ASH: Archaic Sealed Heat
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| ASH: Archaic Sealed Heat | |
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| Developer(s) | Mistwalker, Racjin |
| Publisher(s) | Nintendo |
| Designer(s) | Hironobu Sakaguchi |
| Platform(s) | Nintendo DS |
| Release date | JP October 4, 2007 NA TBA 2008 |
| Genre(s) | Tactical role-playing game |
| Mode(s) | Single player |
| Rating(s) | CERO: A ESRB: Everyone 10+[1] |
ASH: Archaic Sealed Heat is a tactical role-playing game developed by Mistwalker and Racjin and published by Nintendo for the Nintendo DS. It was released on October 4, 2007 in Japan. It was the first DS game released on a 2 gigabit (or 2048 megabit) game card.[1]
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[edit] Gameplay
Gameplay is contained on the bottom of the screen, while the top screen contains a Full Motion Video depicting the action of the battle.
This game features video pre-rendering process, where segments of complete animation were already compiled before the gameplay rather than render graphics as the game advances. This technique causes the visuals on the small resolution screen to be of higher quality.
[edit] Development team
- Producer: Hironobu Sakaguchi
- Character designer, art director: Hideo Minaba
- Music: Hitoshi Sakimoto, Masaharu Iwata
[edit] Reception
ASH received a review score of 33/40 from Famitsu.[2] The game sold only 67,000 copies in Japan as of October 22, 2007[3] Japanese retailers of the game slashed prices, with some drops being of more than 50% of the original price.[4]
The game did so poorly in Japan many presumed Nintendo would not attempt to localize it for an release in North America, but the game has received an E 10+ rating from the ESRB.[5]


