Age of Sail II
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| Age of Sail II | |
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| Developer(s) | Akella |
| Publisher(s) | TalonSoft |
| Platform(s) | Microsoft Windows |
| Release date | January 2001 |
| Genre(s) | Real-time tactics |
| Mode(s) | Single player, Multiplayer (Up to 16 players over LAN or the Internet) |
| Rating(s) | ESRB: Everyone (E) |
| Media | CD (1) |
| System requirements | Pentium II 300Mhz, 64Mb RAM, 32Mb DirectX 8-Video, Windows 98/ME/2000/XP, DirectX 8-audio |
| Input methods | Keyboard, mouse |
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[edit] Summary
Age of Sail II is the sequel to Age of Sail. It has similar historically accurate game play, and is enhanced with 3D graphics and a free-floating camera. Unlike the original Age of Sail, the sequel's maps are embellished with strategic landmasses. Age of Sail II accurately portrays the mighty fighting ships from 1775 to 1820, and has a realistic combat engine. You can play its campaign which includes a full career ladder, or play one of the 100+ historical scenarios. The game also includes a map editor allowing players to create custom scenarios.
An expansion, titled Age of Sail II: Privateer's Bounty, was released in 2002.
[edit] Gameplay
The gameplay of Age of Sail II features a minimap, helm, and lists of vessels in play. The player controls one or more vessels each with a specified amount of cannons, health, and sails. There are also controls for speed of the gameplay.

