André LaMothe
From Wikipedia, the free encyclopedia
| André LaMothe | |
| [[Image:[[1]]|225px]] |
|
| Born | June 14, 1967 |
|---|---|
| Occupation | CEO Nurve Networks LLC, Computer Scientist, Game Programmer, Author, Embedded Systems Developer |
André LaMothe (born June 14, 1967 ) is a game programming author and software developer. He was responsible for the development of hardware and software for artificial intelligence research and worked specifically on the sparse distributed memory project.
His books written on game programming have sold up to 400 to 500 thousands books in total[1], and has written numerous computer games for 8-bit computers. Among others the well known 3D Rex-Blade series in the mid-1990s. Other projects he has pioneered in was the development of the first super computer virtual reality location-based games while working at Vision of Reality using the Sense8 API and SGI Oynx super computers.[2]
LaMothe is the creator of the XGameStation[3], one of the world's first video game console development kits. Recently he added a new more powerful Parallax Propeller based system, called the HYDRA Game Development Kit, to the earlier systems that were based on the SX52 Processor.
He founded Xtreme Games LLC in 1994, which represents hundreds of small independent or amateur game companies and claims to be the "world's largest[citation needed] virtual game company." In its heyday, Xtreme Games licensed hundreds of valueware games to companies such as Expert Software, Activision, and eGames. LaMothe is founder of the Xtreme Games Developer Conference, which was licensed to Course PTR in 2002.
LaMothe developed the "Black Art Series" for Waite Group Press in the mid-1990s, which was recently brought back to life by Sams Publishing, and is the series editor of the Premier Publishing Game Development Series.
Currently LaMothe is the CEO of Nurve Networks LLC which develops embedded systems catering to entertainment and educational hardware kits. He is also an instructor at GameInstitute.com.
[edit] Abridged bibliography
- The Black Art of Video Game Console Design
- Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization
- Tricks of the Windows Game Programming Gurus
- Tricks of the Game-Programming Gurus
- Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C
- Teach Yourself Game Programming in 21 Days
[edit] External links
[edit] References
- ^ André LaMothe Interview on gamershell.com accessed at April 20, 2008
- ^ League.org 2005 Conference on Information Tecnology
- ^ André LaMothe's XGameStation official website accessed at April 20, 2008

