Talk:Adobe Atmosphere

From Wikipedia, the free encyclopedia

[edit] Notes

Well, since I'm the primary author of this article, I suppose I should say how I can be trusted as a credible source, since I didn't specify many references in the article. I was a (sometimes prominent) member of the Atmosphere beta-testing community (usually known as "minger") from 2002-2004. I used the program frequently, created my own world using the software [1], and blogged about the software and community every so often [2]. If you would like to inquire futher, feel free to contact me via my talk page, or via e-mail or Jabber, as detailed on my userpage. – Minh Nguyễn (talk, contribs, blog) 9 July 2005 01:36 (UTC)


[edit] Comparison with other techs

It's not true to say

Unlike VRML, which displayed three-dimensional "models," Atmosphere focused on explorable "worlds" (later officially called "environments"), which were linked together by "portals," analogous to the World Wide Web's hyperlinks.

Google "VRML World" - over a million hits. The file extension of VRML is .wrl, short for World. And of course inside a VRML world you can have a hyperlink to another VRML world. So, I don't understand what this paragraph is trying to say. I'm sure that Atmosphere did distinguish itself from VRML in some way other than being proprietary, but the article does not tell me how. Viveka 08:54, 24 July 2007 (UTC)


[edit] Misc Data

Atmosphere Plugin ran as a subcomponent of the Viewpoint Player. Viewpoint stopped supporting this a while before Atmosphere was dropped.

Atmosphere initially was based on parametric primitives, with support for Viewpoint animated meshes. Later in development they added a mesh type of primitive, for which the Builder would import a Viewpoint mesh and store it. This feature was never debugged fully, with the last version of Atmosphere still displaying significant memory leakage (4KB/s for single poly mesh).

Due to the use of the Viewpoint Player for resource management, Atmosphere would never unload resources (textures or .atmo files) until the browser was closed. This made the portal system basically useless.

Wizarth 05:57, 19 July 2006 (UTC) - Lead Programmer for DM3D Studios (DM3D Studios was the company that did all the Atmosphere development for Digital Space)