 2.09a / 2008-05-31
OS Palm OS
Website Bike or Die! official homepage

Bike or Die! is a trial bike racing game for Palm OS devices by Toyspring. It was released in 2004 and has been critically acclaimed and had some longevity, remaining popular for several years.[citation needed] The game has more than 2,400 levels, in which the players try to ride the bike to collect the flags as quickly as possible. Bike or Die! allows players to submit their replays to Toyspring's server, where you can compare your times to other players from across the world.

Bike or Die! 1.0 running on the Fossil Wrist PDA, Tapwave Zodiac, and Zire 72s.
Bike or Die! 1.0 running on the Fossil Wrist PDA, Tapwave Zodiac, and Zire 72s.

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[edit] Popularity

Bike or Die! has been downloaded over 15,000 times.[1] It has attracted a community since its beginnings and today has the biggest forum for any one Palm PDA game[citation needed]. Several levelpacks have been downloaded over 2,000 times. Bike or Die! has remained an active community despite the decline of the Palm gaming community in general.[citation needed]

[edit] History

Bike or Die! has had several major updates since it was first released on July 12, 2004. [2], [3]. [4]. A notable upgrade was 1.4, released in October 2006, which included several new features such as the updraft and ghost bike. Another notable upgrade was 2.0, though while optional to continue playing, contained many new 3D effects and upgraded graphics.

The Hall of Fame competitions started with only twenty-five levels, which were built into Bike or Die!. After people began to redistribute their levels on the Web, levels by players slowly began to be added to the Hall of Fame, starting in September 2004. By March 2005, several hundred levels were available, so instead of using levelpacks made by a single person, compilation packs with levels made by several designers became a standard.

[edit] Gameplay

[edit] Controls and objectives

Gameplay involves using the Palm's keys to control the movement of the biker. The player must guide the biker through all of the checkpoint flags, if there are any. The level is completed when the biker reaches the finish flag; if there is no finish flag, then the biker only has to pass the checkpoints. In each level, there are usually obstacles and challenging terrain that will cause the biker to crash and fall of the bike. When this happens, the player must restart the level. A player crashes when they either run into mines, which can be randomly or strategically placed in the levels, or when the biker's body hits the ground or a wall. Later version introduced sticky and slippy surfaces, along with portals, which are quite difficult to work with, but produce interesting results. All of these features are supported by the level editor, Bike or Design. The bike is very springy and can wheelie, flip, or do jumps. However, if the bike has too much force when hitting an object, the bike will go through the ground, the biker will crash, and the level must be restarted.

[edit] Levels

Gameplay involves working your way through a levelpack, which includes a number of levels. Only the first two levels of each pack are available to be played; to access more, one of the prior two levels have been beaten. Bike or Die! comes with 25 levels, and an addition 1700+ levels can be downloaded from the Bike or Die! web site. 163 of these levels are currently in the Time Trial competition. Most of these levels were made by players, and selected for the Time Trial by popular demand. Levels are occasionally added to the Time Trial in groups of 10-16 levels. Levelpacks usually consist of about 15 levels, but packs range from three to over 100 levels each.

[edit] See also

[edit] External links

[edit] Notes