3rd Space Vest
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| 3rd Space Gaming Vest | |
|---|---|
| Developer(s) | TNgames |
| Platform(s) | PC |
| Release date | November 2007 |
| System requirements | USB 2.0 port |
The ForceWear Vest is a wearable impact production video-game accessory that was unveiled at the Game Developers Conference in San Francisco in March 2007. The vest was mentioned in several articles about next-generation gaming accessories [1] [2]. Reviews of the product have been generally favorable [3] [4].
The vest uses eight trademarked "contact points" that simulate gunfire, body slams or G-forces associated with racecar driving [5]. It is unique because unlike traditional force feeback accessories, the vest is directional, so that action taking place outside the players' field of view can also be felt. A player hit by gunfire from behind will actually feel the shot in his back while he may not be otherwise aware of this using standard visual display cues. [6]
Gaming reporter Charlie Demerjian of The Inquirer said, "If they can keep the price reasonable and have a few good games, this has a chance of becoming a useful gaming accessory."[7] As of current, players have three ways to utilize the vest. Playing games with Direct Integration, such as TN Games' own 3rd Space Incursion, using the 3rd space game drivers whilst playing a game (drivers currently in Beta 2), or installing specially made mods for a game. As of current, the vest works with; Call of duty 2: 3rd space edition, 3rd Space incursion, Half Life 2:episodes 1&2, Crysis, Enemy Territory Quake Wars, Clive Barker's Jericho, Unreal Tournament 3, F.E.A.R., Medal of Honor: Airborne, Quake 4 and Doom 3. The vest was released in November of 2007.

