3ds Max release history
From Wikipedia, the free encyclopedia
This table charts the 3D Studio release history, starting with the first version created by the Yost Group for MS-DOS and published by Autodesk in 1990.
| Version | Platform | Codename | Release date | Significant changes |
|---|---|---|---|---|
| 3D Studio DOS | MS-DOS | THUD | 1990 | |
| 3D Studio DOS 2 | MS-DOS | 1992 | ||
| 3D Studio DOS 3 | Windows/MS-DOS | 1993 | ||
| 3D Studio DOS 4 | Windows/MS-DOS | 1994 | ||
| 3D Studio MAX 1.0 | Windows | Jaguar | April 1996 |
was officially announced at Siggraph 1995 and shipped to users in April 1996. At the same time, the Autodesk Multimedia Division was rebranded as Kinetix, a division of Autodesk. Thus the full name of the official product was Kinetix 3D Studio MAX. The product contained about the same feature set as 3D Studio DOS R4 but implemented all tools using a completely new object-oriented, procedural modeling paradigm featuring the Modifier Stack, an easier to use linear version of the Prisms/Houdini procedural pipeline. Some elements like the Material Editor and the animation controller system were largely enhanced compared to the DOS version, and the render subsystem allowed for volumetric effects and 3rd party plug-in renderers (which started appearing shortly after the first release - RayStudio and RayMax being the first two available). Release 1.0 required Windows NT 3.51 and supported the first 3D Labs GLiNT hardware accelerator cards available for the PC via custom Heidi drivers. There were two point updates - 1.1 and 1.2. The SDK shipped with 1.1. 1.2 was an update to support WinNT 4 which featured the Windows95-style UI. |
| 3D Studio MAX R2 | Windows | Athena | September 1997 |
was officially announced as Siggraph 1997 and included over thousand new features and workflow improvements. The most notable additions were:
There was one point release - 2.5. It was the first and only non-free point release in the history of 3D Studio and included among other enhancements NURBS additions (support for Trims) and VRML import support. |
| 3D Studio MAX R3 | Windows | Shiva | June 1999 |
was announced at the Game Developers Conference 1999 and was released in June 1999. It was the last version to be published under the Kinetix logo, although the division was already merged with Discreet Logic but had no Corporate Identity design yet. The core of the program was largely rewritten to allow better integration of MAXScript and the Scanline Renderer was enhanced with support for pluggable Anti-Alias filters and Supersamplers. The User Interface was redesigned to support larger true-color icons on customizable tabbed toolbars where custom MacroScripts could be placed by the user. The point update to 3.1 is considered by many the most stable version of the software in its history. |
| Discreet 3dsmax 4 | Windows | Magma | July 2000 |
was initially announced at Siggraph 2000 in New Orleans in an early technology demo. It featured among many other things:
There were two point releases to individual customers - 4.1 and 4.2, and a special 4.3 update which was for Educational users (schools, universities) only. |
| Discreet 3dsmax 5 | Windows | Luna | July 2002 |
was the first release ever to support the plug-in format of the previous version. Plug-ins developed for 3dsmax 4 could be used in 5 without a recompile, while both 2 and 3 required completely new versions. The biggest addition to 3dsmax 5 were a 3rd party renderer - mental ray - and the Advanced Lighting sub-system of the Scanline Renderer where two new plug-ins were introduced - a brute-force Global Illumination module called Light Tracer and a Radiosity module based on further research by the developers of Lightscape. (Historical note: Lightscape was acquired by Discreet Logic a couple of years before the Autodesk acquisition.) This also incl. Photometric and Day lights support. Further additions were:
On the human resources side, it is interesting to note that the product was developed under Chris Ford, previously senior Maya product manager who moved to Discreet when Alias dropped Wavefront. (He is now PRman business director at Pixar). Other related 3D Trivia: Bob Bennett, previously product manager for 3d Studio DOS, was Maya Development Manager for many years until the Alias acquisition by Autodesk - he is now with Luxology. There were three point updates - 5.1, 5.1SP1 and 5.5 (the latter was the extended version with the Particle Flow extensions). |
| Discreet 3dsmax 6 | Windows | July 2003 |
once again required recompiled plug-ins (which later would be usable in 7 and 8). The main new features were:
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| Discreet 3dsmax 7 | Windows | Catalyst | August 2004 |
was an evolutionary update on top of the 3dsmax 6 core. Main new features were:
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| Autodesk 3ds Max 8 | Windows | Vesper | September 2005 |
was published in the Fall of 2005 and was the first release in the history of the product not to break the SDK compatibility in a 3rd major update - in other words, plug-ins from 6 and 7 could be used in 8 without the need for a recompile. Main new features were:
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| Autodesk 3ds Max 9 | Windows | Makalu | October 2006 |
was the first release to include both 32 bit and 64 bit builds of the software. It shipped to customers in October 2006 and required once again recompiled plug-ins due to the switch to a newer Visual Studio compiler and because the MaxSDK6 was getting old and was in need for an update to fix long-standing bugs. Major new features:
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| Autodesk 3ds Max 2008 | Windows | Gouda | October 2007 |
The first release to fully support the Windows Vista operating system. Major new features:
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| Autodesk 3ds Max 2009 | Windows | April 2008 |
Major new features:
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