Talk:Active objects

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[edit] Multitasking

I don't get it... Symbian is a pre-emptive multitasking system. How come the article is talking about cooperative multitasking?

Cheers! —The preceding unsigned comment was added by Maju wiki (talk • contribs) 22:40, 23 November 2006 (UTC).

I believe the author of this section has confused "active object" with "active objects". Therefore, I suggest this section be moved to the other article, and any confusion between the two be cleaned up according to the "overlap" section discussed below. — Stimpy 16:55, 3 July 2007 (UTC)

[edit] Overlap

I think this article overlaps with Active Object. See Talk:Active Object#Overlap. —The preceding unsigned comment was added by Felix Wiemann (talk • contribs) 03:29, 24 February 2007 (UTC).

An "Active object" is an object that has interface and operations on different threads.The "Active objects" article seems to be a normal object that is waiting on service response--Tim 04:38, 11 March 2007 (UTC)
As I understand it, an active object has to do with multithreading, whereas active objects is a variant of the lockstep protocol in which packets from one client to another are wrapped in such a way that neither of them can read it until they've both negotiated their intentions. See Algorithms and Networking for Computer Games (Jouni Smed and Harri Hakonen) p.217-220 for more detailed information. — Stimpy 16:53, 3 July 2007 (UTC)